Replace old methods with ShipUtils (#5151)

* Replace old methods with ShipUtils

* remove PAL naming
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Archez 2025-03-30 13:54:40 -04:00 committed by GitHub
commit ae029a3f06
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8 changed files with 68 additions and 139 deletions

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@ -903,7 +903,6 @@ void KaleidoSetup_Init(PlayState* play);
void KaleidoSetup_Destroy(PlayState* play);
void func_8006EE50(Font* font, u16 arg1, u16 arg2);
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
void* Font_FetchCharTexture(u8 character);
void Font_LoadMessageBoxIcon(Font* font, u16 icon);
void Font_LoadOrderedFont(Font* font);
s32 func_8006F0A0(s32 arg0);
@ -2418,7 +2417,6 @@ u8 Message_GetState(MessageContext* msgCtx);
void Message_Draw(PlayState* play);
void Message_Update(PlayState* play);
void Message_SetTables(void);
f32 Message_GetCharacterWidth(unsigned char characterIndex);
void GameOver_Init(PlayState* play);
void GameOver_FadeInLights(PlayState* play);
void GameOver_Update(PlayState* play);
@ -2454,7 +2452,6 @@ void Font_LoadOrderedFontNTSC(Font* font);
// #region SOH [General]
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);