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remove some commented out code
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commit
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1 changed files with 0 additions and 25 deletions
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@ -31,8 +31,6 @@ void BgDyYoseizo_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, GlobalContext* globalCtx);
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// void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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void BgDyYoseizo_SpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx);
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@ -73,19 +71,11 @@ u8 successGreatFairy;
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void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx) {
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void GivePlayerRandoRewardGreatFairy(BgDyYoseizo* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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Player* player = GET_PLAYER(globalCtx);
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GetItemID getItemId = GetRandomizedItemId(GI_NONE, this->actor.id, this->fountainType + 1, globalCtx->sceneNum);
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GetItemID getItemId = GetRandomizedItemId(GI_NONE, this->actor.id, this->fountainType + 1, globalCtx->sceneNum);
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// GetItemID getItemId = GetRandomizedItemIdFromKnownCheck(HC_GREAT_FAIRY_REWARD, GI_NONE);
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if (successGreatFairy && !Player_InBlockingCsMode(globalCtx, GET_PLAYER(globalCtx))) {
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if (successGreatFairy && !Player_InBlockingCsMode(globalCtx, GET_PLAYER(globalCtx))) {
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Flags_SetTreasure(globalCtx, this->fountainType + 1);
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Flags_SetTreasure(globalCtx, this->fountainType + 1);
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successGreatFairy = 0;
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successGreatFairy = 0;
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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// globalCtx->sceneLoadFlag = 0x14;
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// globalCtx->fadeTransition = 7;
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// gSaveContext.nextTransition = 3;
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// // gSaveContext.eventChkInf[5] |= 0x200;
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// globalCtx->nextEntranceIndex = 0x0594;
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// gSaveContext.nextCutsceneIndex = 0;
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} else if (!successGreatFairy) {
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} else if (!successGreatFairy) {
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successGreatFairy = func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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successGreatFairy = func_8002F434(&this->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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}
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@ -96,21 +86,6 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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GlobalContext* globalCtx = globalCtx2;
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BgDyYoseizo* this = (BgDyYoseizo*)thisx;
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BgDyYoseizo* this = (BgDyYoseizo*)thisx;
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// if(gSaveContext.n64ddFlag) {
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// GivePlayerBlargRandoReward(this, GET_PLAYER(globalCtx), globalCtx);
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// return;
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// }
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// if(gSaveContext.n64ddFlag) {
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// if(Flags_GetCollectible(globalCtx, this->fountainType)) {
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// gSaveContext.healthAccumulator = 0x140;
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// Magic_Fill(globalCtx);
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// Actor_Kill(&this->actor);
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// } else {
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// this->actionFunc = GivePlayerBlargRandoReward;
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// }
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// return;
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// }
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this->fountainType = globalCtx->curSpawn;
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this->fountainType = globalCtx->curSpawn;
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if (this->fountainType < 0) {
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if (this->fountainType < 0) {
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