fix here related logic errors

This commit is contained in:
Pepper0ni 2025-08-06 18:16:29 +01:00
commit b531eed4dd
7 changed files with 8 additions and 8 deletions

@ -1 +1 @@
Subproject commit 461ab19a36cde807591543397e136cae19aa6e7c Subproject commit 41052efcdf8df8e67517cc93da8975fcd4e14af9

2
ZAPDTR

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Subproject commit 684f21a475dcfeee89938ae1f4afc42768a3e7ef Subproject commit 2aeababbfb81b00d34673406453e8e8e2deaa27b

@ -1 +1 @@
Subproject commit 6a3f6cd327b99f617b623e5b9a3afeae460aac2b Subproject commit ffc062cbf44ce8dc07ac9fc0185224010bd78cc5

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@ -386,7 +386,7 @@ void RegionTable_Init_FireTemple() {
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return true;}), Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return Here(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}), Entrance(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return Here(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
}); });
areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, { areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, {
@ -406,7 +406,7 @@ void RegionTable_Init_FireTemple() {
}, { }, {
//Exits //Exits
Entrance(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return true;}), Entrance(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return Here(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}), Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return Here(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
}); });
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER] = Region("Fire Temple MQ Lower Flare Dancer", SCENE_FIRE_TEMPLE, {}, { areaTable[RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER] = Region("Fire Temple MQ Lower Flare Dancer", SCENE_FIRE_TEMPLE, {}, {

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@ -379,7 +379,7 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)), LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
}, { }, {
//Exits //Exits
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return logic->CanKillEnemy(RE_STALFOS);});}), Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return logic->CanKillEnemy(RE_STALFOS);});}),
Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}), Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access //Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}), Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),

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@ -85,7 +85,7 @@ void RegionTable_Init_IceCavern() {
//the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM //the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM
//if you clear the ice, you can hit it with a pot from here. //if you clear the ice, you can hit it with a pot from here.
Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}), Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}), Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_HUB, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}), Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}), Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
}); });

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@ -749,7 +749,7 @@ void RegionTable_Init_WaterTemple() {
{ {
//Exits //Exits
Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && ((logic->MQWaterLevel(WL_LOW) && logic->HasItem(RG_GOLDEN_SCALE)) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40 && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_LONGSHOT))));}), Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && ((logic->MQWaterLevel(WL_LOW) && logic->HasItem(RG_GOLDEN_SCALE)) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40 && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_LONGSHOT))));}),
Entrance(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->CanUse(RG_FIRE_ARROWS) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->CanUse(RG_LONGSHOT) && Here(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->ScarecrowsSong();})));}) Entrance(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->CanUse(RG_FIRE_ARROWS) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->CanUse(RG_LONGSHOT) && Here(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_ROOM, []{return logic->ScarecrowsSong();})));})
}); });
areaTable[RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE] = Region("Water Temple MQ Triangle Torch Cage", SCENE_WATER_TEMPLE, {}, { areaTable[RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE] = Region("Water Temple MQ Triangle Torch Cage", SCENE_WATER_TEMPLE, {}, {