From aa00cba76e86148988b9089f501470a16b35384e Mon Sep 17 00:00:00 2001 From: Garrett Cox Date: Mon, 10 Oct 2022 01:27:22 -0500 Subject: [PATCH] [#1718] Fix interpolation issue with bunny hood ears (#1724) --- soh/src/overlays/actors/ovl_player_actor/z_player.c | 1 + 1 file changed, 1 insertion(+) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 4a2d036c3..515afb71c 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -10973,6 +10973,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c if (this->currentMask == PLAYER_MASK_BUNNY) { Vec3s sp68; + FrameInterpolation_RecordActorPosRotMatrix(); gSPSegment(POLY_OPA_DISP++, 0x0B, sp70); sp68.x = D_80858AC8.unk_02 + 0x3E2;