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add some items, update vcxproj
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@ -173,6 +173,8 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="soh\Enhancements\randomizer.h" />
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<ClCompile Include="soh\Enhancements\randomizer.cpp" />
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<ClCompile Include="soh\frame_interpolation.cpp" />
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<ClCompile Include="soh\Enhancements\bootcommands.c" />
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<ClCompile Include="soh\Enhancements\debugconsole.cpp" />
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@ -543,6 +543,57 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
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return GI_ICE_TRAP;
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case PIECE_OF_HEART:
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return GI_HEART_PIECE;
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case BOMBS_5:
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return GI_BOMBS_5;
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case DEKU_NUTS_5:
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return GI_NUTS_5;
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case BOMBCHUS_10:
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return GI_BOMBCHUS_10;
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case BOW:
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return GI_BOW;
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case SLINGSHOT:
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return GI_SLINGSHOT;
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case BOOMERANG:
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return GI_BOOMERANG;
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case PROGRESSIVE_HOOKSHOT:
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// todo actually make it progressive
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return GI_LONGSHOT;
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case LENS_OF_TRUTH:
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return GI_LENS;
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case ZELDAS_LETTER:
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return GI_LETTER_ZELDA;
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case MEGATON_HAMMER:
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return GI_HAMMER;
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case PRESCRIPTION:
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return GI_PRESCRIPTION;
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case HYLIAN_SHIELD:
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return GI_SHIELD_HYLIAN;
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case MIRROR_SHIELD:
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return GI_SHIELD_MIRROR;
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case GORON_TUNIC:
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return GI_TUNIC_GORON;
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case ZORA_TUNIC:
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return GI_TUNIC_ZORA;
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case IRON_BOOTS:
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return GI_BOOTS_IRON;
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case HOVER_BOOTS:
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return GI_BOOTS_HOVER;
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case BOMB_BAG:
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// todo make it progressive
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return GI_BOMB_BAG_40;
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case PROGRESSIVE_STRENGTH_UPGRADE:
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// todo make it progressive
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return GI_GAUNTLETS_GOLD;
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case PROGRESSIVE_SCALE:
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// todo make it progressive
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return GI_SCALE_GOLD;
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case STONE_OF_AGONY:
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return GI_STONE_OF_AGONY;
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case GERUDO_MEMBERSHIP_CARD:
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return GI_GERUDO_CARD;
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case HEART_CONTAINER:
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// todo figure out what GI_HEART_CONTAINER_2 is
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return GI_HEART_CONTAINER;
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default:
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return GI_NONE;
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}
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