Some location access fixes (#5121)

* Some location access fixes

Split out a few fixes I've made while working on #5105

* assert false

* IC feedback
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Philip Dubé 2025-03-19 11:42:18 +00:00 committed by GitHub
parent 04d79222d4
commit b7b5949bc4
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11 changed files with 28 additions and 29 deletions

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@ -671,7 +671,7 @@ namespace Rando {
}
return killed;
case RE_BIG_OCTO:
//If chasing octo is annoying but with rolls you can catch him, and you need rang to get into this room without shenanigains anyway. Bunny makes it free
//If chasing octo is annoying but with rolls you can catch him, and you need rang to get into this room without shenanigans anyway. Bunny makes it free
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_STICKS) || CanUse(RG_MASTER_SWORD);
case RE_GOHMA:
return HasBossSoul(RG_GOHMA_SOUL) && CanJumpslash() &&
@ -2338,7 +2338,6 @@ namespace Rando {
MQSpiritMapRoomEnemies = false;
MQSpirit3SunsEnemies = false;
Spirit1FSilverRupees = false;
JabuRutoInB1 = false;
JabuRutoIn1F = false;
StopPerformanceTimer(PT_LOGIC_RESET);