Fixed Gerudo card & color when collected

This commit is contained in:
Baoulettes 2022-05-23 18:53:08 +02:00
commit b02c9804d6

View file

@ -321,7 +321,7 @@ void KaleidoScope_DungeonsIcons24Draw(GlobalContext* globalCtx, Kaleido_sprites
gsDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 220);
gsSPGrayscale(POLY_KAL_DISP++, true);
} else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, sprite.color.r, sprite.color.g, sprite.color.b, sprite.color.a);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
gsSPGrayscale(POLY_KAL_DISP++, false);
}
@ -412,7 +412,8 @@ void KeleidoScope_DungeonContainerDraw(GlobalContext* globalCtx) {
if (CHECK_QUEST_ITEM(i - 3)){
is_greyscale = false;
}
} else if (i >= 12) {
}
if (DungeonsSettings[i].MapIndex == 11) {
if (CHECK_QUEST_ITEM(QUEST_GERUDO_CARD)){
is_greyscale = false;
}