Cleanup and move most hint logic to CustomMessage.

Haven't removed where rando stores the hints for itself and the ganon and altar hints are still pulled from the randomizer class' local storage, but gossip stone hints are pulled from the custom message table now.
This commit is contained in:
Christopher Leggett 2022-07-21 13:05:15 -04:00
parent c5f66373c3
commit b5dc097587
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GPG key ID: 7093AE5FF7037D79
8 changed files with 141 additions and 91 deletions

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@ -1675,39 +1675,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
//font->msgLength, __FILE__, __LINE__);
} else {
Message_FindMessage(globalCtx, textId);
// if we're rando'd and talking to a gossip stone
if (gSaveContext.n64ddFlag &&
textId == 0x2053 &&
Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
Player_GetMask(globalCtx) == PLAYER_MASK_TRUTH) ||
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 &&
CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
s16 actorParams = msgCtx->talkActor->params;
// if we're in a generic grotto
if (globalCtx->sceneNum == 62 && actorParams == 14360) {
// look for the chest in the actorlist to determine
// which grotto we're in
int numOfActorLists = sizeof(globalCtx->actorCtx.actorLists)/sizeof(globalCtx->actorCtx.actorLists[0]);
for(int i = 0; i < numOfActorLists; i++) {
if(globalCtx->actorCtx.actorLists[i].length) {
if(globalCtx->actorCtx.actorLists[i].head->id == 10) {
// set the params for the hint check to be negative chest params
actorParams = 0 - globalCtx->actorCtx.actorLists[i].head->params;
}
}
}
}
RandomizerCheck hintCheck = Randomizer_GetCheckFromActor(globalCtx->sceneNum, msgCtx->talkActor->id, actorParams);
// Pass the sizeof the message buffer so we don't hardcode any sizes and can rely on globals.
// If no hint can be found, this just returns 0 size and doesn't modify the buffer, so no worries.
msgCtx->msgLength = font->msgLength = Randomizer_CopyHintFromCheck(hintCheck, font->msgBuf, sizeof(font->msgBuf));
} else if (gSaveContext.n64ddFlag && (textId == 0x7040 || textId == 0x7088)) {
if (gSaveContext.n64ddFlag && (textId == 0x7040 || textId == 0x7088)) {
// rando hints at altar
msgCtx->msgLength = font->msgLength = Randomizer_CopyAltarMessage(font->msgBuf, sizeof(font->msgBuf));
} else if (gSaveContext.n64ddFlag && (textId == 0x10A2 || textId == 0x10DC || textId == 0x10DD)) {