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Clarify hint text for pots in interiors (#5591)
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Some checks are pending
* Clarify hint text for pots in interors * Make dampe's pots text less like a naming error
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commit
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3 changed files with 122 additions and 96 deletions
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@ -1492,9 +1492,17 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
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/*french*/ "Selon moi, une #rucheau derrière le Roi des Zoras# cache #[[1]]#.", {QM_RED, QM_GREEN}));
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// /*spanish*/ Según dicen, una #colmena detrás del rey de los zoras# esconde #[[1]]#.
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hintTextTable[RHT_POT_KOKIRI_FOREST] = HintText(CustomMessage("They say that a #pot in Kokiri Forest# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase im Kokiri-Wald# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans la Fôret Kokiri# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_LINKS_HOUSE] = HintText(CustomMessage("They say that the #pot in the hero's house# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase im Kokiri-Wald# #[[1]]# enthielte.", //TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Fôret Kokiri# contient #[[1]]#.", {QM_RED, QM_GREEN})); //TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_TWINS_HOUSE] = HintText(CustomMessage("They say that a #pot shared by twins# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase im Kokiri-Wald# #[[1]]# enthielte.", //TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Fôret Kokiri# contient #[[1]]#.", {QM_RED, QM_GREEN})); //TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_KNOW_IT_ALL] = HintText(CustomMessage("They say that a #know-it-all bother's pot# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase im Kokiri-Wald# #[[1]]# enthielte.", //TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Fôret Kokiri# contient #[[1]]#.", {QM_RED, QM_GREEN})); //TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_GERUDO_FORTRESS] = HintText(CustomMessage("They say that a #pot in Gerudo Fortress# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in der Gerudo-Festung# #[[1]]# enthielte.",
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@ -1504,15 +1512,24 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
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/*german*/ "Man erzählt sich, daß eine #Vase in der Gespensterwüste# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans le Désert Hanté# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_MARKET] = HintText(CustomMessage("They say that a #pot in Market# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase auf dem Markt# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans la Place du Marché# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_GUARD_HOUSE] = HintText(CustomMessage("They say that a #pot in the Guard House# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase auf dem Markt# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Place du Marché# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_POE_SHOP] = HintText(CustomMessage("They say that a #pot in the Poe Shop# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase auf dem Markt# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Place du Marché# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_ALLY_HOUSE] = HintText(CustomMessage("They say that a #bearded man's pot# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase auf dem Markt# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Place du Marché# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_KAKARIKO] = HintText(CustomMessage("They say that a #pot in Kakariko Village# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in Kakariko# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans le Village de Cocorico# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_GRAVEYARD] = HintText(CustomMessage("They say that a #pot in Graveyard# contains #[[1]]#.",
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hintTextTable[RHT_POT_DAMPE] = HintText(CustomMessage("They say that a #pot in gravekeeper's tomb# contains #[[1]]#.",
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//TODO_TRANSLATE check these to make sure they refernce dampe's tomb not the graveyard area
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/*german*/ "Man erzählt sich, daß eine #Vase auf dem Friedhof# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans le Cimetière# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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@ -1536,13 +1553,17 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
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/*german*/ "Man erzählt sich, daß eine #Vase auf der Lon Lon-Farm# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans le Ranch Lon Lon# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_HYRULE_FIELD] = HintText(CustomMessage("They say that a #pot in Hyrule Field# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in der Hylianischen Steppe# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans la Plaine d'Hyrule# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_TALONS_HOUSE] = HintText(CustomMessage("They say that a #pot in Talon's Bedroom# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase auf der Lon Lon-Farm# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans le Ranch Lon Lon# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_HYRULE_CASTLE] = HintText(CustomMessage("They say that a #pot in Hyrule Castle# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in Schloß Hyrule# #[[1]]# enthielte.",
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/*french*/ "Selon moi, une #jarre dans le Château d'Hyrule# contient #[[1]]#.", {QM_RED, QM_GREEN}));
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hintTextTable[RHT_POT_WEB_GROTTO] = HintText(CustomMessage("They say that a #pot behind a grotto's webbing# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in der Hylianischen Steppe# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans la Plaine d'Hyrule# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_POT_MUD_WALL_GROTTO] = HintText(CustomMessage("They say that a #pot walled off in a grotto# contains #[[1]]#.",
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/*german*/ "Man erzählt sich, daß eine #Vase in Schloß Hyrule# #[[1]]# enthielte.",//TODO_TRANSLATE update to match
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/*french*/ "Selon moi, une #jarre dans le Château d'Hyrule# contient #[[1]]#.", {QM_RED, QM_GREEN}));//TODO_TRANSLATE update to match
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hintTextTable[RHT_KOKIRI_FOREST_RUPEE] = HintText(CustomMessage("They say that a rupee in a #tranquil forest# hides #[[1]]#.",
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/*german*/ "Man erzählt sich, daß ein Rubin in einem #ruhigen Wald# #[[1]]# verstecke.",
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@ -103,11 +103,11 @@ void Rando::StaticData::RegisterPotLocations() {
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// clang-format off
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// Overworld Pots
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// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
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locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
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locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
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locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
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locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_LINKS_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
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locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_TWINS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
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locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_TWINS_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KNOW_IT_ALL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
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locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KNOW_IT_ALL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
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locationTable[RC_GF_BREAK_ROOM_POT_1] = Location::Pot(RC_GF_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1));
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locationTable[RC_GF_BREAK_ROOM_POT_2] = Location::Pot(RC_GF_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2));
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locationTable[RC_GF_KITCHEN_POT_1] = Location::Pot(RC_GF_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1));
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@ -128,64 +128,64 @@ void Rando::StaticData::RegisterPotLocations() {
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locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
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locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
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locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
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locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_GUARD_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_GUARD_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_GUARD_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
|
||||
locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_GUARD_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_POE_SHOP, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_POE_SHOP, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
|
||||
locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_POE_SHOP, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_ALLY_HOUSE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_ALLY_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
|
||||
locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_ALLY_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
|
||||
locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1));
|
||||
locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2));
|
||||
locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3));
|
||||
|
@ -197,12 +197,12 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3));
|
||||
locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1));
|
||||
locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_DAMPE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_DAMPE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_DAMPE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_DAMPE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_DAMPE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
|
||||
locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_DAMPE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
|
||||
locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1));
|
||||
locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2));
|
||||
locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1));
|
||||
|
@ -235,15 +235,15 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1));
|
||||
locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2));
|
||||
locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
|
||||
locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
|
||||
locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_TALONS_HOUSE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_TALONS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
|
||||
locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_TALONS_HOUSE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
|
||||
locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_WEB_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
|
||||
locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_WEB_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_MUD_WALL_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_MUD_WALL_GROTTO, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_MUD_WALL_GROTTO, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
|
||||
locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_MUD_WALL_GROTTO, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
|
||||
|
||||
// Dungeon Pots
|
||||
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
|
||||
|
|
|
@ -5370,19 +5370,24 @@ typedef enum {
|
|||
RHT_SKULLS_HINT,
|
||||
RHT_MASK_SHOP_HINT,
|
||||
// Shuffle Pots
|
||||
RHT_POT_KOKIRI_FOREST,
|
||||
RHT_POT_LINKS_HOUSE,
|
||||
RHT_POT_TWINS_HOUSE,
|
||||
RHT_POT_KNOW_IT_ALL,
|
||||
RHT_POT_GERUDO_FORTRESS,
|
||||
RHT_POT_WASTELAND,
|
||||
RHT_POT_MARKET,
|
||||
RHT_POT_GUARD_HOUSE,
|
||||
RHT_POT_POE_SHOP,
|
||||
RHT_POT_ALLY_HOUSE,
|
||||
RHT_POT_KAKARIKO,
|
||||
RHT_POT_GRAVEYARD,
|
||||
RHT_POT_DAMPE,
|
||||
RHT_POT_GORON_CITY,
|
||||
RHT_POT_DEATH_MOUNTAIN_CRATER,
|
||||
RHT_POT_ZORAS_DOMAIN,
|
||||
RHT_POT_ZORAS_FOUNTAIN,
|
||||
RHT_POT_LON_LON_RANCH,
|
||||
RHT_POT_HYRULE_FIELD,
|
||||
RHT_POT_HYRULE_CASTLE,
|
||||
RHT_POT_TALONS_HOUSE,
|
||||
RHT_POT_WEB_GROTTO,
|
||||
RHT_POT_MUD_WALL_GROTTO,
|
||||
RHT_POT_DODONGOS_CAVERN,
|
||||
RHT_POT_JABU_JABUS_BELLY,
|
||||
RHT_POT_FOREST_TEMPLE,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue