From a92844fa92352734789014508d455d14d84f6dac Mon Sep 17 00:00:00 2001 From: inspectredc <78732756+inspectredc@users.noreply.github.com> Date: Wed, 4 Oct 2023 16:09:00 +0100 Subject: [PATCH] Remove rando specific getitemid check (#3237) --- soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index 4fe2c817c..7680adb6f 100644 --- a/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/soh/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -134,8 +134,7 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) { BgTokiSwd_SetupAction(this, func_808BB0AC); } else { Player* player = GET_PLAYER(play); - if (Actor_IsFacingPlayer(&this->actor, 0x2000) && - (!IS_RANDO || (IS_RANDO && player->getItemId == GI_NONE))) { + if (Actor_IsFacingPlayer(&this->actor, 0x2000)) { func_8002F580(&this->actor, play); } }