change to one point cutscene skip

This commit is contained in:
Eric Hoey 2025-05-08 17:03:32 -04:00
commit aff6dabf89

View file

@ -375,6 +375,12 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
} }
break; break;
} }
case VB_FREEZE_LINK_FOR_FOREST_PILLARS:
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.OnePoint"), IS_RANDO)) {
*should = false;
}
break;
case VB_SHOW_TITLE_CARD: case VB_SHOW_TITLE_CARD:
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.DisableTitleCard"), IS_RANDO)) { if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.DisableTitleCard"), IS_RANDO)) {
*should = false; *should = false;
@ -524,7 +530,6 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
case VB_PLAY_EYEDROPS_CS: case VB_PLAY_EYEDROPS_CS:
case VB_PLAY_DROP_FISH_FOR_JABU_CS: case VB_PLAY_DROP_FISH_FOR_JABU_CS:
case VB_PLAY_DARUNIAS_JOY_CS: case VB_PLAY_DARUNIAS_JOY_CS:
case VB_FREEZE_LINK_FOR_FOREST_PILLARS:
if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO)) { if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO)) {
*should = false; *should = false;
} }