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Restore checkboxes in menu
Accidentally lost these during merge
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1 changed files with 8 additions and 0 deletions
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@ -237,6 +237,10 @@ namespace GameMenuBar {
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CVar_SetS32("gInjectSkulltulaCount", 0);
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CVar_SetS32("gInjectSkulltulaCount", 0);
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// Pull grave during the day
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// Pull grave during the day
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CVar_SetS32("gDayGravePull", 0);
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CVar_SetS32("gDayGravePull", 0);
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// Blue Fire Arrows
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CVar_SetS32("gBlueFireArrows", 0);
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// Sunlight Arrows
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CVar_SetS32("gSunlightArrows", 0);
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// Rotate link (0 to 2)
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// Rotate link (0 to 2)
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CVar_SetS32("gPauseLiveLinkRotation", 0);
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CVar_SetS32("gPauseLiveLinkRotation", 0);
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@ -873,6 +877,10 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Injects Golden Skulltula total count in pickup messages");
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UIWidgets::Tooltip("Injects Golden Skulltula total count in pickup messages");
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UIWidgets::PaddedEnhancementCheckbox("Pull grave during the day", "gDayGravePull", true, false);
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UIWidgets::PaddedEnhancementCheckbox("Pull grave during the day", "gDayGravePull", true, false);
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UIWidgets::Tooltip("Allows graves to be pulled when child during the day");
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UIWidgets::Tooltip("Allows graves to be pulled when child during the day");
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UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false);
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UIWidgets::Tooltip("Allows Ice Arrows to melt red ice");
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UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false);
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UIWidgets::Tooltip("Allows Light Arrows to activate sun switches");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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