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array revert it was just fo rme to read it better
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1 changed files with 2 additions and 8 deletions
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@ -1065,14 +1065,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
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void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
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void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
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static s16 D_8082ACF4[][3] = {
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static s16 D_8082ACF4[][3] = {
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{ 0, 0, 0 },
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{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 255, 255, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
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};
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};
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if (CVar_GetS32("gHudColors", 1) == 0) {
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if (CVar_GetS32("gHudColors", 1) == 0) {
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D_8082ACF4[4][0] = 255;
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D_8082ACF4[4][0] = 255;
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