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Some location access fixes (#5121)
* Some location access fixes Split out a few fixes I've made while working on #5105 * assert false * IC feedback
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11 changed files with 28 additions and 29 deletions
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@ -671,7 +671,7 @@ namespace Rando {
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}
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return killed;
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case RE_BIG_OCTO:
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//If chasing octo is annoying but with rolls you can catch him, and you need rang to get into this room without shenanigains anyway. Bunny makes it free
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//If chasing octo is annoying but with rolls you can catch him, and you need rang to get into this room without shenanigans anyway. Bunny makes it free
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return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_STICKS) || CanUse(RG_MASTER_SWORD);
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case RE_GOHMA:
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return HasBossSoul(RG_GOHMA_SOUL) && CanJumpslash() &&
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@ -2338,7 +2338,6 @@ namespace Rando {
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MQSpiritMapRoomEnemies = false;
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MQSpirit3SunsEnemies = false;
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Spirit1FSilverRupees = false;
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JabuRutoInB1 = false;
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JabuRutoIn1F = false;
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StopPerformanceTimer(PT_LOGIC_RESET);
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