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2 changed files with 85 additions and 85 deletions
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@ -38,7 +38,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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Entrance(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM] = Region("Gerudo Training Ground Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM] = Region("Gerudo Training Ground Boulder Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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Entrance(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT);}),
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});
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@ -64,83 +64,10 @@ void RegionTable_Init_GerudoTrainingGround() {
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9);}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_DINALFOS] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
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EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}),
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}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
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// possible to make across with adult's rolling jump, only requiring hookshot
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME)));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_UNDERWATER, []{return logic->GTGPlatformSilverRupees;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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// possible to make across with as adult's rolling jump, no hookshot necessary
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Ground Underwater", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_BRONZE_SCALE) && logic->WaterTimer() >= 24),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM] = Region("Gerudo Training Ground Hammer Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAttack()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS))),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGClearedEyeStatue, []{return logic->CanUse(RG_FAIRY_BOW);}),
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}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->GTGClearedEyeStatue),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->GTGClearedEyeStatue;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGPushedHeavyBlock, []{return logic->CanUse(RG_SILVER_GAUNTLETS);}),
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@ -180,6 +107,79 @@ void RegionTable_Init_GerudoTrainingGround() {
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Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->GTGClearedEyeStatue;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGClearedEyeStatue, []{return logic->CanUse(RG_FAIRY_BOW);}),
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}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->GTGClearedEyeStatue),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM] = Region("Gerudo Training Ground Hammer Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST, logic->CanAttack()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || (logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS))),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
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EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}),
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}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
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// possible to make across with adult's rolling jump, only requiring hookshot
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME)));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_UNDERWATER, []{return logic->GTGPlatformSilverRupees;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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// possible to make across with as adult's rolling jump, no hookshot necessary
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Ground Underwater", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_BRONZE_SCALE) && logic->WaterTimer() >= 24),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_DINALFOS] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
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});
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#pragma endregion
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#pragma region MQ
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@ -250,9 +250,9 @@ void RegionTable_Init_GerudoTrainingGround() {
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areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->BlueFireAccess, []{return true;}),
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EventAccess(&logic->BlueFireAccess, []{return true;}),
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EventAccess(&logic->GTGUnlockedDoorBehindHeavyBlock, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
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EventAccess(&logic->GTGPushedHeavyBlock, []{return logic->CanUse(RG_SILVER_GAUNTLETS);}),
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EventAccess(&logic->GTGPushedHeavyBlock, []{return logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanAvoidEnemy(RE_STALFOS, true, 2);}),
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}, {
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//Locations
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//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
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@ -1005,18 +1005,18 @@ typedef enum {
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RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM,
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RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE,
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RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT,
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RR_GERUDO_TRAINING_GROUND_DINALFOS,
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RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
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RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_NORTH_LEDGE,
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RR_GERUDO_TRAINING_GROUND_UNDERWATER,
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RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
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RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
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RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
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RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE,
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RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM,
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RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM,
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RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK,
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RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM,
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RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
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RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE,
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RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
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RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
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RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
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RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE,
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RR_GERUDO_TRAINING_GROUND_UNDERWATER,
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RR_GERUDO_TRAINING_GROUND_DINALFOS,
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RR_GERUDO_TRAINING_GROUND_MQ_LOBBY,
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RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY,
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