more left over from code folder

This commit is contained in:
Baoulettes 2022-06-27 00:43:29 +02:00
parent 9ea4e2423a
commit ac48cae6c8
68 changed files with 955 additions and 955 deletions

View file

@ -11,7 +11,7 @@ void Sample_Draw(SampleContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
View* view = &this->view;
OPEN_DISPS(gfxCtx, "../z_sample.c", 62);
OPEN_DISPS(gfxCtx, __FILE__, __LINE__);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
@ -36,7 +36,7 @@ void Sample_Draw(SampleContext* this) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0);
CLOSE_DISPS(gfxCtx, "../z_sample.c", 111);
CLOSE_DISPS(gfxCtx, __FILE__, __LINE__);
}
void Sample_Main(GameState* thisx) {
@ -79,8 +79,8 @@ void Sample_SetupView(SampleContext* this) {
void Sample_LoadTitleStatic(SampleContext* this) {
size_t size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164);
this->staticSegment = GameState_Alloc(&this->state, size, __FILE__, __LINE__);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, __FILE__, __LINE__);
}
void Sample_Init(GameState* thisx) {