diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index 9758b3ec4..1d34d0eeb 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -851,7 +851,6 @@ bool Logic::CanPassEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal case RE_GIBDO: case RE_REDEAD: // we need a way to check if suns won't force a reload - // RANDOTODO: check if stealthing past these guys works everywhere return true; // CanUse(RG_HOOKSHOT) || CanUse(RG_SUNS_SONG); case RE_IRON_KNUCKLE: case RE_BIG_OCTO: