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https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-16 10:02:59 -07:00
change OSMesg definition and fix memory corruptions
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parent
72fcd19a9e
commit
b5d5930fed
20 changed files with 143 additions and 127 deletions
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@ -170,12 +170,12 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558;
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osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666);
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osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, OS_MESG_32(666));
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osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
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osStopTimer(&timer);
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//OTRTODO - Proper GFX crash handler
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#if 0
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#if 0
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if (msg == (OSMesg)666) {
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return."
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@ -194,7 +194,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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}
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Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!");
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}
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#endif
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#endif
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osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK);
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D_8012D260 = gfxCtx->workBuffer;
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@ -243,7 +243,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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}
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scTask->msgQ = &gfxCtx->queue;
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scTask->msg = NULL;
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scTask->msg.ptr = NULL;
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cfb = &sGraphCfbInfos[sGraphCfbInfoIdx++];
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cfb->fb1 = gfxCtx->curFrameBuffer;
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@ -262,7 +262,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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gfxCtx->schedMsgQ = &gSchedContext.cmdQ;
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osSendMesg(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
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osSendMesgPtr(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
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Sched_SendEntryMsg(&gSchedContext);
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}
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@ -399,7 +399,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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sGraphUpdateTime = time;
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}
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if (CVar_GetS32("gDebugEnabled", 0))
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if (CVar_GetS32("gDebugEnabled", 0))
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{
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if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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@ -475,14 +475,14 @@ static void RunFrame()
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{
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uint64_t ticksA, ticksB;
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ticksA = GetPerfCounter();
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Graph_StartFrame();
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// TODO: Workaround for rumble being too long. Implement os thread functions.
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for (int i = 0; i < 3; i++) {
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PadMgr_ThreadEntry(&gPadMgr);
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}
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Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
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ticksB = GetPerfCounter();
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