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use ints instead
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265ecb9cea
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4 changed files with 6 additions and 10 deletions
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@ -553,7 +553,7 @@ GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, G
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)], ogItemId);
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)], ogItemId);
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}
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}
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GetItemID Randomizer::GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, f32 homePosX, f32 homePosY, f32 homePosZ, GetItemID ogItemId) {
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GetItemID Randomizer::GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId) {
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams, homePosX, homePosY, homePosZ)], ogItemId);
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams, homePosX, homePosY, homePosZ)], ogItemId);
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}
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}
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@ -773,7 +773,7 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 actorId, GetItemID ogItemId) {
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return UNKNOWN_CHECK;
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return UNKNOWN_CHECK;
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}
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}
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RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, f32 homePosX, f32 homePosY, f32 homePosZ) {
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RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ) {
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if (!gSaveContext.n64ddFlag) {
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if (!gSaveContext.n64ddFlag) {
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return UNKNOWN_CHECK;
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return UNKNOWN_CHECK;
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}
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}
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@ -12,7 +12,7 @@ class Randomizer {
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std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
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std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
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GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
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GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
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RandomizerCheck GetCheckFromActor(s16 actorId, GetItemID ogItemId);
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RandomizerCheck GetCheckFromActor(s16 actorId, GetItemID ogItemId);
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RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, f32 homePosX = 0, f32 homePosY = 0, f32 homePosZ = 0);
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RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, s32 homePosX = 0, s32 homePosY = 0, s32 homePosZ = 0);
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public:
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public:
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Randomizer();
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Randomizer();
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@ -22,7 +22,7 @@ class Randomizer {
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void ParseItemLocations(std::string spoilerfilename);
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void ParseItemLocations(std::string spoilerfilename);
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GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
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GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
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GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, f32 homePosX, f32 homePosY, f32 homePosZ, GetItemID ogItemId);
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GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId);
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};
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};
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#endif
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#endif
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@ -1012,7 +1012,7 @@ extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, Ge
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
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}
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}
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extern "C" GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, f32 homePosX, f32 homePosY, f32 homePosZ, GetItemID ogItemId) {
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extern "C" GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId) {
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// the position values are broken here
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// the position values are broken here
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, homePosX, homePosY, homePosZ, ogItemId);
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, homePosX, homePosY, homePosZ, ogItemId);
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}
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}
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@ -391,11 +391,7 @@ s32 EnBox_GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
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s32 EnBox_GetRandomizedItemIdTestDefinitelyDeleteThis(s16 actorParams, s16 sceneNum, Vec3f homePos) {
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s32 EnBox_GetRandomizedItemIdTestDefinitelyDeleteThis(s16 actorParams, s16 sceneNum, Vec3f homePos) {
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// KF_MIDOS_TOP_LEFT_CHEST
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// KF_MIDOS_TOP_LEFT_CHEST
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if(actorParams == 22944) {
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if(actorParams == 22944) {
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f32 blargX = homePos.x;
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s32 itemId = GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, (s32)homePos.x, (s32)homePos.y, (s32)homePos.z, actorParams >> 5 & 0x7F);
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f32 blargY = homePos.y;
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f32 blargZ = homePos.z;
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// all the position values are fine here
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s32 itemId = GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, blargX, blargY, blargZ, actorParams >> 5 & 0x7F);
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return 0 - itemId;
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return 0 - itemId;
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} else {
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} else {
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s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
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s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
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