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fix here related logic errors
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parent
e8e6727409
commit
b531eed4dd
7 changed files with 8 additions and 8 deletions
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Subproject commit 461ab19a36cde807591543397e136cae19aa6e7c
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Subproject commit 41052efcdf8df8e67517cc93da8975fcd4e14af9
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2
ZAPDTR
2
ZAPDTR
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Subproject commit 684f21a475dcfeee89938ae1f4afc42768a3e7ef
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Subproject commit 2aeababbfb81b00d34673406453e8e8e2deaa27b
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Subproject commit 6a3f6cd327b99f617b623e5b9a3afeae460aac2b
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Subproject commit ffc062cbf44ce8dc07ac9fc0185224010bd78cc5
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@ -386,7 +386,7 @@ void RegionTable_Init_FireTemple() {
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return Here(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
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Entrance(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return Here(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, {
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areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, {
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@ -406,7 +406,7 @@ void RegionTable_Init_FireTemple() {
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_STALFOS_ROOM, []{return true;}),
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Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return Here(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
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Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return Here(RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
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});
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});
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areaTable[RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER] = Region("Fire Temple MQ Lower Flare Dancer", SCENE_FIRE_TEMPLE, {}, {
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areaTable[RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER] = Region("Fire Temple MQ Lower Flare Dancer", SCENE_FIRE_TEMPLE, {}, {
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@ -379,7 +379,7 @@ void RegionTable_Init_ForestTemple() {
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LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return logic->CanKillEnemy(RE_STALFOS);});}),
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Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return logic->CanKillEnemy(RE_STALFOS);});}),
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Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
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//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
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//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
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Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
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@ -85,7 +85,7 @@ void RegionTable_Init_IceCavern() {
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//the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM
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//the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM
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//if you clear the ice, you can hit it with a pot from here.
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//if you clear the ice, you can hit it with a pot from here.
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Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
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Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_HUB, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
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});
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});
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@ -749,7 +749,7 @@ void RegionTable_Init_WaterTemple() {
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{
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{
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//Exits
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//Exits
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Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && ((logic->MQWaterLevel(WL_LOW) && logic->HasItem(RG_GOLDEN_SCALE)) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40 && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_LONGSHOT))));}),
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Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && ((logic->MQWaterLevel(WL_LOW) && logic->HasItem(RG_GOLDEN_SCALE)) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40 && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_LONGSHOT))));}),
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Entrance(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->CanUse(RG_FIRE_ARROWS) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->CanUse(RG_LONGSHOT) && Here(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->ScarecrowsSong();})));})
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Entrance(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE, []{return logic->CanUse(RG_FIRE_ARROWS) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->CanUse(RG_LONGSHOT) && Here(RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_ROOM, []{return logic->ScarecrowsSong();})));})
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});
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});
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areaTable[RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE] = Region("Water Temple MQ Triangle Torch Cage", SCENE_WATER_TEMPLE, {}, {
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areaTable[RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_CAGE] = Region("Water Temple MQ Triangle Torch Cage", SCENE_WATER_TEMPLE, {}, {
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