array revert it was just fo rme to read it better

This commit is contained in:
Baoulettes 2022-05-22 01:38:39 +02:00
commit b8759b7e1c

View file

@ -1065,14 +1065,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
static s16 D_8082ACF4[][3] = {
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 255, 255, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
};
if (CVar_GetS32("gHudColors", 1) == 0) {
D_8082ACF4[4][0] = 255;