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Replace old methods with ShipUtils (#5151)
* Replace old methods with ShipUtils * remove PAL naming
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8 changed files with 68 additions and 139 deletions
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@ -903,7 +903,6 @@ void KaleidoSetup_Init(PlayState* play);
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void KaleidoSetup_Destroy(PlayState* play);
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void func_8006EE50(Font* font, u16 arg1, u16 arg2);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void* Font_FetchCharTexture(u8 character);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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s32 func_8006F0A0(s32 arg0);
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@ -2418,7 +2417,6 @@ u8 Message_GetState(MessageContext* msgCtx);
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void Message_Draw(PlayState* play);
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void Message_Update(PlayState* play);
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void Message_SetTables(void);
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f32 Message_GetCharacterWidth(unsigned char characterIndex);
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void GameOver_Init(PlayState* play);
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void GameOver_FadeInLights(PlayState* play);
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void GameOver_Update(PlayState* play);
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@ -2454,7 +2452,6 @@ void Font_LoadOrderedFontNTSC(Font* font);
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// #region SOH [General]
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void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
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void Interface_RandoRestoreSwordless(void);
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s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
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bool* shouldUpdate);
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