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trying to figure out fairy get item animations
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d0e872ab29
commit
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2 changed files with 47 additions and 9 deletions
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@ -1828,6 +1828,11 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
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case 262:
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return ZF_ICEBERG_FREESTANDING_POH;
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}
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case 61:
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switch(actorId) {
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case 11:
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return HC_GREAT_FAIRY_REWARD;
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}
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}
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return UNKNOWN_CHECK;
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@ -211,19 +211,37 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) {
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// todo ensure we're seting givingReward based on if the check has been checked,
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// not based on if the spell is in inventory
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case FAIRY_SPELL_FARORES_WIND:
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if (!(gSaveContext.itemGetInf[1] & 0x100)) {
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givingReward = true;
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}
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// if (gSaveContext.n64ddFlag) {
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// s32 getItemId = GetRandomizedItemId(GI_FARORES_WIND, this->actor.id, this->actor.params, globalCtx->sceneNum);
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// func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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// return;
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// } else {
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if (!(gSaveContext.itemGetInf[1] & 0x100)) {
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givingReward = true;
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}
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// }
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break;
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case FAIRY_SPELL_DINS_FIRE:
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if (!(gSaveContext.itemGetInf[1] & 0x200)) {
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givingReward = true;
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}
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// if (gSaveContext.n64ddFlag) {
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// s32 getItemId = GetRandomizedItemId(GI_DINS_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
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// func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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// return;
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// } else {
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if (!(gSaveContext.itemGetInf[1] & 0x200)) {
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givingReward = true;
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}
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// }
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break;
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case FAIRY_SPELL_NAYRUS_LOVE:
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if (!(gSaveContext.itemGetInf[1] & 0x400)) {
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givingReward = true;
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}
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// if (gSaveContext.n64ddFlag) {
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// s32 getItemId = GetRandomizedItemId(GI_NAYRUS_LOVE, this->actor.id, this->actor.params, globalCtx->sceneNum);
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// func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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// return;
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// } else {
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if (!(gSaveContext.itemGetInf[1] & 0x400)) {
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givingReward = true;
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}
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// }
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break;
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}
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} else {
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@ -262,14 +280,29 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) {
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if (globalCtx->sceneNum != SCENE_DAIYOUSEI_IZUMI) {
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switch (this->fountainType) {
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case FAIRY_SPELL_FARORES_WIND:
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if (gSaveContext.n64ddFlag) {
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s32 getItemId = GetRandomizedItemId(GI_FARORES_WIND, this->actor.id, this->actor.params, globalCtx->sceneNum);
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func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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return;
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}
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyFaroresWindCs);
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gSaveContext.cutsceneTrigger = 1;
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break;
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case FAIRY_SPELL_DINS_FIRE:
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if (gSaveContext.n64ddFlag) {
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s32 getItemId = GetRandomizedItemId(GI_DINS_FIRE, this->actor.id, this->actor.params, globalCtx->sceneNum);
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func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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return;
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}
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDinsFireCs);
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gSaveContext.cutsceneTrigger = 1;
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break;
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case FAIRY_SPELL_NAYRUS_LOVE:
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if (gSaveContext.n64ddFlag) {
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s32 getItemId = GetRandomizedItemId(GI_NAYRUS_LOVE, this->actor.id, this->actor.params, globalCtx->sceneNum);
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func_8002F434(&this->actor, globalCtx, getItemId, 100.0f, 50.0f);
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return;
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}
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyNayrusLoveCs);
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gSaveContext.cutsceneTrigger = 1;
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break;
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