refactor: use LUS 1.0 RC

Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
This commit is contained in:
briaguya 2023-01-17 00:17:49 -05:00 committed by briaguya
parent ab104623a7
commit ba13e6b2c4
863 changed files with 9227 additions and 4416 deletions

View file

@ -48,11 +48,11 @@ void func_801109B0(PlayState* play) {
ASSERT(interfaceCtx->doActionSegment != NULL);
uint32_t attackDoActionTexSize = ResourceMgr_LoadTexSizeByName(gAttackDoActionENGTex);
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), attackDoActionTexSize);
memcpy(interfaceCtx->doActionSegment + (attackDoActionTexSize / 2), ResourceMgr_LoadTexByName(gCheckDoActionENGTex), attackDoActionTexSize);
uint32_t attackDoActionTexSize = GetResourceTexSizeByName(gAttackDoActionENGTex, false);
memcpy(interfaceCtx->doActionSegment, GetResourceDataByName(gAttackDoActionENGTex, false), attackDoActionTexSize);
memcpy(interfaceCtx->doActionSegment + (attackDoActionTexSize / 2), GetResourceDataByName(gCheckDoActionENGTex, false), attackDoActionTexSize);
memcpy(interfaceCtx->doActionSegment + attackDoActionTexSize, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), ResourceMgr_LoadTexSizeByName(gReturnDoActionENGTex));
memcpy(interfaceCtx->doActionSegment + attackDoActionTexSize, GetResourceDataByName(gReturnDoActionENGTex, false), GetResourceTexSizeByName(gReturnDoActionENGTex, false));
interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
&play->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));
@ -431,7 +431,7 @@ void func_80111070(void) {
WREG(28) = 0;
R_OW_MINIMAP_X = 238;
R_OW_MINIMAP_Y = 164;
R_MINIMAP_DISABLED = CVar_GetS32("gMinimalUI", 0);
R_MINIMAP_DISABLED = CVarGetInteger("gMinimalUI", 0);
WREG(32) = 122;
WREG(33) = 60;
WREG(35) = 0;