Change GI_VB_ to VB_ (#4116)

This commit is contained in:
Garrett Cox 2024-05-05 16:29:02 -05:00 committed by GitHub
commit b4a30f708f
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GPG key ID: B5690EEEBB952194
73 changed files with 597 additions and 597 deletions

View file

@ -497,11 +497,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
bool shouldSkipCommand = false;
if (cmd->base == 8 && !GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) {
if (cmd->base == 8 && !GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, true, NULL)) {
shouldSkipCommand = true;
}
if (cmd->base == 24 && !GameInteractor_Should(GI_VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) {
if (cmd->base == 24 && !GameInteractor_Should(VB_PLAY_DROP_FISH_FOR_JABU_CS, true, NULL)) {
shouldSkipCommand = true;
}
@ -631,7 +631,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
if (GameInteractor_Should(GI_VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) {
if (GameInteractor_Should(VB_PLAY_PULL_MASTER_SWORD_CS, !Flags_GetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL), NULL)) {
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@ -723,7 +723,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 22:
if (GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) {
if (GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) {
Item_Give(play, ITEM_SONG_REQUIEM);
}
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
@ -777,7 +777,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
if (GameInteractor_Should(VB_GIVE_ITEM_FIRE_MEDALLION, true, NULL)) {
Item_Give(play, ITEM_MEDALLION_FIRE);
}
gSaveContext.chamberCutsceneNum = 1;
@ -859,7 +859,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 47:
if (GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) {
if (GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) {
Item_Give(play, ITEM_SONG_NOCTURNE);
}
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
@ -2183,7 +2183,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
if (GameInteractor_Should(GI_VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) {
if (GameInteractor_Should(VB_PLAY_ENTRANCE_CS, true, &entranceCutscene->flag)) {
Cutscene_SetSegment(play, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
@ -2197,7 +2197,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
LUSLOG_INFO("Cutscene_HandleConditionalTriggers - entranceIndex: %#x cutsceneIndex: %#x", gSaveContext.entranceIndex, gSaveContext.cutsceneIndex);
if (!GameInteractor_Should(GI_VB_PLAY_TRANSITION_CS, true, NULL)) {
if (!GameInteractor_Should(VB_PLAY_TRANSITION_CS, true, NULL)) {
return;
}
@ -2206,7 +2206,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) &&
LINK_IS_ADULT &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
@ -2218,12 +2218,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
if (GameInteractor_Should(GI_VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) {
if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true, NULL)) {
Item_Give(play, ITEM_OCARINA_FAIRY);
}
gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(GI_VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT &&

View file

@ -360,7 +360,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
this->actor.params &= 0xFF;
if (GameInteractor_Should(GI_VB_ITEM00_DESPAWN, Flags_GetCollectible(play, this->collectibleFlag), this)) {
if (GameInteractor_Should(VB_ITEM00_DESPAWN, Flags_GetCollectible(play, this->collectibleFlag), this)) {
Actor_Kill(&this->actor);
return;
}
@ -512,7 +512,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
this->actor.velocity.y = 0.0f;
this->actor.gravity = 0.0f;
if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
if (!GameInteractor_Should(VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
return;
}
@ -866,7 +866,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
return;
}
if (!GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
if (!GameInteractor_Should(VB_GIVE_ITEM_FROM_ITEM_00, true, this)) {
return;
}

View file

@ -2610,18 +2610,18 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
u8 songItemId = ITEM_SONG_MINUET + gOcarinaSongItemMap[msgCtx->ocarinaStaff->state];
if (
(songItemId == ITEM_SONG_MINUET && GameInteractor_Should(GI_VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) ||
(songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(GI_VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) ||
(songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(GI_VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) ||
(songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(GI_VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) ||
(songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(GI_VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) ||
(songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(GI_VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) ||
(songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(GI_VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) ||
(songItemId == ITEM_SONG_EPONA && GameInteractor_Should(GI_VB_GIVE_ITEM_EPONAS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_SARIA && GameInteractor_Should(GI_VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_SUN && GameInteractor_Should(GI_VB_GIVE_ITEM_SUNS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_TIME && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_TIME, true, NULL)) ||
(songItemId == ITEM_SONG_STORMS && GameInteractor_Should(GI_VB_GIVE_ITEM_SONG_OF_STORMS, true, NULL))
(songItemId == ITEM_SONG_MINUET && GameInteractor_Should(VB_GIVE_ITEM_MINUET_OF_FOREST, true, NULL)) ||
(songItemId == ITEM_SONG_BOLERO && GameInteractor_Should(VB_GIVE_ITEM_BOLERO_OF_FIRE, true, NULL)) ||
(songItemId == ITEM_SONG_SERENADE && GameInteractor_Should(VB_GIVE_ITEM_SERENADE_OF_WATER, true, NULL)) ||
(songItemId == ITEM_SONG_REQUIEM && GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true, NULL)) ||
(songItemId == ITEM_SONG_NOCTURNE && GameInteractor_Should(VB_GIVE_ITEM_NOCTURNE_OF_SHADOW, true, NULL)) ||
(songItemId == ITEM_SONG_PRELUDE && GameInteractor_Should(VB_GIVE_ITEM_PRELUDE_OF_LIGHT, true, NULL)) ||
(songItemId == ITEM_SONG_LULLABY && GameInteractor_Should(VB_GIVE_ITEM_ZELDAS_LULLABY, true, NULL)) ||
(songItemId == ITEM_SONG_EPONA && GameInteractor_Should(VB_GIVE_ITEM_EPONAS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_SARIA && GameInteractor_Should(VB_GIVE_ITEM_SARIAS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_SUN && GameInteractor_Should(VB_GIVE_ITEM_SUNS_SONG, true, NULL)) ||
(songItemId == ITEM_SONG_TIME && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_TIME, true, NULL)) ||
(songItemId == ITEM_SONG_STORMS && GameInteractor_Should(VB_GIVE_ITEM_SONG_OF_STORMS, true, NULL))
) {
Item_Give(play, songItemId);
}

View file

@ -1173,11 +1173,11 @@ s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s1
Camera* csCam;
if (actor != NULL && actor->id != ACTOR_PLAYER) {
if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) {
if (!GameInteractor_Should(VB_PLAY_ONEPOINT_ACTOR_CS, true, actor)) {
return SUBCAM_NONE;
}
} else {
if (!GameInteractor_Should(GI_VB_PLAY_ONEPOINT_CS, true, &csId)) {
if (!GameInteractor_Should(VB_PLAY_ONEPOINT_CS, true, &csId)) {
return SUBCAM_NONE;
}
}