mirror of
https://github.com/HarbourMasters/Shipwright.git
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merge fixups
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parent
ec738d0645
commit
b55d6f4b76
2 changed files with 21 additions and 21 deletions
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@ -2259,7 +2259,7 @@ void SaveManager::LoadBaseVersion5() {
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int isRando = 0;
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SaveManager::Instance->LoadData("n64ddFlag", isRando);
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if (isRando) {
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gSaveContext.questId = QUEST_RANDOMIZER;
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gSaveContext.ship.quest.id = QUEST_RANDOMIZER;
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}
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SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
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SaveManager::Instance->LoadData("health", gSaveContext.health);
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@ -2399,31 +2399,31 @@ void SaveManager::LoadBaseVersion5() {
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SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
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});
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SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
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SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.ship.randomizerInf), [](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.ship.randomizerInf[i]);
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});
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int isMQ = 0;
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SaveManager::Instance->LoadData("isMasterQuest", isMQ);
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if (isMQ) {
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gSaveContext.questId = QUEST_MASTER;
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gSaveContext.ship.quest.id = QUEST_MASTER;
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}
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SaveManager::Instance->LoadStruct("backupFW", []() {
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SaveManager::Instance->LoadStruct("pos", []() {
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SaveManager::Instance->LoadData("x", gSaveContext.backupFW.pos.x);
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SaveManager::Instance->LoadData("y", gSaveContext.backupFW.pos.y);
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SaveManager::Instance->LoadData("z", gSaveContext.backupFW.pos.z);
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SaveManager::Instance->LoadData("x", gSaveContext.ship.backupFW.pos.x);
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SaveManager::Instance->LoadData("y", gSaveContext.ship.backupFW.pos.y);
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SaveManager::Instance->LoadData("z", gSaveContext.ship.backupFW.pos.z);
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});
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SaveManager::Instance->LoadData("yaw", gSaveContext.backupFW.yaw);
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SaveManager::Instance->LoadData("playerParams", gSaveContext.backupFW.playerParams);
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SaveManager::Instance->LoadData("entranceIndex", gSaveContext.backupFW.entranceIndex);
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SaveManager::Instance->LoadData("roomIndex", gSaveContext.backupFW.roomIndex);
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SaveManager::Instance->LoadData("set", gSaveContext.backupFW.set);
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SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.backupFW.tempSwchFlags);
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SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.backupFW.tempCollectFlags);
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SaveManager::Instance->LoadData("yaw", gSaveContext.ship.backupFW.yaw);
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SaveManager::Instance->LoadData("playerParams", gSaveContext.ship.backupFW.playerParams);
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SaveManager::Instance->LoadData("entranceIndex", gSaveContext.ship.backupFW.entranceIndex);
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SaveManager::Instance->LoadData("roomIndex", gSaveContext.ship.backupFW.roomIndex);
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SaveManager::Instance->LoadData("set", gSaveContext.ship.backupFW.set);
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SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.ship.backupFW.tempSwchFlags);
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SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.ship.backupFW.tempCollectFlags);
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});
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SaveManager::Instance->LoadData("dogParams", gSaveContext.dogParams);
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SaveManager::Instance->LoadData("filenameLanguage", gSaveContext.ship.filenameLanguage);
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SaveManager::Instance->LoadData("maskMemory", gSaveContext.maskMemory);
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SaveManager::Instance->LoadData("maskMemory", gSaveContext.ship.maskMemory);
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}
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void SaveManager::SaveBase(SaveContext* saveContext, int sectionID, bool fullSave) {
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@ -86,9 +86,9 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 255);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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Matrix_Push();
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@ -120,11 +120,11 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
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Matrix_Translate(GREG(92) + floor->chestMarks[i].x + mirrorOffset, GREG(93) + floor->chestMarks[i].y, 0.0f,
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MTXMODE_APPLY);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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Matrix_Pop();
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gSPVertex(POLY_KAL_DISP++, sMarkChestVtx, 4, 0);
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gSP1Quadrangle(POLY_KAL_DISP++, 1, 3, 2, 0, 0);
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gSPVertex(POLY_OPA_DISP++, sMarkChestVtx, 4, 0);
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gSP1Quadrangle(POLY_OPA_DISP++, 1, 3, 2, 0, 0);
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}
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}
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