mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-14 10:37:17 -07:00
Merge branch 'develop-rachael' into develop-zhora
This commit is contained in:
commit
b3d3148383
13 changed files with 157 additions and 115 deletions
|
@ -42,7 +42,7 @@ static RandomizerHash randomizerHash;
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static SpoilerData spoilerData;
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void GenerateHash() {
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for (size_t i = 0; i < Settings::seed.size(); i++) {
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for (size_t i = 0; i < Settings::hashIconIndexes.size(); i++) {
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int number = Settings::seed[i] - '0';
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Settings::hashIconIndexes[i] = number;
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}
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@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
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// }
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// }
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda;
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// spoilerLog.RootElement()->InsertEndChild(parentNode);
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// for (const uint32_t key : allLocations) {
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@ -869,21 +869,19 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
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switch (request.type) {
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case RequestType::SAVE:
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requests.push(request);
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break;
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return SaveStateReturn::SUCCESS;
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case RequestType::LOAD:
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if (states.contains(request.slot)) {
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requests.push(request);
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return SaveStateReturn::SUCCESS;
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} else {
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SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
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SohImGui::overlay->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
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return SaveStateReturn::FAIL_INVALID_SLOT;
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}
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break;
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[[unlikely]] default:
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SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
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return SaveStateReturn::FAIL_BAD_REQUEST;
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break;
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}
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}
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@ -517,6 +517,19 @@ void SaveManager::LoadFile(int fileNum) {
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InitMeta(fileNum);
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}
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bool SaveManager::SaveFile_Exist(int fileNum) {
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try {
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std::filesystem::exists(GetFileName(fileNum));
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printf("File[%d] - exist \n",fileNum);
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return true;
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}
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catch(std::filesystem::filesystem_error const& ex) {
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printf("File[%d] - do not exist \n",fileNum);
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return false;
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}
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}
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void SaveManager::AddInitFunction(InitFunc func) {
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initFuncs.emplace_back(func);
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}
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@ -1332,3 +1345,7 @@ extern "C" void Save_CopyFile(int from, int to) {
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extern "C" void Save_DeleteFile(int fileNum) {
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SaveManager::Instance->DeleteZeldaFile(fileNum);
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}
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extern "C" bool Save_Exist(int fileNum) {
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return SaveManager::Instance->SaveFile_Exist(fileNum);
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}
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@ -41,6 +41,7 @@ public:
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void SaveFile(int fileNum);
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void SaveGlobal();
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void LoadFile(int fileNum);
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bool SaveFile_Exist(int fileNum);
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// Adds a function that is called when we are intializing a save, including when we are loading a save.
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void AddInitFunction(InitFunc func);
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@ -149,5 +150,5 @@ void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func);
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SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
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void Save_CopyFile(int from, int to);
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void Save_DeleteFile(int fileNum);
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bool Save_Exist(int fileNum);
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#endif
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@ -1676,13 +1676,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF
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||(gSaveContext.n64ddFlag && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) { // In rando, when buying Giant's Knife, also check
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; // for 0xE in case we don't have Kokiri Sword
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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} else if (item == ITEM_SWORD_MASTER) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.equipment &= 0xFFF0;
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@ -402,6 +402,12 @@ BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) {
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camera = GET_ACTIVE_CAM(globalCtx);
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camId = camera->camDataIdx;
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if (camId == -1 && CVar_GetS32("gNoRestrictItems", 0)) {
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// This prevents a crash when using items that change the
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// camera (such as din's fire) on scenes with prerendered backgrounds
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return NULL;
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}
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|
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// jfifid
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camId2 = func_80041C10(&globalCtx->colCtx, camId, BGCHECK_SCENE)[2].y;
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if (camId2 >= 0) {
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@ -34,6 +34,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgHakaGate_Draw(Actor* this, GlobalContext* globalCtx);
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void BgHakaGate_Reset(void);
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void BgHakaGate_DoNothing(BgHakaGate* this, GlobalContext* globalCtx);
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void BgHakaGate_StatueInactive(BgHakaGate* this, GlobalContext* globalCtx);
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@ -62,7 +63,7 @@ const ActorInit Bg_Haka_Gate_InitVars = {
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(ActorFunc)BgHakaGate_Destroy,
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(ActorFunc)BgHakaGate_Update,
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(ActorFunc)BgHakaGate_Draw,
|
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NULL,
|
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(ActorResetFunc)BgHakaGate_Reset,
|
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};
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|
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static InitChainEntry sInitChain[] = {
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@ -378,3 +379,7 @@ void BgHakaGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgHakaGate_DrawFlame(this, globalCtx);
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}
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}
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void BgHakaGate_Reset(void) {
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sStatueRotY = 0;
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}
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@ -228,8 +228,8 @@ void func_8087FFC0(BgHakaTrap* this, GlobalContext* globalCtx) {
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this->colliderCylinder.dim.pos.z = this->dyna.actor.world.pos.z + sp28.x * sine + sp28.z * cosine;
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}
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static UNK_TYPE D_80881018 = 0;
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void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) {
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static UNK_TYPE D_80881018 = 0;
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Player* player = GET_PLAYER(globalCtx);
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if ((D_80880F30 == 0) && (!Player_InCsMode(globalCtx))) {
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@ -553,4 +553,5 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void BgHakaTrap_Reset(void) {
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D_80880F30 = 0;
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D_80881014 = 0;
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D_80881018 = 0;
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}
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@ -929,7 +929,7 @@ void BossMo_Tentacle(BossMo* this, GlobalContext* globalCtx) {
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this->actor.flags &= ~ACTOR_FLAG_0;
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Math_ApproachF(&this->baseAlpha, 0.0, 1.0f, 5.0f);
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for (indS1 = 0; indS1 < 40; indS1++) {
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if (sMorphaTent2->tentSpawnPos) {}
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if (sMorphaTent2 && sMorphaTent2->tentSpawnPos) {}
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indT5 = Rand_ZeroFloat(20.9f);
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indS0 = sTentSpawnIndex[indT5];
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spFC.x = 0;
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@ -3604,4 +3604,4 @@ void BossMo_Reset(void) {
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sBossGanonSeed1 = 0;
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sBossGanonSeed2 = 0;
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sBossGanonSeed3 = 0;
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}
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}
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@ -290,7 +290,8 @@ void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.targetMode = 6;
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this->unk_1E8.unk_00 = 0;
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if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
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if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
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(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
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this->actionFunc = func_80AA0D88;
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EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
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} else {
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|
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@ -11,9 +11,9 @@
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#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
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#include <soh/Enhancements/bootcommands.h>
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#include "GameVersions.h"
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#include <soh/SaveManager.h>
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const char* GetGameVersionString();
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char* quote;
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void Title_PrintBuildInfo(Gfx** gfxp) {
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@ -224,72 +224,6 @@ void Title_Draw(TitleContext* this) {
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void Title_Main(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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if (CVar_GetS32("gSkipLogoTitle",0)!=0) {
|
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gSaveContext.language = CVar_GetS32("gLanguages", 0);
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Sram_InitSram(&this->state);
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s16 selectedfile = CVar_GetS32("gSaveFileID", 0);
|
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if (selectedfile == 4) {
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selectedfile = 0xFF;
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} else if(selectedfile == 0){
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gSaveContext.fileNum = selectedfile;
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gSaveContext.gameMode = 0;
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, SelectContext);
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return;
|
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} else {
|
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selectedfile--;
|
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if (selectedfile < 0) {
|
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selectedfile = 0xFF;
|
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}
|
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}
|
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if (selectedfile == 0xFF) {
|
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gSaveContext.fileNum = selectedfile;
|
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Sram_OpenSave();
|
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gSaveContext.gameMode = 0;
|
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this->state.running = false;
|
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SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
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} else {
|
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gSaveContext.fileNum = selectedfile;
|
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Sram_OpenSave();
|
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gSaveContext.gameMode = 0;
|
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this->state.running = false;
|
||||
//return;
|
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
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}
|
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gSaveContext.respawn[0].entranceIndex = -1;
|
||||
gSaveContext.respawnFlag = 0;
|
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
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gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.showTitleCard = true;
|
||||
gSaveContext.dogParams = 0;
|
||||
gSaveContext.timer1State = 0;
|
||||
gSaveContext.timer2State = 0;
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
gSaveContext.eventInf[3] = 0;
|
||||
gSaveContext.unk_13EE = 0x32;
|
||||
gSaveContext.nayrusLoveTimer = 0;
|
||||
gSaveContext.healthAccumulator = 0;
|
||||
gSaveContext.unk_13F0 = 0;
|
||||
gSaveContext.unk_13F2 = 0;
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.skyboxTime = 0;
|
||||
gSaveContext.nextTransition = 0xFF;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
gSaveContext.chamberCutsceneNum = 0;
|
||||
gSaveContext.nextDayTime = 0xFFFF;
|
||||
gSaveContext.unk_13C3 = 0;
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
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gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = gSaveContext.unk_13F4 = 0;
|
||||
gSaveContext.unk_13F6 = gSaveContext.magic;
|
||||
gSaveContext.magic = 0;
|
||||
gSaveContext.magicLevel = gSaveContext.magic;
|
||||
gSaveContext.naviTimer = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
OPEN_DISPS(this->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0, NULL);
|
||||
|
@ -330,27 +264,94 @@ void Title_Destroy(GameState* thisx) {
|
|||
void Title_Init(GameState* thisx) {
|
||||
//u32 size = 0;
|
||||
TitleContext* this = (TitleContext*)thisx;
|
||||
FileChooseContext* FileChooseCtx = (FileChooseContext*)thisx;
|
||||
|
||||
quote = SetQuote();
|
||||
if (CVar_GetS32("gSkipLogoTitle",0)) {
|
||||
bool saveloading = false;
|
||||
Sram_InitSram(&this->state.init);
|
||||
gSaveContext.language = CVar_GetS32("gLanguages", 0);
|
||||
s32 selectedfile = CVar_GetS32("gSaveFileID", 0);
|
||||
if (selectedfile == 4) {
|
||||
if (CVar_GetS32("gDebugEnabled",0)) {
|
||||
selectedfile = 0xFF;
|
||||
} else {
|
||||
selectedfile = 3;
|
||||
}
|
||||
}
|
||||
if (selectedfile < 0) {
|
||||
selectedfile = 3; //If somehow the save file number under 0 revert back to 3 to prevent boot error
|
||||
}
|
||||
if(selectedfile == 3){
|
||||
saveloading = true;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.gameMode = 1;
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else if (selectedfile == 0xFF || selectedfile > 3) {
|
||||
saveloading = true;
|
||||
Sram_InitDebugSave();
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else if (selectedfile >= 0 && selectedfile <= 2) {
|
||||
if (Save_Exist(selectedfile) == true) { //The file exist load it
|
||||
saveloading = true;
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
gSaveContext.magic = gSaveContext.magic;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else {
|
||||
if (CVar_GetS32("gCreateNewSave",0)) {
|
||||
//File do not exist create a new save file
|
||||
saveloading = true;
|
||||
Sram_InitSram(&FileChooseCtx->state.init);
|
||||
gSaveContext.fileNum = selectedfile;
|
||||
Sram_InitSave(FileChooseCtx);
|
||||
Sram_OpenSave();
|
||||
gSaveContext.gameMode = 0;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
} else {
|
||||
//File do not exist but user do not wish to auto create a save file with blank name
|
||||
saveloading = true;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.gameMode = 1;
|
||||
SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext);
|
||||
this->state.running = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
quote = SetQuote();
|
||||
|
||||
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
|
||||
osSyncPrintf("z_title.c\n");
|
||||
//ASSERT(this->staticSegment != NULL);
|
||||
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
|
||||
osSyncPrintf("z_title.c\n");
|
||||
//ASSERT(this->staticSegment != NULL);
|
||||
|
||||
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
|
||||
//ResourceMgr_CacheDirectory("nintendo_rogo_static*");
|
||||
|
||||
// Disable vismono
|
||||
D_801614B0.a = 0;
|
||||
R_UPDATE_RATE = 1;
|
||||
Matrix_Init(&this->state);
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
this->state.main = Title_Main;
|
||||
this->state.destroy = Title_Destroy;
|
||||
this->exit = false;
|
||||
gSaveContext.fileNum = 0xFF;
|
||||
this->ult = 0;
|
||||
this->unk_1D4 = 0x14;
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
// Disable vismono
|
||||
D_801614B0.a = 0;
|
||||
R_UPDATE_RATE = 1;
|
||||
Matrix_Init(&this->state);
|
||||
View_Init(&this->view, this->state.gfxCtx);
|
||||
this->state.main = Title_Main;
|
||||
this->state.destroy = Title_Destroy;
|
||||
this->exit = false;
|
||||
gSaveContext.fileNum = 0xFF;
|
||||
this->ult = 0;
|
||||
this->unk_1D4 = 0x14;
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -637,24 +637,23 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
|
|||
gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1], 32, 32, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw inventory screen icons
|
||||
for (k = 0, bit = rowStart, point = 4; k < 3; k++, point += 4, temp++, bit++) {
|
||||
|
||||
int itemId = ITEM_SWORD_KOKIRI + temp;
|
||||
bool age_restricted = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
|
||||
if (age_restricted) {
|
||||
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, true);
|
||||
}
|
||||
if (((u32)i == 0) && (k == 2) && (gSaveContext.bgsFlag != 0)) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBiggoronSwordIconTex, 32, 32, point);
|
||||
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBrokenGiantsKnifeIconTex, 32, 32, point);
|
||||
}
|
||||
if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||
int itemId = ITEM_SWORD_KOKIRI + temp;
|
||||
bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
|
||||
if (not_acquired) {
|
||||
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, true);
|
||||
}
|
||||
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
||||
gsSPGrayscale(POLY_KAL_DISP++, false);
|
||||
}
|
||||
gsSPGrayscale(POLY_KAL_DISP++, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue