Added custom color support for Tunic and Navi (#98)

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IShallRiseAgain 2022-04-26 18:33:18 -04:00 committed by GitHub
parent 4869eea968
commit b82871e62f
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5 changed files with 396 additions and 2 deletions

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@ -334,6 +334,38 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
NaviColor* naviColor = &sNaviColorList[actorCategory];
if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner.r = CVar_GetS32("gNavi_Idle_Inner_Red", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Idle_Inner_Green", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Idle_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Idle_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Idle_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Idle_Outer_Blue", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_NPC) {
naviColor->inner.r = CVar_GetS32("gNavi_NPC_Inner_Red", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_NPC_Inner_Green", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_NPC_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_NPC_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_NPC_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_NPC_Outer_Blue", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
naviColor->inner.r = CVar_GetS32("gNavi_Enemy_Inner_Red", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Enemy_Inner_Green", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Enemy_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Enemy_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Enemy_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Enemy_Outer_Blue", naviColor->outer.b);
}
if (actorCategory == ACTORCAT_PROP) {
naviColor->inner.r = CVar_GetS32("gNavi_Prop_Inner_Red", naviColor->inner.r);
naviColor->inner.g = CVar_GetS32("gNavi_Prop_Inner_Green", naviColor->inner.g);
naviColor->inner.b = CVar_GetS32("gNavi_Prop_Inner_Blue", naviColor->inner.b);
naviColor->outer.r = CVar_GetS32("gNavi_Prop_Outer_Red", naviColor->outer.r);
naviColor->outer.g = CVar_GetS32("gNavi_Prop_Outer_Green", naviColor->outer.g);
naviColor->outer.b = CVar_GetS32("gNavi_Prop_Outer_Blue", naviColor->outer.b);
}
targetCtx->naviRefPos.x = actor->focus.pos.x;
targetCtx->naviRefPos.y = actor->focus.pos.y + (actor->targetArrowOffset * actor->scale.y);
targetCtx->naviRefPos.z = actor->focus.pos.z;