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Update BossRush.cpp
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1 changed files with 0 additions and 5 deletions
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@ -909,11 +909,6 @@ void BossRush_OnBlueWarpUpdate(void* actor) {
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}
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void RegisterBossRush() {
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static bool registered = false;
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if (registered)
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return;
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registered = true;
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COND_HOOK(OnLoadGame, true, [](int32_t fileNum) {
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COND_ID_HOOK(OnActorInit, ACTOR_DEMO_SA, IS_BOSS_RUSH, [](void* actorPtr) {
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BossRush_SpawnBlueWarps(gPlayState);
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