mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 21:03:42 -07:00
post cherry-pick cleanup, generate RandomizerCheck
This commit is contained in:
parent
167c167712
commit
b4883a45d3
14 changed files with 177 additions and 166 deletions
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@ -25,6 +25,7 @@ void RegionTable_Init_Generated() {
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}"""
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def generate_rr(self, dirname, RRs):
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checks = {} # relying on ordered inserts, which set lacks
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result = []
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output = result.append
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output(self.RR_PRELUDE)
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@ -43,6 +44,7 @@ void RegionTable_Init_Generated() {
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if rr.checks:
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output("\n")
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for name, code in rr.checks:
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checks[name] = None
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output(f"\tLOCATION({name}, {self.compile_rr(rr, code)}),\n")
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output("}, {")
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@ -70,6 +72,14 @@ void RegionTable_Init_Generated() {
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f.write(f" {rr.name},\n")
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f.write(f" RR_MAX,\n")
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f.write("} RandomizerRegion;\n")
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with open(dirname + "/checks.h", "w", encoding="ascii") as f:
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f.write("#pragma once\n")
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f.write("typedef enum {\n")
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f.write(f" RC_UNKNOWN_CHECK,\n")
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for check in checks.keys():
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f.write(f" {check},\n")
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f.write(f" RC_MAX,\n")
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f.write("} RandomizerCheck;\n")
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def compile_rr(self, rr, ast):
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result = []
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@ -166,7 +166,7 @@ void Context::GenerateLocationPool() {
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// TODO: Exclude checks for some of the older shuffles from the pool too i.e. Frog Songs, Scrubs, etc.)
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if (location.GetRandomizerCheck() == RC_UNKNOWN_CHECK ||
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location.GetRandomizerCheck() == RC_TRIFORCE_COMPLETED || // already in pool
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(location.GetRandomizerCheck() == RC_MASTER_SWORD_PEDESTAL &&
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(location.GetRandomizerCheck() == RC_TOT_MASTER_SWORD &&
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mOptions[RSK_SHUFFLE_MASTER_SWORD].Is(RO_GENERIC_OFF)) ||
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(location.GetRandomizerCheck() == RC_KAK_100_GOLD_SKULLTULA_REWARD &&
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mOptions[RSK_SHUFFLE_100_GS_REWARD].Is(RO_GENERIC_OFF)) ||
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@ -19,7 +19,7 @@ RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT (or (and CanBreakPots LoweredWaterInsideBot
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RR_BOTTOM_OF_THE_WELL_ENTRYWAY (and IsChild (CanPassEnemy RE_BIG_SKULLTULA))
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RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM (and IsChild (SmallKeys RR_BOTTOM_OF_THE_WELL 3))
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RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM (and IsChild (SmallKeys SCENE_BOTTOM_OF_THE_WELL 3))
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RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM (or LoweredWaterInsideBotw (HasItem RG_BRONZE_SCALE))
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RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM (and LoweredWaterInsideBotw IsChild)
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//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
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@ -37,7 +37,7 @@ RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST (or (CanPassEnemy RE_BIG_SKULLTULA)
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//Not technically behind a wall, but still logically needs lens due to pits
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RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST HasExplosives
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RR_BOTTOM_OF_THE_WELL_PERIMETER (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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RR_BOTTOM_OF_THE_WELL_INNER_ROOMS (SmallKeys RR_BOTTOM_OF_THE_WELL 3)
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RR_BOTTOM_OF_THE_WELL_INNER_ROOMS (SmallKeys SCENE_BOTTOM_OF_THE_WELL 3)
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RR_BOTTOM_OF_THE_WELL_BASEMENT true
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RR_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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@ -54,7 +54,7 @@ def RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM SCENE_BOTTOM_OF_THE_WELL false RA_BO
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Bottom of the Well Keese-Beamos Room
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RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1 (and CanBreakPots (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH)))
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RR_BOTTOM_OF_THE_WELL_PERIMETER (and IsChild (and (SmallKeys RR_BOTTOM_OF_THE_WELL 3) (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))))
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RR_BOTTOM_OF_THE_WELL_PERIMETER (and IsChild (and (SmallKeys SCENE_BOTTOM_OF_THE_WELL 3) (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))))
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RR_BOTTOM_OF_THE_WELL_LIKE_LIKE_CAGE (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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//not sure if this lens check is needed, these holes are a bit too easy to find, but it matches existing logic
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RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS (or RT_LENS_BOTW (CanUse RG_LENS_OF_TRUTH))
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@ -72,7 +72,7 @@ DekuBabaSticks CanGetDekuBabaSticks
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DekuBabaNuts CanGetDekuBabaNuts
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RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM (CanGetEnemyDrop RE_GOLD_SKULLTULA ED_BOOMERANG)
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RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM (CanGetEnemyDrop RE_GOLD_SKULLTULA ED_BOOMERANG)
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RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS (SmallKeys RR_BOTTOM_OF_THE_WELL 3)
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RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS (SmallKeys SCENE_BOTTOM_OF_THE_WELL 3)
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def RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM SCENE_BOTTOM_OF_THE_WELL false RA_BOTTOM_OF_THE_WELL
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Bottom of the Well Coffin Room
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@ -150,8 +150,8 @@ RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART HasExplosives
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RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART HasExplosives
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RR_BOTTOM_OF_THE_WELL_ENTRYWAY IsChild
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RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH (and (Here BlastOrSmash) (CanPassEnemy RE_BIG_SKULLTULA))
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RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM (and (or LoweredWaterInsideBotw (HasItem RG_BRONZE_SCALE)) (SmallKeys RR_BOTTOM_OF_THE_WELL 2))
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RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE (and IsChild (and (SmallKeys RR_BOTTOM_OF_THE_WELL 2) CanUseProjectile))
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RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM (and (or LoweredWaterInsideBotw (HasItem RG_BRONZE_SCALE)) (SmallKeys SCENE_BOTTOM_OF_THE_WELL 2))
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RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE (and IsChild (and (SmallKeys SCENE_BOTTOM_OF_THE_WELL 2) CanUseProjectile))
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RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM (and IsChild LoweredWaterInsideBotw)
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RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE (CanUse RG_ZELDAS_LULLABY)
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RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT true
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@ -168,12 +168,12 @@ Bottom of the Well MQ Coffin Room
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RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM (CanGetEnemyDrop RE_GOLD_SKULLTULA)
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RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART (or HasFireSourceWithTorch (CanUse RG_FAIRY_BOW))
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RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART (or HasFireSourceWithTorch (CanUse RG_FAIRY_BOW))
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RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER (and (or LoweredWaterInsideBotw (HasItem RG_BRONZE_SCALE)) (SmallKeys RR_BOTTOM_OF_THE_WELL 2))
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RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER (and (or LoweredWaterInsideBotw (HasItem RG_BRONZE_SCALE)) (SmallKeys SCENE_BOTTOM_OF_THE_WELL 2))
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def RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE SCENE_BOTTOM_OF_THE_WELL false RA_BOTTOM_OF_THE_WELL
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Bottom of the Well MQ Locked Cage
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OpenedMiddleHoleMQBotw HasExplosives
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RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER (and IsChild (SmallKeys RR_BOTTOM_OF_THE_WELL 2))
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RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER (and IsChild (SmallKeys SCENE_BOTTOM_OF_THE_WELL 2))
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def RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM SCENE_BOTTOM_OF_THE_WELL false RA_BOTTOM_OF_THE_WELL
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Bottom of the Well MQ Dead Hand Room
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@ -8,9 +8,9 @@ def RR_FIRE_TEMPLE_FIRST_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple First Room
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RR_FIRE_TEMPLE_ENTRYWAY true
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RR_FIRE_TEMPLE_NEAR_BOSS_ROOM (>= FireTimer 24)
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RR_FIRE_TEMPLE_LOOP_ENEMIES (and (Here (CanUse RG_MEGATON_HAMMER)) (or (SmallKeys RR_FIRE_TEMPLE 8) (not IsFireLoopLocked)))
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RR_FIRE_TEMPLE_LOOP_ENEMIES (and (Here (CanUse RG_MEGATON_HAMMER)) (or (SmallKeys SCENE_FIRE_TEMPLE 8) (not IsFireLoopLocked)))
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RR_FIRE_TEMPLE_LOOP_EXIT true
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM (and (SmallKeys RR_FIRE_TEMPLE 2) (>= FireTimer 24))
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM (and (SmallKeys SCENE_FIRE_TEMPLE 2) (>= FireTimer 24))
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def RR_FIRE_TEMPLE_NEAR_BOSS_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Near Boss Room
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@ -25,7 +25,7 @@ RR_FIRE_TEMPLE_BOSS_ENTRYWAY (and IsAdult (or RT_FIRE_BOSS_DOOR_JUMP (or (Here (
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def RR_FIRE_TEMPLE_LOOP_ENEMIES SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Loop Enemies
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RR_FIRE_TEMPLE_FIRST_ROOM (or (SmallKeys RR_FIRE_TEMPLE 8) (not IsFireLoopLocked))
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RR_FIRE_TEMPLE_FIRST_ROOM (or (SmallKeys SCENE_FIRE_TEMPLE 8) (not IsFireLoopLocked))
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RR_FIRE_TEMPLE_LOOP_TILES (Here (and (CanKillEnemy RE_TORCH_SLUG) (CanKillEnemy RE_FIRE_KEESE)))
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def RR_FIRE_TEMPLE_LOOP_TILES SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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@ -62,11 +62,11 @@ Fire Temple Big Lava Room
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RC_FIRE_TEMPLE_BIG_LAVA_POT_1 CanBreakPots
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RC_FIRE_TEMPLE_BIG_LAVA_POT_2 CanBreakPots
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RC_FIRE_TEMPLE_BIG_LAVA_POT_3 CanBreakPots
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RR_FIRE_TEMPLE_FIRST_ROOM (SmallKeys RR_FIRE_TEMPLE 2)
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RR_FIRE_TEMPLE_FIRST_ROOM (SmallKeys SCENE_FIRE_TEMPLE 2)
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON true
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_TILES (and IsAdult (or (CanUse RG_SONG_OF_TIME) RT_FIRE_SOT))
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM_SOUTH_GORON (and IsAdult HasExplosives)
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RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM (SmallKeys RR_FIRE_TEMPLE 3)
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RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM (SmallKeys SCENE_FIRE_TEMPLE 3)
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def RR_FIRE_TEMPLE_BIG_LAVA_ROOM_NORTH_GORON SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Big Lava Room North Goron
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@ -89,13 +89,13 @@ Fire Temple Fire Pillar Room
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RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART (>= FireTimer 56)
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RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART (>= FireTimer 56)
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RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART (>= FireTimer 56)
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM (SmallKeys RR_FIRE_TEMPLE 3)
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RR_FIRE_TEMPLE_SHORTCUT_ROOM (and (>= FireTimer 56) (SmallKeys RR_FIRE_TEMPLE 4))
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM (SmallKeys SCENE_FIRE_TEMPLE 3)
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RR_FIRE_TEMPLE_SHORTCUT_ROOM (and (>= FireTimer 56) (SmallKeys SCENE_FIRE_TEMPLE 4))
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def RR_FIRE_TEMPLE_SHORTCUT_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Shortcut Room
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RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST (Here true)
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RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM (SmallKeys RR_FIRE_TEMPLE 4)
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RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM (SmallKeys SCENE_FIRE_TEMPLE 4)
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RR_FIRE_TEMPLE_SHORTCUT_CLIMB (Here true)
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RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER (and IsAdult (and (or (HasItem RG_GORONS_BRACELET) RT_FIRE_STRENGTH) (or HasExplosives (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (CanUse RG_FAIRY_SLINGSHOT))))))
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@ -110,7 +110,7 @@ RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST true
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RC_FIRE_TEMPLE_GS_BOULDER_MAZE (and HasExplosives (or IsAdult HookshotOrBoomerang))
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RR_FIRE_TEMPLE_SHORTCUT_ROOM true
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RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM true
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RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM (SmallKeys RR_FIRE_TEMPLE 5 7)
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RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM (SmallKeys SCENE_FIRE_TEMPLE 5)
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RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER false
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def RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER_SIDE_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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@ -124,8 +124,8 @@ RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART true
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RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART true
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RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART true
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RR_FIRE_TEMPLE_BIG_LAVA_ROOM TakeDamage
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RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER (SmallKeys RR_FIRE_TEMPLE 5 8)
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RR_FIRE_TEMPLE_FIRE_WALL_CHASE (SmallKeys RR_FIRE_TEMPLE 6 8)
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RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER (SmallKeys SCENE_FIRE_TEMPLE 5)
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RR_FIRE_TEMPLE_FIRE_WALL_CHASE (SmallKeys SCENE_FIRE_TEMPLE 6)
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RR_FIRE_TEMPLE_MAP_AREA (or (CanUse RG_FAIRY_SLINGSHOT) (CanUse RG_FAIRY_BOW))
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def RR_FIRE_TEMPLE_FIRE_WALL_CHASE SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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@ -133,10 +133,10 @@ Fire Temple Fire Wall Chase
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RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART (and (>= FireTimer 24) (or IsAdult (CanUse RG_BOOMERANG)))
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RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART (and (>= FireTimer 24) (or IsAdult (CanUse RG_BOOMERANG)))
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RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART (>= FireTimer 24)
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RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM (and (>= FireTimer 24) (SmallKeys RR_FIRE_TEMPLE 6 8))
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RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM (and (>= FireTimer 24) (SmallKeys SCENE_FIRE_TEMPLE 6))
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RR_FIRE_TEMPLE_MAP_AREA IsAdult
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RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER (and (>= FireTimer 24) IsAdult)
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RR_FIRE_TEMPLE_CORRIDOR (and (>= FireTimer 24) (and IsAdult (SmallKeys RR_FIRE_TEMPLE 7)))
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RR_FIRE_TEMPLE_CORRIDOR (and (>= FireTimer 24) (and IsAdult (SmallKeys SCENE_FIRE_TEMPLE 7)))
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def RR_FIRE_TEMPLE_MAP_AREA SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Map Region
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@ -166,7 +166,7 @@ RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM TakeDamage
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def RR_FIRE_TEMPLE_CORRIDOR SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple Corridor
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RR_FIRE_TEMPLE_FIRE_WALL_CHASE (SmallKeys RR_FIRE_TEMPLE 7)
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RR_FIRE_TEMPLE_FIRE_WALL_CHASE (SmallKeys SCENE_FIRE_TEMPLE 7)
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RR_FIRE_TEMPLE_FIRE_MAZE_ROOM true
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def RR_FIRE_TEMPLE_FIRE_MAZE_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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@ -178,7 +178,7 @@ RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4 CanBreakPots
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RR_FIRE_TEMPLE_CORRIDOR true
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RR_FIRE_TEMPLE_FIRE_MAZE_UPPER (CanUse RG_HOVER_BOOTS)
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RR_FIRE_TEMPLE_FIRE_MAZE_SIDE_ROOM true
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RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER (SmallKeys RR_FIRE_TEMPLE 8)
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RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER (SmallKeys SCENE_FIRE_TEMPLE 8)
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RR_FIRE_TEMPLE_LATE_FIRE_MAZE (or RT_FIRE_FLAME_MAZE false)
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def RR_FIRE_TEMPLE_FIRE_MAZE_UPPER SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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@ -195,7 +195,7 @@ RR_FIRE_TEMPLE_FIRE_MAZE_ROOM true
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def RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple West Central Lower
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RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST (Here (and (or (CanUse RG_SONG_OF_TIME) RT_RUSTED_SWITCHES) (CanUse RG_MEGATON_HAMMER)))
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RR_FIRE_TEMPLE_FIRE_MAZE_ROOM (SmallKeys RR_FIRE_TEMPLE 8)
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RR_FIRE_TEMPLE_FIRE_MAZE_ROOM (SmallKeys SCENE_FIRE_TEMPLE 8)
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RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER (and IsAdult (CanUse RG_SONG_OF_TIME))
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RR_FIRE_TEMPLE_LATE_FIRE_MAZE true
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@ -251,7 +251,7 @@ RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2 CanBreakPots
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RR_FIRE_TEMPLE_ENTRYWAY true
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RR_FIRE_TEMPLE_MQ_MAP_ROOM_SOUTH true
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RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER (or IsAdult (CanUse RG_HOOKSHOT))
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RR_FIRE_TEMPLE_MQ_STALFOS_ROOM (SmallKeys RR_FIRE_TEMPLE 5)
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RR_FIRE_TEMPLE_MQ_STALFOS_ROOM (SmallKeys SCENE_FIRE_TEMPLE 5)
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def RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
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Fire Temple MQ First Room Upper
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@ -348,7 +348,7 @@ RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT CanBreakPots
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RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT (and (>= FireTimer 40) (or (CanUse RG_HOOKSHOT) (and RT_FIRE_MQ_BLOCKED_CHEST (or (and IsAdult CanBreakPots) (CanUse RG_BOOMERANG)))))
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RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER (>= FireTimer 20)
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//This room assumes Goron Tunic until looser tunic requirements tricks are made
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RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM (and (CanUse RG_GORON_TUNIC) (SmallKeys RR_FIRE_TEMPLE 2))
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RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM (and (CanUse RG_GORON_TUNIC) (SmallKeys SCENE_FIRE_TEMPLE 2))
|
||||
RR_FIRE_TEMPLE_MQ_TORCH_FIREWALL_ROOM (and HasFireSource (and (or (and (CanUse RG_FAIRY_BOW) (>= FireTimer 25)) (and RT_FIRE_MQ_BK_CHEST (>= FireTimer 50))) (or (CanUse RG_HOOKSHOT) (and IsAdult RT_FIRE_SOT))))
|
||||
|
||||
def RR_FIRE_TEMPLE_MQ_TORCH_FIREWALL_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
|
||||
|
@ -402,7 +402,7 @@ RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE (Here (or CanJumpslash HasExplosives))
|
|||
RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT HasExplosives
|
||||
//Implies RR_FIRE_TEMPLE_MQ_LOWER_MAZE access
|
||||
RR_FIRE_TEMPLE_MQ_BURNING_BLOCK_CLIMB (and HasExplosives (and (CanUse RG_MEGATON_HAMMER) (or (CanUse RG_LONGSHOT) (and (CanUse RG_HOOKSHOT) (CanUse RG_SONG_OF_TIME)))))
|
||||
RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM (and (SmallKeys RR_FIRE_TEMPLE 3) (CanUse RG_GORON_TUNIC))
|
||||
RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM (and (SmallKeys SCENE_FIRE_TEMPLE 3) (CanUse RG_GORON_TUNIC))
|
||||
|
||||
def RR_FIRE_TEMPLE_MQ_UPPER_MAZE_BOX_CAGE SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
|
||||
Fire Temple MQ Upper Maze Box Cage
|
||||
|
@ -465,7 +465,7 @@ RC_FIRE_TEMPLE_MQ_LAVA_TORCH_SMALL_CRATE_2 CanBreakSmallCrates
|
|||
RC_FIRE_TEMPLE_MQ_LAVA_TORCH_SMALL_CRATE_3 CanBreakSmallCrates
|
||||
RC_FIRE_TEMPLE_MQ_LAVA_TORCH_SMALL_CRATE_4 CanBreakSmallCrates
|
||||
RC_FIRE_TEMPLE_MQ_LAVA_TORCH_SMALL_CRATE_5 CanBreakSmallCrates
|
||||
RR_FIRE_TEMPLE_MQ_UPPER_MAZE (SmallKeys RR_FIRE_TEMPLE 3)
|
||||
RR_FIRE_TEMPLE_MQ_UPPER_MAZE (SmallKeys SCENE_FIRE_TEMPLE 3)
|
||||
RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM true
|
||||
//Child has issues navigating the higher points of this room without an equip swapped hookshot
|
||||
RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE (and (Here (or (CanUse RG_FIRE_ARROWS) (and (CanUse RG_FAIRY_BOW) (CanUse RG_HOOKSHOT)))) (or IsAdult (CanUse RG_HOOKSHOT)))
|
||||
|
@ -516,7 +516,7 @@ def RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
|
|||
Fire Temple MQ North Fire Maze
|
||||
RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY (CanKillEnemy RE_FLARE_DANCER)
|
||||
RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PAST_WALL (CanKillEnemy RE_FLARE_DANCER)
|
||||
RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM (and (CanKillEnemy RE_FLARE_DANCER) (SmallKeys RR_FIRE_TEMPLE 4))
|
||||
RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM (and (CanKillEnemy RE_FLARE_DANCER) (SmallKeys SCENE_FIRE_TEMPLE 4))
|
||||
|
||||
def RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
|
||||
Fire Temple MQ Scarecrow Room
|
||||
|
@ -527,8 +527,8 @@ RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE (or IsAdult (CanUse RG_SCARECROW))
|
|||
//Using this dropdown is in N64 logic elsewhere, but not here, probably because it requires good foreknowlege to determine where to land
|
||||
//This would be a logical method to reach the hammer switch without hookshot, but it practically requires access to the area that switch unlocks already. It could also be first child access to PLATFORMS if tricks ever enable that
|
||||
//If a practical use for this drop is found, it should be made a trick
|
||||
RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER (SmallKeys RR_FIRE_TEMPLE 4)
|
||||
RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS (and (Here (CanUse RG_MEGATON_HAMMER)) (SmallKeys RR_FIRE_TEMPLE 5))
|
||||
RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER (SmallKeys SCENE_FIRE_TEMPLE 4)
|
||||
RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS (and (Here (CanUse RG_MEGATON_HAMMER)) (SmallKeys SCENE_FIRE_TEMPLE 5))
|
||||
|
||||
//The peg knocked down from here could have logical implications for child in the fire maze if tricks to gain height like bomb jumps exist
|
||||
def RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS SCENE_FIRE_TEMPLE false RA_FIRE_TEMPLE
|
||||
|
|
|
@ -30,7 +30,7 @@ RR_FOREST_TEMPLE_SOUTH_CORRIDOR true
|
|||
RR_FOREST_TEMPLE_NORTH_CORRIDOR true
|
||||
RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER (or (CanUse RG_SONG_OF_TIME) IsChild)
|
||||
RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER (or (CanUse RG_FAIRY_BOW) (CanUse RG_FAIRY_SLINGSHOT))
|
||||
RR_FOREST_TEMPLE_WEST_CORRIDOR (SmallKeys RR_FOREST_TEMPLE 1 5)
|
||||
RR_FOREST_TEMPLE_WEST_CORRIDOR (SmallKeys SCENE_FOREST_TEMPLE 1)
|
||||
RR_FOREST_TEMPLE_EAST_CORRIDOR false
|
||||
RR_FOREST_TEMPLE_BOSS_REGION ForestTempleMeg
|
||||
RR_FOREST_TEMPLE_BOSS_ENTRYWAY false
|
||||
|
@ -116,7 +116,7 @@ RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER true
|
|||
|
||||
def RR_FOREST_TEMPLE_WEST_CORRIDOR SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple West Corridor
|
||||
RR_FOREST_TEMPLE_LOBBY (SmallKeys RR_FOREST_TEMPLE 1 5)
|
||||
RR_FOREST_TEMPLE_LOBBY (SmallKeys SCENE_FOREST_TEMPLE 1)
|
||||
RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM (or CanAttack (CanUse RG_NUTS))
|
||||
|
||||
def RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
|
@ -124,25 +124,25 @@ Forest Temple Block Push Room
|
|||
RC_FOREST_TEMPLE_EYE_SWITCH_CHEST (and (HasItem RG_GORONS_BRACELET) (or (CanUse RG_FAIRY_BOW) (CanUse RG_FAIRY_SLINGSHOT)))
|
||||
RR_FOREST_TEMPLE_WEST_CORRIDOR true
|
||||
RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER (or (CanUse RG_HOVER_BOOTS) (and RT_FOREST_OUTSIDE_BACKDOOR (and CanJumpslashExceptHammer (HasItem RG_GORONS_BRACELET))))
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED (and IsAdult (and (HasItem RG_GORONS_BRACELET) (SmallKeys RR_FOREST_TEMPLE 2)))
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED (and IsAdult (and (or (CanUse RG_FAIRY_BOW) (CanUse RG_FAIRY_SLINGSHOT)) (and (HasItem RG_GORONS_BRACELET) (SmallKeys RR_FOREST_TEMPLE 2))))
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED (and IsAdult (and (HasItem RG_GORONS_BRACELET) (SmallKeys SCENE_FOREST_TEMPLE 2)))
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED (and IsAdult (and (or (CanUse RG_FAIRY_BOW) (CanUse RG_FAIRY_SLINGSHOT)) (and (HasItem RG_GORONS_BRACELET) (SmallKeys SCENE_FOREST_TEMPLE 2))))
|
||||
|
||||
def RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple NW Corridor Twisted
|
||||
RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM (SmallKeys RR_FOREST_TEMPLE 2)
|
||||
RR_FOREST_TEMPLE_RED_POE_ROOM (SmallKeys RR_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM (SmallKeys SCENE_FOREST_TEMPLE 2)
|
||||
RR_FOREST_TEMPLE_RED_POE_ROOM (SmallKeys SCENE_FOREST_TEMPLE 3)
|
||||
|
||||
def RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple NW Corridor Straightened
|
||||
RC_FOREST_TEMPLE_BOSS_KEY_CHEST true
|
||||
RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST true
|
||||
RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM (SmallKeys RR_FOREST_TEMPLE 2)
|
||||
RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM (SmallKeys SCENE_FOREST_TEMPLE 2)
|
||||
|
||||
def RR_FOREST_TEMPLE_RED_POE_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple Red Poe Room
|
||||
ForestTempleJoelle (CanUse RG_FAIRY_BOW)
|
||||
RC_FOREST_TEMPLE_RED_POE_CHEST ForestTempleJoelle
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED (SmallKeys RR_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED (SmallKeys SCENE_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_UPPER_STALFOS true
|
||||
|
||||
def RR_FOREST_TEMPLE_UPPER_STALFOS SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
|
@ -163,24 +163,24 @@ RC_FOREST_TEMPLE_BLUE_POE_POT_1 CanBreakPots
|
|||
RC_FOREST_TEMPLE_BLUE_POE_POT_2 CanBreakPots
|
||||
RC_FOREST_TEMPLE_BLUE_POE_POT_3 CanBreakPots
|
||||
RR_FOREST_TEMPLE_UPPER_STALFOS true
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED (SmallKeys RR_FOREST_TEMPLE 4)
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED (SmallKeys SCENE_FOREST_TEMPLE 4)
|
||||
|
||||
def RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple NE Corridor Straightened
|
||||
RR_FOREST_TEMPLE_BLUE_POE_ROOM (SmallKeys RR_FOREST_TEMPLE 4)
|
||||
RR_FOREST_TEMPLE_FROZEN_EYE_ROOM (SmallKeys RR_FOREST_TEMPLE 5)
|
||||
RR_FOREST_TEMPLE_BLUE_POE_ROOM (SmallKeys SCENE_FOREST_TEMPLE 4)
|
||||
RR_FOREST_TEMPLE_FROZEN_EYE_ROOM (SmallKeys SCENE_FOREST_TEMPLE 5)
|
||||
|
||||
def RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple NE Corridor Twisted
|
||||
RR_FOREST_TEMPLE_FROZEN_EYE_ROOM (SmallKeys RR_FOREST_TEMPLE 5)
|
||||
RR_FOREST_TEMPLE_FROZEN_EYE_ROOM (SmallKeys SCENE_FOREST_TEMPLE 5)
|
||||
RR_FOREST_TEMPLE_FALLING_ROOM true
|
||||
|
||||
def RR_FOREST_TEMPLE_FROZEN_EYE_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple Frozen Eye Room
|
||||
RC_FOREST_TEMPLE_FROZEN_EYE_POT_1 CanBreakPots
|
||||
RC_FOREST_TEMPLE_FROZEN_EYE_POT_2 CanBreakPots
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED (SmallKeys RR_FOREST_TEMPLE 5)
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED (and (SmallKeys RR_FOREST_TEMPLE 5) (or (CanUse RG_FAIRY_BOW) (CanUse RG_DINS_FIRE)))
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_STRAIGHTENED (SmallKeys SCENE_FOREST_TEMPLE 5)
|
||||
RR_FOREST_TEMPLE_NE_CORRIDOR_TWISTED (and (SmallKeys SCENE_FOREST_TEMPLE 5) (or (CanUse RG_FAIRY_BOW) (CanUse RG_DINS_FIRE)))
|
||||
|
||||
def RR_FOREST_TEMPLE_FALLING_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple Falling Room
|
||||
|
@ -214,7 +214,7 @@ RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST (or (CanPassEnemy RE_BIG_SKULLTULA ED_SHORT
|
|||
//Implies CanPassEnemy(RE_BIG_SKULLTULA)
|
||||
RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY HookshotOrBoomerang
|
||||
RR_FOREST_TEMPLE_ENTRYWAY true
|
||||
RR_FOREST_TEMPLE_MQ_CENTRAL_AREA (and (SmallKeys RR_FOREST_TEMPLE 1) (CanPassEnemy RE_BIG_SKULLTULA))
|
||||
RR_FOREST_TEMPLE_MQ_CENTRAL_AREA (and (SmallKeys SCENE_FOREST_TEMPLE 1) (CanPassEnemy RE_BIG_SKULLTULA))
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_CENTRAL_AREA SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple MQ Central Region
|
||||
|
@ -266,18 +266,18 @@ RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE (or (and ForestCanTwistHallway (CanUse RG_HOVE
|
|||
|
||||
def RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple MQ After Block Puzzle
|
||||
RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST (SmallKeys RR_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_MQ_STRAIGHT_HALLWAY (SmallKeys RR_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_MQ_JOELLE_ROOM (and ForestCanTwistHallway (SmallKeys RR_FOREST_TEMPLE 4))
|
||||
RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST (SmallKeys SCENE_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_MQ_STRAIGHT_HALLWAY (SmallKeys SCENE_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_MQ_JOELLE_ROOM (and ForestCanTwistHallway (SmallKeys SCENE_FOREST_TEMPLE 4))
|
||||
//!QUANTUM LOGIC!
|
||||
//As there is no way in default logic to reach the other possible key use without going through RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, this is logically safe for now
|
||||
//Breaks if there's any other way to RR_FOREST_TEMPLE_MQ_FALLING_ROOM than going through the eye targets in RR_FOREST_TEMPLE_MQ_CENTRAL_AREA
|
||||
//Requires a bow/sling ammo source once ammo logic is done, to avoid edge cases.
|
||||
RR_FOREST_TEMPLE_MQ_NW_OUTDOORS (and (SmallKeys RR_FOREST_TEMPLE 2) (Here (CanKillEnemy RE_FLOORMASTER)))
|
||||
RR_FOREST_TEMPLE_MQ_NW_OUTDOORS (and (SmallKeys SCENE_FOREST_TEMPLE 2) (Here (CanKillEnemy RE_FLOORMASTER)))
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_STRAIGHT_HALLWAY SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple MQ Straight Hallway
|
||||
RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST (SmallKeys RR_FOREST_TEMPLE 3)
|
||||
RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST (SmallKeys SCENE_FOREST_TEMPLE 3)
|
||||
RR_FOREST_TEMPLE_MQ_FLOORMASTER_ROOM true
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_FLOORMASTER_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
|
@ -343,7 +343,7 @@ def RR_FOREST_TEMPLE_MQ_JOELLE_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
|||
Forest Temple MQ Joelle room
|
||||
ForestTempleJoelle (CanUse RG_FAIRY_BOW)
|
||||
RC_FOREST_TEMPLE_MQ_MAP_CHEST ForestTempleJoelle
|
||||
RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE (SmallKeys RR_FOREST_TEMPLE 4)
|
||||
RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE (SmallKeys SCENE_FOREST_TEMPLE 4)
|
||||
RR_FOREST_TEMPLE_MQ_3_STALFOS_ROOM true
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_3_STALFOS_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
|
@ -368,8 +368,8 @@ RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3 CanBreakPots
|
|||
//!QUANTUM LOGIC!
|
||||
//This key logic assumes that you can get to falling room either by spending the 5th key here, or by wasting a key in falling room itself.
|
||||
//While being the 5th key makes this simpler in theory, if a different age can waste the key compared to reaching this room it breaks
|
||||
RR_FOREST_TEMPLE_MQ_FALLING_ROOM (and (SmallKeys RR_FOREST_TEMPLE 5) (Here (or (CanUse RG_FAIRY_BOW) (CanUse RG_DINS_FIRE))))
|
||||
RR_FOREST_TEMPLE_MQ_TORCH_SHOT_ROOM (SmallKeys RR_FOREST_TEMPLE 6)
|
||||
RR_FOREST_TEMPLE_MQ_FALLING_ROOM (and (SmallKeys SCENE_FOREST_TEMPLE 5) (Here (or (CanUse RG_FAIRY_BOW) (CanUse RG_DINS_FIRE))))
|
||||
RR_FOREST_TEMPLE_MQ_TORCH_SHOT_ROOM (SmallKeys SCENE_FOREST_TEMPLE 6)
|
||||
RR_FOREST_TEMPLE_MQ_3_STALFOS_ROOM true
|
||||
|
||||
//This room exists to show the actual map layout, and for when the crates get added to logic
|
||||
|
@ -379,14 +379,14 @@ RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1 CanBreakSmallCrates
|
|||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2 CanBreakSmallCrates
|
||||
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3 CanBreakSmallCrates
|
||||
RR_FOREST_TEMPLE_MQ_FALLING_ROOM (or (CanUse RG_FAIRY_BOW) (CanUse RG_DINS_FIRE))
|
||||
RR_FOREST_TEMPLE_MQ_BETH_ROOM (SmallKeys RR_FOREST_TEMPLE 6)
|
||||
RR_FOREST_TEMPLE_MQ_BETH_ROOM (SmallKeys SCENE_FOREST_TEMPLE 6)
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_FALLING_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple MQ Falling Room
|
||||
RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST true
|
||||
//Skipping swim here is non-trival, needs a roll-jump. If a swim lock is added it's probably wise to copy deku baba events here
|
||||
RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE true
|
||||
RR_FOREST_TEMPLE_MQ_AMY_ROOM (SmallKeys RR_FOREST_TEMPLE 6)
|
||||
RR_FOREST_TEMPLE_MQ_AMY_ROOM (SmallKeys SCENE_FOREST_TEMPLE 6)
|
||||
|
||||
def RR_FOREST_TEMPLE_MQ_AMY_ROOM SCENE_FOREST_TEMPLE false RA_FOREST_TEMPLE
|
||||
Forest Temple MQ Amy Room
|
||||
|
|
|
@ -87,7 +87,7 @@ RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART true
|
|||
|
||||
def RR_GANONS_CASTLE_LIGHT_TRIAL SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
Ganon's Castle Light Trial
|
||||
LightTrialClear (and (CanUse RG_LIGHT_ARROWS) (and (CanUse RG_HOOKSHOT) (and (SmallKeys RR_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
LightTrialClear (and (CanUse RG_LIGHT_ARROWS) (and (CanUse RG_HOOKSHOT) (and (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST true
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST true
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST true
|
||||
|
@ -95,10 +95,10 @@ RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST true
|
|||
RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST true
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST true
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST (and (CanUse RG_ZELDAS_LULLABY) (SmallKeys RR_GANONS_CASTLE 1))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1 (and CanBreakPots (SmallKeys RR_GANONS_CASTLE 2))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1 (and CanBreakPots (and (CanUse RG_HOOKSHOT) (and (SmallKeys RR_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2 (and CanBreakPots (and (CanUse RG_HOOKSHOT) (and (SmallKeys RR_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST (and (CanUse RG_ZELDAS_LULLABY) (SmallKeys SCENE_INSIDE_GANONS_CASTLE 1))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1 (and CanBreakPots (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1 (and CanBreakPots (and (CanUse RG_HOOKSHOT) (and (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2 (and CanBreakPots (and (CanUse RG_HOOKSHOT) (and (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2) (or RT_LENS_GANON (CanUse RG_LENS_OF_TRUTH)))))
|
||||
|
||||
def RR_GANONS_CASTLE_MQ_LOBBY SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
Ganon's Castle MQ Lobby
|
||||
|
@ -177,11 +177,11 @@ BlueFireAccess (or CanJumpslash HasExplosives)
|
|||
RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST BlueFire
|
||||
RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART BlueFire
|
||||
RR_GANONS_CASTLE_MQ_MAIN true
|
||||
RR_GANONS_CASTLE_MQ_WATER_TRIAL_BLOCK_ROOM (and (SmallKeys RR_GANONS_CASTLE 3) (Here BlueFire))
|
||||
RR_GANONS_CASTLE_MQ_WATER_TRIAL_BLOCK_ROOM (and (SmallKeys SCENE_INSIDE_GANONS_CASTLE 3) (Here BlueFire))
|
||||
|
||||
def RR_GANONS_CASTLE_MQ_WATER_TRIAL_BLOCK_ROOM SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
Ganon's Castle MQ Water Trial Block Room
|
||||
RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM (SmallKeys RR_GANONS_CASTLE 3)
|
||||
RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM (SmallKeys SCENE_INSIDE_GANONS_CASTLE 3)
|
||||
//This assumes there's no way for child to have blue fire and not adult.
|
||||
RR_GANONS_CASTLE_MQ_WATER_TRIAL_FINAL_ROOM (and IsAdult BlueFire)
|
||||
|
||||
|
@ -279,11 +279,11 @@ def RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_TRIFORCE_ROOM SCENE_INSIDE_GANONS_CASTLE fal
|
|||
Ganon's Castle MQ Light Trial Triforce Room
|
||||
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST (CanUse RG_ZELDAS_LULLABY)
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM true
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT (SmallKeys RR_GANONS_CASTLE 2)
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2)
|
||||
|
||||
def RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
Ganon's Castle MQ Light Trial Boulder Room Front
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_TRIFORCE_ROOM (SmallKeys RR_GANONS_CASTLE 2)
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_TRIFORCE_ROOM (SmallKeys SCENE_INSIDE_GANONS_CASTLE 2)
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK (or (CanUse RG_HOOKSHOT) RT_GANON_MQ_LIGHT_TRIAL)
|
||||
|
||||
def RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
|
@ -292,7 +292,7 @@ RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART true
|
|||
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART true
|
||||
//I got the trick going backwards, but only while taking damage. this isn't relevant anyway though
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_FRONT (or (CanUse RG_HOOKSHOT) RT_GANON_MQ_LIGHT_TRIAL)
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM (and (SmallKeys RR_GANONS_CASTLE 3) (and (or RT_LENS_GANON_MQ (CanUse RG_LENS_OF_TRUTH)) (or (CanUse RG_FAIRY_SLINGSHOT) (or CanJumpslash (or HasExplosives (or (CanUse RG_FAIRY_BOW) (CanUse RG_BOOMERANG)))))))
|
||||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM (and (SmallKeys SCENE_INSIDE_GANONS_CASTLE 3) (and (or RT_LENS_GANON_MQ (CanUse RG_LENS_OF_TRUTH)) (or (CanUse RG_FAIRY_SLINGSHOT) (or CanJumpslash (or HasExplosives (or (CanUse RG_FAIRY_BOW) (CanUse RG_BOOMERANG)))))))
|
||||
|
||||
def RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM SCENE_INSIDE_GANONS_CASTLE false RA_GANONS_CASTLE
|
||||
Ganon's Castle MQ Light Trial Final Room
|
||||
|
|
|
@ -20,12 +20,12 @@ RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE true
|
|||
|
||||
def RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE SCENE_GERUDO_TRAINING_GROUND false RA_GERUDO_TRAINING_GROUND
|
||||
Gerudo Training Ground Central Maze
|
||||
RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST (and (SmallKeys RR_GERUDO_TRAINING_GROUND 3) (or RT_LENS_GTG (CanUse RG_LENS_OF_TRUTH)))
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST (SmallKeys RR_GERUDO_TRAINING_GROUND 4)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST (SmallKeys RR_GERUDO_TRAINING_GROUND 6)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST (SmallKeys RR_GERUDO_TRAINING_GROUND 7)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST (SmallKeys RR_GERUDO_TRAINING_GROUND 9)
|
||||
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT (SmallKeys RR_GERUDO_TRAINING_GROUND 9)
|
||||
RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST (and (SmallKeys SCENE_GERUDO_TRAINING_GROUND 3) (or RT_LENS_GTG (CanUse RG_LENS_OF_TRUTH)))
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST (SmallKeys SCENE_GERUDO_TRAINING_GROUND 4)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST (SmallKeys SCENE_GERUDO_TRAINING_GROUND 6)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST (SmallKeys SCENE_GERUDO_TRAINING_GROUND 7)
|
||||
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST (SmallKeys SCENE_GERUDO_TRAINING_GROUND 9)
|
||||
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT (SmallKeys SCENE_GERUDO_TRAINING_GROUND 9)
|
||||
|
||||
def RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT SCENE_GERUDO_TRAINING_GROUND false RA_GERUDO_TRAINING_GROUND
|
||||
Gerudo Training Ground Central Maze Right
|
||||
|
@ -83,7 +83,7 @@ RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1 CanBreakPots
|
|||
RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2 CanBreakPots
|
||||
RR_GERUDO_TRAINING_GROUND_ENTRYWAY true
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM (or RT_LENS_GTG_MQ (CanUse RG_LENS_OF_TRUTH))
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK (SmallKeys RR_GERUDO_TRAINING_GROUND 1)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK (SmallKeys SCENE_GERUDO_TRAINING_GROUND 1)
|
||||
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM (Here HasFireSource)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM (Here (or (and IsAdult (CanUse RG_FAIRY_BOW)) (and IsChild (CanUse RG_FAIRY_SLINGSHOT))))
|
||||
|
@ -96,14 +96,14 @@ RR_GERUDO_TRAINING_GROUND_MQ_LOBBY true
|
|||
def RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK SCENE_GERUDO_TRAINING_GROUND false RA_GERUDO_TRAINING_GROUND
|
||||
Gerudo Training Ground MQ Maze First Lock
|
||||
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST true
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_LOBBY (SmallKeys RR_GERUDO_TRAINING_GROUND 1)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER (SmallKeys RR_GERUDO_TRAINING_GROUND 3)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_LOBBY (SmallKeys SCENE_GERUDO_TRAINING_GROUND 1)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER (SmallKeys SCENE_GERUDO_TRAINING_GROUND 3)
|
||||
|
||||
def RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER SCENE_GERUDO_TRAINING_GROUND false RA_GERUDO_TRAINING_GROUND
|
||||
Gerudo Training Ground MQ Center
|
||||
MQGTGMazeSwitch (CanUse RG_MEGATON_HAMMER)
|
||||
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE CanBreakCrates
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK (SmallKeys RR_GERUDO_TRAINING_GROUND 3)
|
||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK (SmallKeys SCENE_GERUDO_TRAINING_GROUND 3)
|
||||
|
||||
def RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM SCENE_GERUDO_TRAINING_GROUND false RA_GERUDO_TRAINING_GROUND
|
||||
Gerudo Training Ground MQ Sand Room
|
||||
|
|
|
@ -26,7 +26,7 @@ RC_SHADOW_TEMPLE_COMPASS_CHEST CanJumpslashExceptHammer
|
|||
RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST (or (CanUse RG_HOVER_BOOTS) (CanUse RG_HOOKSHOT))
|
||||
RC_SHADOW_TEMPLE_GS_NEAR_SHIP false
|
||||
RC_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY (CanUse RG_SONG_OF_STORMS)
|
||||
RR_SHADOW_TEMPLE_HUGE_PIT (and HasExplosives (and IsAdult (SmallKeys RR_SHADOW_TEMPLE 1 2)))
|
||||
RR_SHADOW_TEMPLE_HUGE_PIT (and HasExplosives (and IsAdult (SmallKeys SCENE_SHADOW_TEMPLE 1)))
|
||||
RR_SHADOW_TEMPLE_BEYOND_BOAT false
|
||||
|
||||
def RR_SHADOW_TEMPLE_HUGE_PIT SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
|
@ -36,11 +36,11 @@ RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST CanJumpslashExceptHammer
|
|||
RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST true
|
||||
RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST (or (and RT_SHADOW_UMBRELLA (CanUse RG_HOVER_BOOTS)) (HasItem RG_GORONS_BRACELET))
|
||||
RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST (or (and RT_SHADOW_UMBRELLA (CanUse RG_HOVER_BOOTS)) (HasItem RG_GORONS_BRACELET))
|
||||
RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST (and (SmallKeys RR_SHADOW_TEMPLE 2 3) (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)))
|
||||
RC_SHADOW_TEMPLE_FREESTANDING_KEY (and (SmallKeys RR_SHADOW_TEMPLE 2 3) (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (and (CanUse RG_HOOKSHOT) (or (CanUse RG_BOMB_BAG) (or (HasItem RG_GORONS_BRACELET) (and RT_SHADOW_FREESTANDING_KEY (CanUse RG_BOMBCHU_5)))))))
|
||||
RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST (and (SmallKeys SCENE_SHADOW_TEMPLE 2) (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)))
|
||||
RC_SHADOW_TEMPLE_FREESTANDING_KEY (and (SmallKeys SCENE_SHADOW_TEMPLE 2) (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (and (CanUse RG_HOOKSHOT) (or (CanUse RG_BOMB_BAG) (or (HasItem RG_GORONS_BRACELET) (and RT_SHADOW_FREESTANDING_KEY (CanUse RG_BOMBCHU_5)))))))
|
||||
RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM CanJumpslashExceptHammer
|
||||
RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM (or (CanUse RG_HOOKSHOT) (and RT_SHADOW_UMBRELLA_GS (CanUse RG_HOVER_BOOTS)))
|
||||
RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT (and (SmallKeys RR_SHADOW_TEMPLE 2 3) (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (CanUse RG_HOOKSHOT)))
|
||||
RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT (and (SmallKeys SCENE_SHADOW_TEMPLE 2) (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (CanUse RG_HOOKSHOT)))
|
||||
RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1 CanBreakPots
|
||||
RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2 CanBreakPots
|
||||
RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3 (or (and CanBreakPots (and RT_SHADOW_UMBRELLA (CanUse RG_HOVER_BOOTS))) (HasItem RG_GORONS_BRACELET))
|
||||
|
@ -49,20 +49,20 @@ RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4 (or (and CanBreakPots (and RT_SHADOW_UMBRE
|
|||
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART (or (and (CanUse RG_SONG_OF_TIME) IsAdult) (CanUse RG_BOOMERANG))
|
||||
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART (or (and (CanUse RG_SONG_OF_TIME) IsAdult) (CanUse RG_BOOMERANG))
|
||||
RC_SHADOW_TEMPLE_PIT_STORM_FAIRY (CanUse RG_SONG_OF_STORMS)
|
||||
RR_SHADOW_TEMPLE_WIND_TUNNEL (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (and (CanUse RG_HOOKSHOT) (SmallKeys RR_SHADOW_TEMPLE 3 4)))
|
||||
RR_SHADOW_TEMPLE_WIND_TUNNEL (and (or (and RT_LENS_SHADOW_PLATFORM RT_LENS_SHADOW) (CanUse RG_LENS_OF_TRUTH)) (and (CanUse RG_HOOKSHOT) (SmallKeys SCENE_SHADOW_TEMPLE 3)))
|
||||
|
||||
def RR_SHADOW_TEMPLE_WIND_TUNNEL SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple Wind Tunnel
|
||||
RC_SHADOW_TEMPLE_WIND_HINT_CHEST true
|
||||
RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST (CanKillEnemy RE_GIBDO ED_CLOSE true 2)
|
||||
RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST HasExplosives
|
||||
RC_SHADOW_TEMPLE_GS_NEAR_SHIP (and (CanUse RG_LONGSHOT) (SmallKeys RR_SHADOW_TEMPLE 4 5))
|
||||
RC_SHADOW_TEMPLE_GS_NEAR_SHIP (and (CanUse RG_LONGSHOT) (SmallKeys SCENE_SHADOW_TEMPLE 4))
|
||||
RC_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY (CanUse RG_SUNS_SONG)
|
||||
RC_SHADOW_TEMPLE_AFTER_WIND_POT_1 CanBreakPots
|
||||
RC_SHADOW_TEMPLE_AFTER_WIND_POT_2 CanBreakPots
|
||||
RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART (and (CanUse RG_DISTANT_SCARECROW) (SmallKeys RR_SHADOW_TEMPLE 4 5))
|
||||
RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART (and (CanUse RG_DISTANT_SCARECROW) (SmallKeys RR_SHADOW_TEMPLE 4 5))
|
||||
RR_SHADOW_TEMPLE_BEYOND_BOAT (and CanJumpslashExceptHammer (and (CanUse RG_ZELDAS_LULLABY) (SmallKeys RR_SHADOW_TEMPLE 4 5)))
|
||||
RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART (and (CanUse RG_DISTANT_SCARECROW) (SmallKeys SCENE_SHADOW_TEMPLE 4))
|
||||
RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART (and (CanUse RG_DISTANT_SCARECROW) (SmallKeys SCENE_SHADOW_TEMPLE 4))
|
||||
RR_SHADOW_TEMPLE_BEYOND_BOAT (and CanJumpslashExceptHammer (and (CanUse RG_ZELDAS_LULLABY) (SmallKeys SCENE_SHADOW_TEMPLE 4)))
|
||||
|
||||
def RR_SHADOW_TEMPLE_BEYOND_BOAT SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple Beyond Boat
|
||||
|
@ -81,7 +81,7 @@ RC_SHADOW_TEMPLE_FLOORMASTER_POT_2 CanBreakPots
|
|||
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART (CanUse RG_DISTANT_SCARECROW)
|
||||
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART (CanUse RG_DISTANT_SCARECROW)
|
||||
RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART (or (and (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_DISTANT_SCARECROW) (and RT_SHADOW_STATUE (CanUse RG_BOMBCHU_5)))) (CanUse RG_SONG_OF_TIME)) (and (CanUse RG_DISTANT_SCARECROW) (CanUse RG_HOVER_BOOTS)))
|
||||
RR_SHADOW_TEMPLE_BOSS_ENTRYWAY (and (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_DISTANT_SCARECROW) (and RT_SHADOW_STATUE (CanUse RG_BOMBCHU_5)))) (and (SmallKeys RR_SHADOW_TEMPLE 5) (CanUse RG_HOVER_BOOTS)))
|
||||
RR_SHADOW_TEMPLE_BOSS_ENTRYWAY (and (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_DISTANT_SCARECROW) (and RT_SHADOW_STATUE (CanUse RG_BOMBCHU_5)))) (and (SmallKeys SCENE_SHADOW_TEMPLE 5) (CanUse RG_HOVER_BOOTS)))
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_ENTRYWAY SCENE_ID_MAX false
|
||||
Invalid Region
|
||||
|
@ -100,7 +100,7 @@ RC_SHADOW_TEMPLE_MQ_TRUTH_SPINNER_SMALL_CRATE_3 CanBreakSmallCrates
|
|||
RC_SHADOW_TEMPLE_MQ_TRUTH_SPINNER_SMALL_CRATE_4 CanBreakSmallCrates
|
||||
RR_SHADOW_TEMPLE_ENTRYWAY true
|
||||
RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS (and (Here (or (CanUse RG_HOVER_BOOTS) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH)))) (or (CanUse RG_HOVER_BOOTS) (or (Here (CanUse RG_FIRE_ARROWS)) (and RT_SHADOW_MQ_GAP (and (CanUse RG_LONGSHOT) CanJumpslashExceptHammer)))))
|
||||
RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA (and (Here HasExplosives) (and (SmallKeys RR_SHADOW_TEMPLE 6) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH))))
|
||||
RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA (and (Here HasExplosives) (and (SmallKeys SCENE_SHADOW_TEMPLE 6) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH))))
|
||||
|
||||
//Assumes we're in the "main" area and needed lens to enter. logic will need changes if a void warp puts us somewhere weird
|
||||
def RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
|
@ -120,7 +120,7 @@ Shadow Temple MQ First Beamos
|
|||
//Doing this sets the shared flag for the glass in RR_SHADOW_TEMPLE_MQ_DEAD_HAND_AREA, but doesn't seem to affect the chest
|
||||
RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST (and (CanKillEnemy RE_GIBDO) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH)))
|
||||
RC_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY (CanUse RG_SONG_OF_STORMS)
|
||||
RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT (and HasExplosives (SmallKeys RR_SHADOW_TEMPLE 2))
|
||||
RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT (and HasExplosives (SmallKeys SCENE_SHADOW_TEMPLE 2))
|
||||
RR_SHADOW_TEMPLE_MQ_B2_SPINNING_BLADE_ROOM (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH))
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_B2_SPINNING_BLADE_ROOM SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
|
@ -139,7 +139,7 @@ RR_SHADOW_TEMPLE_MQ_DOCK ShadowShortcutBlock
|
|||
//Room exists for if it's ever possible to go backwards or void warp into the middle of shadow
|
||||
def RR_SHADOW_TEMPLE_MQ_B2_TO_B3_CORRIDOR SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ B2 to B3 Corridor
|
||||
RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS (SmallKeys RR_SHADOW_TEMPLE 2)
|
||||
RR_SHADOW_TEMPLE_MQ_FIRST_BEAMOS (SmallKeys SCENE_SHADOW_TEMPLE 2)
|
||||
RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT true
|
||||
//bunnyhovers + lens lets you go from the very top of upper pit to the stationary invisible platform below quite easily
|
||||
|
||||
|
@ -164,7 +164,7 @@ def RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPL
|
|||
Shadow Temple MQ Lower Huge Pit
|
||||
RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST (CanUse RG_LONGSHOT)
|
||||
RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM (Here (or CanJumpslash HasExplosives))
|
||||
RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM (and (CanUse RG_HOVER_BOOTS) (and (or RT_LENS_SHADOW_MQ_PLATFORM (CanUse RG_LENS_OF_TRUTH)) (SmallKeys RR_SHADOW_TEMPLE 3)))
|
||||
RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM (and (CanUse RG_HOVER_BOOTS) (and (or RT_LENS_SHADOW_MQ_PLATFORM (CanUse RG_LENS_OF_TRUTH)) (SmallKeys SCENE_SHADOW_TEMPLE 3)))
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ Stone Umbrella Room
|
||||
|
@ -201,7 +201,7 @@ MQShadowFloorSpikeRupees (and (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH))
|
|||
RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST (and (CanKillEnemy RE_REDEAD) (or RT_LENS_SHADOW_MQ (or TakeDamage (CanUse RG_LENS_OF_TRUTH))))
|
||||
RR_SHADOW_TEMPLE_MQ_STALFOS_ROOM MQShadowFloorSpikeRupees
|
||||
//We need to assume we can get here with or without the glass platforms
|
||||
RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL (and (SmallKeys RR_SHADOW_TEMPLE 4) (and (or (CanUse RG_LONGSHOT) (and IsAdult (and (CanUse RG_HOOKSHOT) (or MQShadowFloorSpikeRupees (Here (CanKillEnemy RE_REDEAD)))))) (or CanJumpslash (CanUse RG_HOVER_BOOTS))))
|
||||
RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL (and (SmallKeys SCENE_SHADOW_TEMPLE 4) (and (or (CanUse RG_LONGSHOT) (and IsAdult (and (CanUse RG_HOOKSHOT) (or MQShadowFloorSpikeRupees (Here (CanKillEnemy RE_REDEAD)))))) (or CanJumpslash (CanUse RG_HOVER_BOOTS))))
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_STALFOS_ROOM SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ Stalfos Room
|
||||
|
@ -210,7 +210,7 @@ RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM (Here (CanKillEnemy RE_STALFOS ED_CLOSE tr
|
|||
|
||||
def RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ Wind Tunnel
|
||||
RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM (and (SmallKeys RR_SHADOW_TEMPLE 4) (and (CanPassEnemy RE_BIG_SKULLTULA) (CanUse RG_HOOKSHOT)))
|
||||
RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM (and (SmallKeys SCENE_SHADOW_TEMPLE 4) (and (CanPassEnemy RE_BIG_SKULLTULA) (CanUse RG_HOOKSHOT)))
|
||||
RR_SHADOW_TEMPLE_MQ_WIND_HINT_ROOM (and (CanPassEnemy RE_BIG_SKULLTULA) (or (CanUse RG_HOOKSHOT) (CanUse RG_HOVER_BOOTS)))
|
||||
RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM (and (CanPassEnemy RE_BIG_SKULLTULA) (or (CanUse RG_HOOKSHOT) (CanUse RG_HOVER_BOOTS)))
|
||||
|
||||
|
@ -231,7 +231,7 @@ RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1 CanBreakPots
|
|||
RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2 CanBreakPots
|
||||
//child can make it using the wind strat
|
||||
RR_SHADOW_TEMPLE_MQ_WIND_TUNNEL (or RT_SHADOW_MQ_WINDY_WALKWAY (CanUse RG_HOVER_BOOTS))
|
||||
RR_SHADOW_TEMPLE_MQ_DOCK (SmallKeys RR_SHADOW_TEMPLE 5)
|
||||
RR_SHADOW_TEMPLE_MQ_DOCK (SmallKeys SCENE_SHADOW_TEMPLE 5)
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_DOCK SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ Dock
|
||||
|
@ -239,7 +239,7 @@ ShadowShortcutBlock (HasItem RG_GORONS_BRACELET)
|
|||
RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART (CanUse RG_DISTANT_SCARECROW)
|
||||
RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART (CanUse RG_DISTANT_SCARECROW)
|
||||
RR_SHADOW_TEMPLE_MQ_SHORTCUT_PATH ShadowShortcutBlock
|
||||
RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM (SmallKeys RR_SHADOW_TEMPLE 5)
|
||||
RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM (SmallKeys SCENE_SHADOW_TEMPLE 5)
|
||||
//funnily enough, the wheel jump seems to be in logic as there's no strength requirement in N64
|
||||
RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT (and (or IsAdult (CanUse RG_HOOKSHOT)) (CanUse RG_ZELDAS_LULLABY))
|
||||
|
||||
|
@ -282,14 +282,14 @@ RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY true
|
|||
RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1 CanBreakPots
|
||||
RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2 CanBreakPots
|
||||
RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT true
|
||||
RR_SHADOW_TEMPLE_MQ_SPIKE_WALLS_ROOM (SmallKeys RR_SHADOW_TEMPLE 6)
|
||||
RR_SHADOW_TEMPLE_MQ_SPIKE_WALLS_ROOM (SmallKeys SCENE_SHADOW_TEMPLE 6)
|
||||
|
||||
def RR_SHADOW_TEMPLE_MQ_SPIKE_WALLS_ROOM SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple MQ Spike Walls Room
|
||||
RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST (CanUse RG_DINS_FIRE)
|
||||
RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST (CanUse RG_DINS_FIRE)
|
||||
RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT CanBreakPots
|
||||
RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE (and (SmallKeys RR_SHADOW_TEMPLE 6) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH)))
|
||||
RR_SHADOW_TEMPLE_MQ_INVISIBLE_MAZE (and (SmallKeys SCENE_SHADOW_TEMPLE 6) (or RT_LENS_SHADOW_MQ (CanUse RG_LENS_OF_TRUTH)))
|
||||
|
||||
def RR_SHADOW_TEMPLE_BOSS_ENTRYWAY SCENE_SHADOW_TEMPLE false RA_SHADOW_TEMPLE
|
||||
Shadow Temple Boss Entryway
|
||||
|
|
|
@ -24,13 +24,13 @@ RC_SPIRIT_TEMPLE_ANUBIS_POT_3 (and (or (CanUse RG_BOOMERANG) (or (CanUse RG_FAIR
|
|||
RC_SPIRIT_TEMPLE_ANUBIS_POT_4 (and (or (CanUse RG_BOOMERANG) (or (CanUse RG_FAIRY_SLINGSHOT) (and (CanUse RG_BOMBCHU_5) RT_SPIRIT_CHILD_CHU))) (or HasExplosives (and (or (CanUse RG_NUTS) (CanUse RG_BOOMERANG)) (or (CanUse RG_STICKS) (or (CanUse RG_KOKIRI_SWORD) (CanUse RG_FAIRY_SLINGSHOT))))))
|
||||
RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_1 CanBreakSmallCrates
|
||||
RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2 CanBreakSmallCrates
|
||||
RR_SPIRIT_TEMPLE_CHILD_CLIMB (SmallKeys RR_SPIRIT_TEMPLE 1)
|
||||
RR_SPIRIT_TEMPLE_CHILD_CLIMB (SmallKeys SCENE_SPIRIT_TEMPLE 1)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_CHILD_CLIMB SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Child Spirit Temple Climb
|
||||
RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST (or (HasProjectile HasProjectileAge::Both) (or (and (SmallKeys RR_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (HasProjectile HasProjectileAge::Adult))) (and (SmallKeys RR_SPIRIT_TEMPLE 5) (and IsChild (HasProjectile HasProjectileAge::Child)))))
|
||||
RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST (or (HasProjectile HasProjectileAge::Both) (or (and (SmallKeys RR_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (HasProjectile HasProjectileAge::Adult))) (and (SmallKeys RR_SPIRIT_TEMPLE 5) (and IsChild (HasProjectile HasProjectileAge::Child)))))
|
||||
RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM (or (HasProjectile HasProjectileAge::Both) (or (CanUse RG_DINS_FIRE) (or (and TakeDamage (or CanJumpslashExceptHammer (HasProjectile HasProjectileAge::Child))) (or (and IsChild (and (SmallKeys RR_SPIRIT_TEMPLE 5) (HasProjectile HasProjectileAge::Child))) (and (SmallKeys RR_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (or (HasProjectile HasProjectileAge::Adult) (and TakeDamage CanJumpslashExceptHammer))))))))
|
||||
RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST (or (HasProjectile HasProjectileAge::Both) (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (HasProjectile HasProjectileAge::Adult))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (and IsChild (HasProjectile HasProjectileAge::Child)))))
|
||||
RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST (or (HasProjectile HasProjectileAge::Both) (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (HasProjectile HasProjectileAge::Adult))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (and IsChild (HasProjectile HasProjectileAge::Child)))))
|
||||
RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM (or (HasProjectile HasProjectileAge::Both) (or (CanUse RG_DINS_FIRE) (or (and TakeDamage (or CanJumpslashExceptHammer (HasProjectile HasProjectileAge::Child))) (or (and IsChild (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (HasProjectile HasProjectileAge::Child))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 2) (and (CanUse RG_SILVER_GAUNTLETS) (or (HasProjectile HasProjectileAge::Adult) (and TakeDamage CanJumpslashExceptHammer))))))))
|
||||
RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1 CanBreakPots
|
||||
RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER (or HasExplosives (and RSK_SUNLIGHT_ARROWS (CanUse RG_LIGHT_ARROWS)))
|
||||
|
||||
|
@ -38,38 +38,38 @@ def RR_SPIRIT_TEMPLE_EARLY_ADULT SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
|||
Early Adult Spirit Temple
|
||||
RC_SPIRIT_TEMPLE_COMPASS_CHEST (and (CanUse RG_HOOKSHOT) (CanUse RG_ZELDAS_LULLABY))
|
||||
RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST (and (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_FAIRY_SLINGSHOT) (or (CanUse RG_BOOMERANG) (or (CanUse RG_BOMBCHU_5) (and (CanUse RG_BOMB_BAG) (and IsAdult RT_SPIRIT_LOWER_ADULT_SWITCH))))))) (or (CanUse RG_HOVER_BOOTS) CanJumpslashExceptHammer))
|
||||
RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST (SmallKeys RR_SPIRIT_TEMPLE 3)
|
||||
RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST (SmallKeys RR_SPIRIT_TEMPLE 3)
|
||||
RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST (SmallKeys SCENE_SPIRIT_TEMPLE 3)
|
||||
RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST (SmallKeys SCENE_SPIRIT_TEMPLE 3)
|
||||
RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM (and (CanUse RG_SONG_OF_TIME) (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_BOMBCHU_5) (and (CanUse RG_BOMB_BAG) RT_SPIRIT_LOWER_ADULT_SWITCH)))))
|
||||
RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY (and (CanUse RG_SUNS_SONG) (and (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_FAIRY_SLINGSHOT) (or (CanUse RG_BOOMERANG) (or (CanUse RG_BOMBCHU_5) (and (CanUse RG_BOMB_BAG) (and IsAdult RT_SPIRIT_LOWER_ADULT_SWITCH))))))) (or (CanUse RG_HOVER_BOOTS) CanJumpslash)))
|
||||
RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER (SmallKeys RR_SPIRIT_TEMPLE 1)
|
||||
RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER (SmallKeys SCENE_SPIRIT_TEMPLE 1)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple Central Chamber
|
||||
RC_SPIRIT_TEMPLE_MAP_CHEST (or (and (or HasExplosives (SmallKeys RR_SPIRIT_TEMPLE 2)) (or (CanUse RG_DINS_FIRE) (and (or (CanUse RG_FIRE_ARROWS) RT_SPIRIT_MAP_CHEST) (and (CanUse RG_FAIRY_BOW) (CanUse RG_STICKS))))) (or (and (SmallKeys RR_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_STICKS))) (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (or (CanUse RG_FIRE_ARROWS) (and RT_SPIRIT_MAP_CHEST (CanUse RG_FAIRY_BOW))) (CanUse RG_SILVER_GAUNTLETS)))))
|
||||
RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST (or (and (or HasExplosives (SmallKeys RR_SPIRIT_TEMPLE 2)) (or (CanUse RG_DINS_FIRE) (and (or (CanUse RG_FIRE_ARROWS) RT_SPIRIT_SUN_CHEST) (and (CanUse RG_FAIRY_BOW) (CanUse RG_STICKS))))) (or (and (SmallKeys RR_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_STICKS))) (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (or (CanUse RG_FIRE_ARROWS) (and RT_SPIRIT_SUN_CHEST (CanUse RG_FAIRY_BOW))) (CanUse RG_SILVER_GAUNTLETS)))))
|
||||
RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (CanUse RG_ZELDAS_LULLABY)))
|
||||
RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (and (CanUse RG_ZELDAS_LULLABY) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP)))))
|
||||
RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM (or (and HasExplosives (and (CanUse RG_BOOMERANG) (CanUse RG_HOOKSHOT))) (or (and (CanUse RG_BOOMERANG) (and (SmallKeys RR_SPIRIT_TEMPLE 5) HasExplosives)) (and (CanUse RG_HOOKSHOT) (and (CanUse RG_SILVER_GAUNTLETS) (SmallKeys RR_SPIRIT_TEMPLE 2)))))
|
||||
RC_SPIRIT_TEMPLE_GS_LOBBY (or (and (or HasExplosives (SmallKeys RR_SPIRIT_TEMPLE 2)) (and RT_SPIRIT_LOBBY_GS (and (CanUse RG_BOOMERANG) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP))))) (or (and RT_SPIRIT_LOBBY_GS (and (SmallKeys RR_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_BOOMERANG)))) (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP))))))
|
||||
RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6 (and CanBreakPots (SmallKeys RR_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_MAP_CHEST (or (and (or HasExplosives (SmallKeys SCENE_SPIRIT_TEMPLE 2)) (or (CanUse RG_DINS_FIRE) (and (or (CanUse RG_FIRE_ARROWS) RT_SPIRIT_MAP_CHEST) (and (CanUse RG_FAIRY_BOW) (CanUse RG_STICKS))))) (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_STICKS))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (or (CanUse RG_FIRE_ARROWS) (and RT_SPIRIT_MAP_CHEST (CanUse RG_FAIRY_BOW))) (CanUse RG_SILVER_GAUNTLETS)))))
|
||||
RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST (or (and (or HasExplosives (SmallKeys SCENE_SPIRIT_TEMPLE 2)) (or (CanUse RG_DINS_FIRE) (and (or (CanUse RG_FIRE_ARROWS) RT_SPIRIT_SUN_CHEST) (and (CanUse RG_FAIRY_BOW) (CanUse RG_STICKS))))) (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_STICKS))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (or (CanUse RG_FIRE_ARROWS) (and RT_SPIRIT_SUN_CHEST (CanUse RG_FAIRY_BOW))) (CanUse RG_SILVER_GAUNTLETS)))))
|
||||
RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (CanUse RG_ZELDAS_LULLABY)))
|
||||
RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (and (CanUse RG_ZELDAS_LULLABY) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP)))))
|
||||
RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM (or (and HasExplosives (and (CanUse RG_BOOMERANG) (CanUse RG_HOOKSHOT))) (or (and (CanUse RG_BOOMERANG) (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) HasExplosives)) (and (CanUse RG_HOOKSHOT) (and (CanUse RG_SILVER_GAUNTLETS) (SmallKeys SCENE_SPIRIT_TEMPLE 2)))))
|
||||
RC_SPIRIT_TEMPLE_GS_LOBBY (or (and (or HasExplosives (SmallKeys SCENE_SPIRIT_TEMPLE 2)) (and RT_SPIRIT_LOBBY_GS (and (CanUse RG_BOOMERANG) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP))))) (or (and RT_SPIRIT_LOBBY_GS (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (and HasExplosives (CanUse RG_BOOMERANG)))) (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (CanUse RG_SILVER_GAUNTLETS) (or (CanUse RG_HOOKSHOT) (or (CanUse RG_HOVER_BOOTS) RT_SPIRIT_LOBBY_JUMP))))))
|
||||
RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6 (and CanBreakPots (SmallKeys SCENE_SPIRIT_TEMPLE 2))
|
||||
RR_SPIRIT_TEMPLE_OUTDOOR_HANDS (or CanJumpslashExceptHammer HasExplosives)
|
||||
RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR (and (SmallKeys RR_SPIRIT_TEMPLE 4) (CanUse RG_SILVER_GAUNTLETS))
|
||||
RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR (and (SmallKeys SCENE_SPIRIT_TEMPLE 4) (CanUse RG_SILVER_GAUNTLETS))
|
||||
RR_SPIRIT_TEMPLE_CHILD_CLIMB true
|
||||
RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD (and RT_SPIRIT_PLATFORM_HOOKSHOT (CanUse RG_HOOKSHOT))
|
||||
|
||||
def RR_SPIRIT_TEMPLE_OUTDOOR_HANDS SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple Outdoor Hands
|
||||
RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST (or (and (SmallKeys RR_SPIRIT_TEMPLE 3) (and (CanUse RG_LONGSHOT) HasExplosives)) (SmallKeys RR_SPIRIT_TEMPLE 5))
|
||||
RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST (and (SmallKeys RR_SPIRIT_TEMPLE 4) (and (CanUse RG_SILVER_GAUNTLETS) HasExplosives))
|
||||
RR_DESERT_COLOSSUS (or (and IsChild (SmallKeys RR_SPIRIT_TEMPLE 5)) (and (CanUse RG_SILVER_GAUNTLETS) (or (and (SmallKeys RR_SPIRIT_TEMPLE 3) HasExplosives) (SmallKeys RR_SPIRIT_TEMPLE 5))))
|
||||
RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) (and (CanUse RG_LONGSHOT) HasExplosives)) (SmallKeys SCENE_SPIRIT_TEMPLE 5))
|
||||
RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST (and (SmallKeys SCENE_SPIRIT_TEMPLE 4) (and (CanUse RG_SILVER_GAUNTLETS) HasExplosives))
|
||||
RR_DESERT_COLOSSUS (or (and IsChild (SmallKeys SCENE_SPIRIT_TEMPLE 5)) (and (CanUse RG_SILVER_GAUNTLETS) (or (and (SmallKeys SCENE_SPIRIT_TEMPLE 3) HasExplosives) (SmallKeys SCENE_SPIRIT_TEMPLE 5))))
|
||||
|
||||
def RR_SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple Beyond Central Locked Door
|
||||
|
@ -78,7 +78,7 @@ RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST (and (or RT_LENS_SPIRIT (CanUse RG
|
|||
RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST (and (or RT_LENS_SPIRIT (CanUse RG_LENS_OF_TRUTH)) HasExplosives)
|
||||
RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1 CanBreakPots
|
||||
RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY (and HasExplosives (CanUse RG_SUNS_SONG))
|
||||
RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR (and (SmallKeys RR_SPIRIT_TEMPLE 5) (or RT_SPIRIT_WALL (or (CanUse RG_LONGSHOT) (or (CanUse RG_BOMBCHU_5) (and (or (CanUse RG_BOMB_BAG) (or (CanUse RG_NUTS) (CanUse RG_DINS_FIRE))) (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (CanUse RG_MEGATON_HAMMER))))))))
|
||||
RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (or RT_SPIRIT_WALL (or (CanUse RG_LONGSHOT) (or (CanUse RG_BOMBCHU_5) (and (or (CanUse RG_BOMB_BAG) (or (CanUse RG_NUTS) (CanUse RG_DINS_FIRE))) (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_HOOKSHOT) (CanUse RG_MEGATON_HAMMER))))))))
|
||||
|
||||
def RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple Beyond Final Locked Door
|
||||
|
@ -163,13 +163,13 @@ MQSpiritTimeTravelChest (CanUse RG_MEGATON_HAMMER)
|
|||
MQSpiritCrawlBoulder (or (CanUse RG_BOMBCHU_5) (and RT_RUSTED_SWITCHES (CanUse RG_MEGATON_HAMMER)))
|
||||
RR_SPIRIT_TEMPLE_MQ_1F_WEST (and IsChild MQSpiritCrawlBoulder)
|
||||
//This tracks possible child access, if adult has not entered STATUE_ROOM. Certain Child Access is checked for separately as 7 Keys
|
||||
RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE (SmallKeys RR_SPIRIT_TEMPLE 1)
|
||||
RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE (SmallKeys SCENE_SPIRIT_TEMPLE 1)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ Under Like Like
|
||||
RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT (MQSpiritSharedBrokenWallRoom RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE CanBreakPots)
|
||||
//This covers adult access only, as child arrives here from the other side of this door
|
||||
RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM CanHitSwitch
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
|
@ -181,7 +181,7 @@ RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST (MQSpiritSharedBrokenWallRoom RR_SPI
|
|||
RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST (and IsAdult (and (or HasExplosives (and RSK_SUNLIGHT_ARROWS (CanUse RG_LIGHT_ARROWS))) (CanUse RG_HOOKSHOT)))
|
||||
RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE CanHitSwitch
|
||||
//This exit only governs child possible access, adult access starts on the other side so never checks this
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM (SmallKeys RR_SPIRIT_TEMPLE 2)
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM (SmallKeys SCENE_SPIRIT_TEMPLE 2)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ Statue Room
|
||||
|
@ -195,7 +195,7 @@ RC_SPIRIT_TEMPLE_MQ_STATUE_CRATE_1 (MQSpiritSharedStatueRoom RR_SPIRIT_TEMPLE_MQ
|
|||
RC_SPIRIT_TEMPLE_MQ_STATUE_CRATE_2 (MQSpiritSharedStatueRoom RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM CanBreakCrates)
|
||||
RC_SPIRIT_TEMPLE_MQ_STATUE_SMALL_CRATE (MQSpiritSharedStatueRoom RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM CanBreakSmallCrates)
|
||||
//we check possible adult access directly in MQSpiritSharedBrokenWallRoom, so this exit only covers Certain Access
|
||||
RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
//We can use Here instead of Shared here because adult will never need to rely on child access to reach this room, and adult access is Certain
|
||||
RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH (Here (or HasFireSource (and RT_SPIRIT_MQ_FROZEN_EYE (and (CanUse RG_FAIRY_BOW) (CanUse RG_SONG_OF_TIME)))))
|
||||
RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM (or IsAdult (or RT_SPIRIT_MQ_SUN_BLOCK_SOT (CanUse RG_SONG_OF_TIME)))
|
||||
|
@ -211,11 +211,11 @@ RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1 (MQSpiritSharedStatueRoom RR_SPIRIT_TEMPLE_
|
|||
RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2 (MQSpiritSharedStatueRoom RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM CanBreakPots)
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM true
|
||||
//This door causes the universes to merge as it requires 7 keys for both ages
|
||||
RR_SPIRIT_TEMPLE_MQ_WEST_IRON_KNUCKLE (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_WEST_IRON_KNUCKLE (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_WEST_IRON_KNUCKLE SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ East Iron Knuckle
|
||||
RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND (CanKillEnemy RE_IRON_KNUCKLE)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
|
@ -235,7 +235,7 @@ RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH (if IsChild (CanUse RG_SILVER_GAUNTLETS
|
|||
def RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ Block Room North
|
||||
//Does not need to be shared as it's hard child locked, because adult pushing the block is a permanent flag that blocks the eye target and cannot be undone
|
||||
RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST (and IsChild (and (SmallKeys RR_SPIRIT_TEMPLE 7) CanHitEyeTargets))
|
||||
RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST (and IsChild (and (SmallKeys SCENE_SPIRIT_TEMPLE 7) CanHitEyeTargets))
|
||||
//if going to RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_SOUTH from here is ever relevant, there needs to be an event to handle the block
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM true
|
||||
|
||||
|
@ -248,8 +248,8 @@ RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM true
|
|||
//We only need 4 keys, access to Shield hand and longshot to reach Gauntlets hand, as if we waste the 5th key we have given ourselves Gauntlets hand access through child climb
|
||||
//This exit handles that possibility as cleanly as possible without quantum logic, but will not survive glitch logic
|
||||
//logic->CanKillEnemy(RE_FLOORMASTER) is implied
|
||||
RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND (and (SmallKeys RR_SPIRIT_TEMPLE 4) (and (CanAvoidEnemy RE_BEAMOS true 4) (and (CanUse RG_SONG_OF_TIME) (and CanJumpslash (and (or RT_LENS_SPIRIT_MQ (CanUse RG_LENS_OF_TRUTH)) (and (CanKillEnemy RE_IRON_KNUCKLE) (CanUse RG_LONGSHOT)))))))
|
||||
RR_SPIRIT_TEMPLE_MQ_FOUR_BEAMOS_ROOM (and (SmallKeys RR_SPIRIT_TEMPLE 5) (CanUse RG_HOOKSHOT))
|
||||
RR_SPIRIT_TEMPLE_MQ_SILVER_GAUNTLETS_HAND (and (SmallKeys SCENE_SPIRIT_TEMPLE 4) (and (CanAvoidEnemy RE_BEAMOS true 4) (and (CanUse RG_SONG_OF_TIME) (and CanJumpslash (and (or RT_LENS_SPIRIT_MQ (CanUse RG_LENS_OF_TRUTH)) (and (CanKillEnemy RE_IRON_KNUCKLE) (CanUse RG_LONGSHOT)))))))
|
||||
RR_SPIRIT_TEMPLE_MQ_FOUR_BEAMOS_ROOM (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (CanUse RG_HOOKSHOT))
|
||||
RR_SPIRIT_TEMPLE_MQ_THREE_SUNS_ROOM_2F (or (CanUse RG_FIRE_ARROWS) (and RT_SPIRIT_MQ_LOWER_ADULT (CanUse RG_DINS_FIRE)))
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_THREE_SUNS_ROOM_2F SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
|
@ -273,7 +273,7 @@ RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2 CanBreakPots
|
|||
RR_SPIRIT_TEMPLE_MQ_LOBBY (CanUse RG_MEGATON_HAMMER)
|
||||
RR_SPIRIT_TEMPLE_MQ_THREE_SUNS_ROOM_1F true
|
||||
RR_SPIRIT_TEMPLE_MQ_LEEVER_ROOM true
|
||||
RR_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_LEEVER_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ Leever Room
|
||||
|
@ -283,7 +283,7 @@ RR_SPIRIT_TEMPLE_MQ_1F_EAST (CanUse RG_ZELDAS_LULLABY)
|
|||
|
||||
def RR_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ Symphony Room
|
||||
RR_SPIRIT_TEMPLE_MQ_1F_EAST (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_1F_EAST (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
//Implies CanPassEnemy(RE_MOBLIN_CHIEF)
|
||||
RR_SPIRIT_TEMPLE_MQ_AFTER_SYMPHONY_ROOM (and (CanUse RG_MEGATON_HAMMER) (and (CanUse RG_SONG_OF_TIME) (and (CanUse RG_EPONAS_SONG) (and (CanUse RG_SUNS_SONG) (and (CanUse RG_SONG_OF_STORMS) (CanUse RG_ZELDAS_LULLABY))))))
|
||||
|
||||
|
@ -297,9 +297,9 @@ def RR_SPIRIT_TEMPLE_MQ_FOUR_BEAMOS_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEM
|
|||
Spirit Temple MQ Four Beamos Room
|
||||
RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST (CanKillEnemy RE_BEAMOS)
|
||||
RC_SPIRIT_TEMPLE_MQ_BEAMOS_SMALL_CRATE (and (CanKillEnemy RE_BEAMOS) (and (CanUse RG_SONG_OF_TIME) CanBreakSmallCrates))
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_EAST (and (CanAvoidEnemy RE_BEAMOS true 4) (and (CanUse RG_SONG_OF_TIME) (and (SmallKeys RR_SPIRIT_TEMPLE 5) (CanUse RG_HOOKSHOT))))
|
||||
RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_EAST (and (CanAvoidEnemy RE_BEAMOS true 4) (and (CanUse RG_SONG_OF_TIME) (and (SmallKeys SCENE_SPIRIT_TEMPLE 5) (CanUse RG_HOOKSHOT))))
|
||||
RR_SPIRIT_TEMPLE_MQ_SOT_SUN_ROOM (and (CanAvoidEnemy RE_BEAMOS true 4) (CanUse RG_SONG_OF_TIME))
|
||||
RR_SPIRIT_TEMPLE_MQ_BIG_WALL (SmallKeys RR_SPIRIT_TEMPLE 6)
|
||||
RR_SPIRIT_TEMPLE_MQ_BIG_WALL (SmallKeys SCENE_SPIRIT_TEMPLE 6)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_SOT_SUN_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
Spirit Temple MQ SoT Sun Room
|
||||
|
@ -345,7 +345,7 @@ Spirit Temple MQ 4F Central
|
|||
RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1 CanBreakPots
|
||||
RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2 CanBreakPots
|
||||
RR_SPIRIT_TEMPLE_MQ_BIG_WALL true
|
||||
RR_SPIRIT_TEMPLE_MQ_NINE_CHAIRS_ROOM (SmallKeys RR_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_NINE_CHAIRS_ROOM (SmallKeys SCENE_SPIRIT_TEMPLE 7)
|
||||
RR_SPIRIT_TEMPLE_MQ_BIG_MIRROR_ROOM (CanUse RG_ZELDAS_LULLABY)
|
||||
|
||||
def RR_SPIRIT_TEMPLE_MQ_NINE_CHAIRS_ROOM SCENE_SPIRIT_TEMPLE false RA_SPIRIT_TEMPLE
|
||||
|
|
|
@ -14,13 +14,13 @@ RR_WATER_TEMPLE_EAST_LOWER (or CanWaterTempleLowFromHigh (and (or RT_FEWER_TUNIC
|
|||
RR_WATER_TEMPLE_NORTH_LOWER (or CanWaterTempleLowFromHigh (and (or RT_FEWER_TUNIC_REQUIREMENTS (CanUse RG_ZORA_TUNIC)) (CanUse RG_IRON_BOOTS)))
|
||||
RR_WATER_TEMPLE_SOUTH_LOWER (and CanWaterTempleLowFromHigh (and HasExplosives (and (or (HasItem RG_SILVER_SCALE) (CanUse RG_IRON_BOOTS)) (or RT_FEWER_TUNIC_REQUIREMENTS (CanUse RG_ZORA_TUNIC)))))
|
||||
RR_WATER_TEMPLE_WEST_LOWER (and CanWaterTempleLowFromHigh (and (HasItem RG_GORONS_BRACELET) (and (or IsChild (or (HasItem RG_SILVER_SCALE) (CanUse RG_IRON_BOOTS))) (or RT_FEWER_TUNIC_REQUIREMENTS (CanUse RG_ZORA_TUNIC)))))
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER (and CanWaterTempleLowFromHigh (SmallKeys RR_WATER_TEMPLE 5))
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER (and CanWaterTempleLowFromHigh (SmallKeys SCENE_WATER_TEMPLE 5))
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER (and (or CanWaterTempleLowFromHigh CanWaterTempleMiddle) (or HasFireSourceWithTorch (CanUse RG_FAIRY_BOW)))
|
||||
RR_WATER_TEMPLE_EAST_MIDDLE (and (or CanWaterTempleLowFromHigh (or CanWaterTempleMiddle (and (CanUse RG_IRON_BOOTS) (>= WaterTimer 16)))) (CanUse RG_HOOKSHOT))
|
||||
RR_WATER_TEMPLE_WEST_MIDDLE CanWaterTempleMiddle
|
||||
RR_WATER_TEMPLE_HIGH_WATER (and IsAdult (or (CanUse RG_HOVER_BOOTS) (and RT_DAMAGE_BOOST (and (CanUse RG_BOMB_BAG) TakeDamage))))
|
||||
RR_WATER_TEMPLE_BLOCK_CORRIDOR (and (or CanWaterTempleLowFromHigh CanWaterTempleMiddle) (and (or (CanUse RG_FAIRY_SLINGSHOT) (CanUse RG_FAIRY_BOW)) (or (CanUse RG_LONGSHOT) (or (CanUse RG_HOVER_BOOTS) (and RT_WATER_CENTRAL_BOW (or IsAdult CanWaterTempleMiddle))))))
|
||||
RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM (and CanWaterTempleHigh (SmallKeys RR_WATER_TEMPLE 4))
|
||||
RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM (and CanWaterTempleHigh (SmallKeys SCENE_WATER_TEMPLE 4))
|
||||
RR_WATER_TEMPLE_PRE_BOSS_ROOM (or (and CanWaterTempleHigh (CanUse RG_LONGSHOT)) (and RT_HOVER_BOOST_SIMPLE (and RT_DAMAGE_BOOST_SIMPLE (and HasExplosives (CanUse RG_HOVER_BOOTS)))))
|
||||
|
||||
def RR_WATER_TEMPLE_EAST_LOWER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
|
@ -51,12 +51,12 @@ RR_WATER_TEMPLE_EAST_LOWER (CanKillEnemy RE_SHELL_BLADE ED_CLOSE true 3)
|
|||
def RR_WATER_TEMPLE_NORTH_LOWER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple North Lower
|
||||
RR_WATER_TEMPLE_LOBBY true
|
||||
RR_WATER_TEMPLE_BOULDERS_LOWER (and (or (CanUse RG_LONGSHOT) (and RT_WATER_BK_REGION (CanUse RG_HOVER_BOOTS))) (SmallKeys RR_WATER_TEMPLE 4))
|
||||
RR_WATER_TEMPLE_BOULDERS_LOWER (and (or (CanUse RG_LONGSHOT) (and RT_WATER_BK_REGION (CanUse RG_HOVER_BOOTS))) (SmallKeys SCENE_WATER_TEMPLE 4))
|
||||
|
||||
def RR_WATER_TEMPLE_BOULDERS_LOWER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Boulders Lower
|
||||
RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST (or (CanUse RG_LONGSHOT) (Here (or (and IsAdult HookshotOrBoomerang) (and (CanUse RG_IRON_BOOTS) (CanUse RG_HOOKSHOT)))))
|
||||
RR_WATER_TEMPLE_NORTH_LOWER (SmallKeys RR_WATER_TEMPLE 4)
|
||||
RR_WATER_TEMPLE_NORTH_LOWER (SmallKeys SCENE_WATER_TEMPLE 4)
|
||||
RR_WATER_TEMPLE_BLOCK_ROOM true
|
||||
RR_WATER_TEMPLE_BOULDERS_UPPER (or (and IsAdult (or (CanUse RG_HOVER_BOOTS) RT_WATER_NORTH_BASEMENT_LEDGE_JUMP)) (and (CanUse RG_HOVER_BOOTS) (CanUse RG_IRON_BOOTS)))
|
||||
|
||||
|
@ -76,7 +76,7 @@ def RR_WATER_TEMPLE_BOULDERS_UPPER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
|||
Water Temple Boulders Upper
|
||||
RR_WATER_TEMPLE_BOULDERS_LOWER true
|
||||
RR_WATER_TEMPLE_JETS_ROOM IsAdult
|
||||
RR_WATER_TEMPLE_BOSS_KEY_ROOM (and (or (CanUse RG_IRON_BOOTS) (and IsAdult RT_WATER_BK_JUMP_DIVE)) (SmallKeys RR_WATER_TEMPLE 5))
|
||||
RR_WATER_TEMPLE_BOSS_KEY_ROOM (and (or (CanUse RG_IRON_BOOTS) (and IsAdult RT_WATER_BK_JUMP_DIVE)) (SmallKeys SCENE_WATER_TEMPLE 5))
|
||||
|
||||
def RR_WATER_TEMPLE_BOSS_KEY_ROOM SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Boss Key Room
|
||||
|
@ -84,7 +84,7 @@ FairyPot true
|
|||
RC_WATER_TEMPLE_BOSS_KEY_CHEST true
|
||||
RC_WATER_TEMPLE_BOSS_KEY_POT_1 CanBreakPots
|
||||
RC_WATER_TEMPLE_BOSS_KEY_POT_2 CanBreakPots
|
||||
RR_WATER_TEMPLE_BOULDERS_UPPER (and (or (CanUse RG_IRON_BOOTS) (or (and IsAdult RT_WATER_BK_JUMP_DIVE) (or IsChild (HasItem RG_SILVER_SCALE)))) (SmallKeys RR_WATER_TEMPLE 5))
|
||||
RR_WATER_TEMPLE_BOULDERS_UPPER (and (or (CanUse RG_IRON_BOOTS) (or (and IsAdult RT_WATER_BK_JUMP_DIVE) (or IsChild (HasItem RG_SILVER_SCALE)))) (SmallKeys SCENE_WATER_TEMPLE 5))
|
||||
|
||||
def RR_WATER_TEMPLE_SOUTH_LOWER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple South Lower
|
||||
|
@ -107,14 +107,14 @@ RR_WATER_TEMPLE_WEST_LOWER true
|
|||
|
||||
def RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Central Pillar Lower
|
||||
RR_WATER_TEMPLE_LOBBY (SmallKeys RR_WATER_TEMPLE 5)
|
||||
RR_WATER_TEMPLE_LOBBY (SmallKeys SCENE_WATER_TEMPLE 5)
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER (CanUse RG_HOOKSHOT)
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_BASEMENT (and CanWaterTempleMiddle (and (CanUse RG_IRON_BOOTS) (>= WaterTimer 40)))
|
||||
|
||||
def RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Central Pillar Upper
|
||||
CanWaterTempleMiddle (CanUse RG_ZELDAS_LULLABY)
|
||||
RC_WATER_TEMPLE_GS_CENTRAL_PILLAR (or (CanUse RG_LONGSHOT) (and (or (and RT_WATER_FW_CENTRAL_GS (and (CanUse RG_FARORES_WIND) (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_DINS_FIRE) (SmallKeys RR_WATER_TEMPLE 5))))) (and RT_WATER_IRONS_CENTRAL_GS (and (CanUse RG_IRON_BOOTS) (or (and (CanUse RG_HOOKSHOT) (CanUse RG_FAIRY_BOW)) (CanUse RG_DINS_FIRE))))) (and CanWaterTempleHigh HookshotOrBoomerang)))
|
||||
RC_WATER_TEMPLE_GS_CENTRAL_PILLAR (or (CanUse RG_LONGSHOT) (and (or (and RT_WATER_FW_CENTRAL_GS (and (CanUse RG_FARORES_WIND) (or (CanUse RG_FAIRY_BOW) (or (CanUse RG_DINS_FIRE) (SmallKeys SCENE_WATER_TEMPLE 5))))) (and RT_WATER_IRONS_CENTRAL_GS (and (CanUse RG_IRON_BOOTS) (or (and (CanUse RG_HOOKSHOT) (CanUse RG_FAIRY_BOW)) (CanUse RG_DINS_FIRE))))) (and CanWaterTempleHigh HookshotOrBoomerang)))
|
||||
RR_WATER_TEMPLE_LOBBY true
|
||||
RR_WATER_TEMPLE_CENTRAL_PILLAR_LOWER true
|
||||
|
||||
|
@ -151,8 +151,8 @@ RR_WATER_TEMPLE_LOBBY (CanUse RG_HOOKSHOT)
|
|||
def RR_WATER_TEMPLE_FALLING_PLATFORM_ROOM SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Falling Platform Room
|
||||
RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM (or (CanUse RG_LONGSHOT) (or (and RT_WATER_RANG_FALLING_PLATFORM_GS (and IsChild (CanUse RG_BOOMERANG))) (and RT_WATER_HOOKSHOT_FALLING_PLATFORM_GS (and IsAdult (CanUse RG_HOOKSHOT)))))
|
||||
RR_WATER_TEMPLE_LOBBY (and (CanUse RG_HOOKSHOT) (SmallKeys RR_WATER_TEMPLE 4))
|
||||
RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM (and (CanUse RG_HOOKSHOT) (SmallKeys RR_WATER_TEMPLE 5))
|
||||
RR_WATER_TEMPLE_LOBBY (and (CanUse RG_HOOKSHOT) (SmallKeys SCENE_WATER_TEMPLE 4))
|
||||
RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM (and (CanUse RG_HOOKSHOT) (SmallKeys SCENE_WATER_TEMPLE 5))
|
||||
|
||||
def RR_WATER_TEMPLE_DRAGON_PILLARS_ROOM SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Dragon Pillars Room
|
||||
|
@ -233,7 +233,7 @@ RR_WATER_TEMPLE_MQ_3F_NORTH_LEDGE (or (and (MQWaterLevel WL_HIGH) (CanUse RG_LON
|
|||
//Jumping across is possible but a trick due to the janky ledge
|
||||
RR_WATER_TEMPLE_MQ_HIGH_EMBLEM (or (CanUse RG_HOOKSHOT) (and IsAdult (CanUse RG_HOVER_BOOTS)))
|
||||
//room access is (logic->IsAdult || (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)))
|
||||
RR_WATER_TEMPLE_MQ_WATERFALL (and (SmallKeys RR_WATER_TEMPLE 1) (and (MQWaterLevel WL_HIGH) (CanUse RG_LONGSHOT)))
|
||||
RR_WATER_TEMPLE_MQ_WATERFALL (and (SmallKeys SCENE_WATER_TEMPLE 1) (and (MQWaterLevel WL_HIGH) (CanUse RG_LONGSHOT)))
|
||||
//this swimless jump with irons may be a trick as you have to put irons on quite late.
|
||||
RR_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY (or (and (CanUse RG_IRON_BOOTS) (>= WaterTimer 16)) (MQWaterLevel WL_LOW_OR_MID))
|
||||
|
||||
|
@ -415,7 +415,7 @@ Invalid Region
|
|||
//This room exists to hold the wonderitems that drop from the emblems here. Specifically this assumes you are standing on the final ledge
|
||||
def RR_WATER_TEMPLE_MQ_WATERFALL SCENE_WATER_TEMPLE false RA_WATER_TEMPLE
|
||||
Water Temple Waterfall
|
||||
RR_WATER_TEMPLE_MQ_3F_CENTRAL (and (SmallKeys RR_WATER_TEMPLE 1) (CanUse RG_LONGSHOT))
|
||||
RR_WATER_TEMPLE_MQ_3F_CENTRAL (and (SmallKeys SCENE_WATER_TEMPLE 1) (CanUse RG_LONGSHOT))
|
||||
RR_WATER_TEMPLE_MQ_STALFOS_PIT true
|
||||
RR_WATER_TEMPLE_MQ_STALFOS_PIT_POTS (or (and MQWaterStalfosPit (and IsAdult (CanUse RG_HOOKSHOT))) (CanUse RG_HOVER_BOOTS))
|
||||
RR_WATER_TEMPLE_MQ_STALFOS_PIT_UPPER (and MQWaterStalfosPit (CanUse RG_LONGSHOT))
|
||||
|
|
|
@ -137,17 +137,17 @@ RR_THE_MARKET true
|
|||
def RR_MARKET_TREASURE_CHEST_GAME SCENE_TREASURE_BOX_SHOP false
|
||||
Market Treasure Chest Game
|
||||
RC_GREG_HINT (HasItem RG_CHILD_WALLET)
|
||||
RC_MARKET_TREASURE_CHEST_GAME_REWARD (and (HasItem RG_CHILD_WALLET) (or (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 6)) (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_1 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_1 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_2 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 2)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_2 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 2)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_3 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 3)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_3 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 3)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_4 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 4)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_4 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 4)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_5 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 5)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_5 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 5)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys RR_MARKET_TREASURE_CHEST_GAME 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_REWARD (and (HasItem RG_CHILD_WALLET) (or (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 6)) (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_1 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_1 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_2 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 2)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_2 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 2)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_3 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 3)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_3 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 3)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_4 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 4)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_4 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 4)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_KEY_5 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 5)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RC_MARKET_TREASURE_CHEST_GAME_ITEM_5 (and (HasItem RG_CHILD_WALLET) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_SINGLE_KEYS) (SmallKeys SCENE_TREASURE_BOX_SHOP 5)) (or (and (== RSK_SHUFFLE_CHEST_MINIGAME RO_CHEST_GAME_PACK) (SmallKeys SCENE_TREASURE_BOX_SHOP 1)) (and (CanUse RG_LENS_OF_TRUTH) (not RSK_SHUFFLE_CHEST_MINIGAME)))))
|
||||
RR_THE_MARKET true
|
||||
|
||||
def RR_MARKET_POTION_SHOP SCENE_POTION_SHOP_MARKET false
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
def RR_TH_1_TORCH_CELL SCENE_THIEVES_HIDEOUT false RA_GERUDO_FORTRESS
|
||||
Thieves Hideout 1 Torch Cell
|
||||
THCouldFree1TorchCarpenter (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
THRescuedAllCarpenters (and (SmallKeys RR_GF_OUTSKIRTS (if (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) 4 1)) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter))))
|
||||
THRescuedAllCarpenters (and (SmallKeys SCENE_THIEVES_HIDEOUT (if (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) 4 1)) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter))))
|
||||
RC_TH_1_TORCH_CARPENTER (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
RC_TH_1_TORCH_CELL_RIGHT_POT CanBreakPots
|
||||
RC_TH_1_TORCH_CELL_MID_POT CanBreakPots
|
||||
|
@ -14,7 +14,7 @@ RR_GF_NEAR_GROTTO true
|
|||
def RR_TH_DOUBLE_CELL SCENE_THIEVES_HIDEOUT false RA_GERUDO_FORTRESS
|
||||
Thieves Hideout Double Cell
|
||||
THCouldFreeDoubleCellCarpenter (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys RR_GF_OUTSKIRTS 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys SCENE_THIEVES_HIDEOUT 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
RC_TH_DOUBLE_CELL_CARPENTER (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
RC_TH_NEAR_DOUBLE_CELL_RIGHT_POT CanBreakPots
|
||||
RC_TH_NEAR_DOUBLE_CELL_MID_POT CanBreakPots
|
||||
|
@ -32,7 +32,7 @@ RR_GF_NEAR_GROTTO true
|
|||
def RR_TH_DEAD_END_CELL SCENE_THIEVES_HIDEOUT false RA_GERUDO_FORTRESS
|
||||
Thieves Hideout Dead End Cell
|
||||
TH_CouldFreeDeadEndCarpenter (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys RR_GF_OUTSKIRTS 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys SCENE_THIEVES_HIDEOUT 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
RC_TH_DEAD_END_CARPENTER (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
RC_TH_DEAD_END_CELL_CRATE CanBreakCrates
|
||||
RC_TH_FREED_CARPENTERS THRescuedAllCarpenters
|
||||
|
@ -41,7 +41,7 @@ RR_GF_BELOW_GS true
|
|||
def RR_TH_STEEP_SLOPE_CELL SCENE_THIEVES_HIDEOUT false RA_GERUDO_FORTRESS
|
||||
Thieves Hideout Steep Slope Cell
|
||||
THCouldRescueSlopeCarpenter (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys RR_GF_OUTSKIRTS 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
THRescuedAllCarpenters (and (== RSK_GERUDO_FORTRESS RO_GF_CARPENTERS_NORMAL) (and (SmallKeys SCENE_THIEVES_HIDEOUT 4) (and THCouldFree1TorchCarpenter (and THCouldFreeDoubleCellCarpenter (and TH_CouldFreeDeadEndCarpenter THCouldRescueSlopeCarpenter)))))
|
||||
RC_TH_STEEP_SLOPE_CARPENTER (CanKillEnemy RE_GERUDO_WARRIOR)
|
||||
RC_TH_STEEP_SLOPE_RIGHT_POT CanBreakPots
|
||||
RC_TH_STEEP_SLOPE_LEFT_POT CanBreakPots
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
#include <stdint.h>
|
||||
#include "z64item.h"
|
||||
|
||||
#include "./generated/regions.h"
|
||||
#include "soh/Enhancements/randomizer/generated/regions.h"
|
||||
#include "soh/Enhancements/randomizer/generated/checks.h"
|
||||
|
||||
#define MAX_TRICK_NAME_SIZE 50
|
||||
|
||||
|
|
|
@ -2593,7 +2593,7 @@ void Context::FinalizeSettings(const std::set<RandomizerCheck>& excludedLocation
|
|||
}
|
||||
if (!mOptions[RSK_SHUFFLE_MASTER_SWORD]) {
|
||||
if (mOptions[RSK_STARTING_MASTER_SWORD]) {
|
||||
this->GetItemLocation(RC_MASTER_SWORD_PEDESTAL)->SetExcludedOption(1);
|
||||
this->GetItemLocation(RC_TOT_MASTER_SWORD)->SetExcludedOption(1);
|
||||
}
|
||||
}
|
||||
if (!mOptions[RSK_SHUFFLE_OCARINA]) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue