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Update soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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@ -84,7 +84,7 @@ void RegionTable_Init_IceCavern() {
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//Exits
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//Exits
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//the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM
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//the switch for the glass blocking the entrance is linked to the switch that controls the glass around the skulltulla in RR_ICE_CAVERN_MQ_SCARECROW_ROOM
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//if you clear the ice, you can hit it with a pot from here.
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//if you clear the ice, you can hit it with a pot from here.
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Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
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Entrance(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return Here(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanKillEnemy(RE_WHITE_WOLFOS) && logic->CanKillEnemy(RE_FREEZARD);});}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_COMPASS_ROOM, []{return logic->IsAdult && logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
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Entrance(RR_ICE_CAVERN_MQ_SCARECROW_ROOM, []{return logic->BlueFire();}),
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