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Merge pull request #8 from PurpleHato/ShuffleMaskFrenchTranslation
Shuffle Masks - French Translation
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commit
a6c0b268c6
3 changed files with 32 additions and 24 deletions
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@ -2073,14 +2073,14 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("a rightward tone", /*german*/"ein rechtsseitiger Ton", /*french*/"une tonalité vers la droite")});
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// /*spanish*/un tono hacia la derecha
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hintTextTable[RHT_MASK_KEATON] = HintText(CustomMessage("a keaton mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_SKULL] = HintText(CustomMessage("a skull mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_SPOOKY] = HintText(CustomMessage("a spooky mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_BUNNY] = HintText(CustomMessage("a bunny hood", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_GORON] = HintText(CustomMessage("a goron mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_ZORA] = HintText(CustomMessage("a zora mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_GERUDO] = HintText(CustomMessage("a gerudo mask", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_TRUTH] = HintText(CustomMessage("a mask of truth", /*german*/"!!!", /*french*/"!!!"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"!!!")});
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hintTextTable[RHT_MASK_KEATON] = HintText(CustomMessage("a keaton mask", /*german*/"!!!", /*french*/"le Masque du Renard"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_SKULL] = HintText(CustomMessage("a skull mask", /*german*/"!!!", /*french*/"le Masque de Mort"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_SPOOKY] = HintText(CustomMessage("a spooky mask", /*german*/"!!!", /*french*/"le Masque d'Effroi"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_BUNNY] = HintText(CustomMessage("a bunny hood", /*german*/"!!!", /*french*/"le Masque du Lapin"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_GORON] = HintText(CustomMessage("a goron mask", /*german*/"!!!", /*french*/"le Masque de Goron"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_ZORA] = HintText(CustomMessage("a zora mask", /*german*/"!!!", /*french*/"le Masque de Zora"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_GERUDO] = HintText(CustomMessage("a gerudo mask", /*german*/"!!!", /*french*/"le Masque de Gerudo"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_MASK_TRUTH] = HintText(CustomMessage("a mask of truth", /*german*/"!!!", /*french*/"le Masque de Vérité"), {CustomMessage("a mask", /*german*/"!!!", /*french*/"un masque")});
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hintTextTable[RHT_FISHING_POLE] = HintText(CustomMessage("a fishing pole", /*german*/"eine Angelrute", /*french*/"une canne à pêche"),
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// /*spanish*/caña de pescar
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@ -349,14 +349,14 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_OCARINA_C_RIGHT_BUTTON] = Item(RG_OCARINA_C_RIGHT_BUTTON, Text{ "Ocarina C Right Button", "Touche C-Droit de l'Ocarina", "C-Rechts-Taste der Okarina" }, ITEMTYPE_ITEM, GI_MAP, true, LOGIC_OCARINA_C_RIGHT_BUTTON, RHT_OCARINA_C_RIGHT_BUTTON, RG_OCARINA_C_RIGHT_BUTTON, OBJECT_GI_MAP, GID_STONE_OF_AGONY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_OCARINA_C_RIGHT_BUTTON].SetCustomDrawFunc(Randomizer_DrawOcarinaButton);
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itemTable[RG_MASK_KEATON] = Item(RG_MASK_KEATON, Text{ "Keaton Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_KEATON, true, LOGIC_NONE, RHT_MASK_KEATON, RG_MASK_KEATON, OBJECT_GI_KI_TAN_MASK, GID_MASK_KEATON, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_SKULL] = Item(RG_MASK_SKULL, Text{ "Skull Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_SKULL, true, LOGIC_NONE, RHT_MASK_SKULL, RG_MASK_SKULL, OBJECT_GI_SKJ_MASK, GID_MASK_SKULL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_SPOOKY] = Item(RG_MASK_SPOOKY, Text{ "Spooky Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_SPOOKY, true, LOGIC_NONE, RHT_MASK_SPOOKY, RG_MASK_SPOOKY, OBJECT_GI_REDEAD_MASK, GID_MASK_SPOOKY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_BUNNY] = Item(RG_MASK_BUNNY, Text{ "Bunny Hood", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_BUNNY, true, LOGIC_NONE, RHT_MASK_BUNNY, RG_MASK_BUNNY, OBJECT_GI_RABIT_MASK, GID_MASK_BUNNY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_GORON] = Item(RG_MASK_GORON, Text{ "Goron Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_GORON, true, LOGIC_NONE, RHT_MASK_GORON, RG_MASK_GORON, OBJECT_GI_GOLONMASK, GID_MASK_GORON, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_ZORA] = Item(RG_MASK_ZORA, Text{ "Zora Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_ZORA, true, LOGIC_NONE, RHT_MASK_ZORA, RG_MASK_ZORA, OBJECT_GI_ZORAMASK, GID_MASK_ZORA, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_GERUDO] = Item(RG_MASK_GERUDO, Text{ "Gerudo Mask", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_GERUDO, true, LOGIC_NONE, RHT_MASK_GERUDO, RG_MASK_GERUDO, OBJECT_GI_GERUDOMASK, GID_MASK_GERUDO, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_TRUTH] = Item(RG_MASK_TRUTH, Text{ "Mask of Truth", "!!!", "!!!" }, ITEMTYPE_ITEM, RG_MASK_TRUTH, true, LOGIC_NONE, RHT_MASK_TRUTH, RG_MASK_TRUTH, OBJECT_GI_TRUTH_MASK, GID_MASK_TRUTH, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_KEATON] = Item(RG_MASK_KEATON, Text{ "Keaton Mask", "Masque du Renard", "!!!" }, ITEMTYPE_ITEM, RG_MASK_KEATON, true, LOGIC_NONE, RHT_MASK_KEATON, RG_MASK_KEATON, OBJECT_GI_KI_TAN_MASK, GID_MASK_KEATON, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_SKULL] = Item(RG_MASK_SKULL, Text{ "Skull Mask", "Masque de Mort", "!!!" }, ITEMTYPE_ITEM, RG_MASK_SKULL, true, LOGIC_NONE, RHT_MASK_SKULL, RG_MASK_SKULL, OBJECT_GI_SKJ_MASK, GID_MASK_SKULL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_SPOOKY] = Item(RG_MASK_SPOOKY, Text{ "Spooky Mask", "Masque d'Effroi", "!!!" }, ITEMTYPE_ITEM, RG_MASK_SPOOKY, true, LOGIC_NONE, RHT_MASK_SPOOKY, RG_MASK_SPOOKY, OBJECT_GI_REDEAD_MASK, GID_MASK_SPOOKY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_BUNNY] = Item(RG_MASK_BUNNY, Text{ "Bunny Hood", "Masque du Lapin", "!!!" }, ITEMTYPE_ITEM, RG_MASK_BUNNY, true, LOGIC_NONE, RHT_MASK_BUNNY, RG_MASK_BUNNY, OBJECT_GI_RABIT_MASK, GID_MASK_BUNNY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_GORON] = Item(RG_MASK_GORON, Text{ "Goron Mask", "Masque de Goron", "!!!" }, ITEMTYPE_ITEM, RG_MASK_GORON, true, LOGIC_NONE, RHT_MASK_GORON, RG_MASK_GORON, OBJECT_GI_GOLONMASK, GID_MASK_GORON, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_ZORA] = Item(RG_MASK_ZORA, Text{ "Zora Mask", "Masque de Zora", "!!!" }, ITEMTYPE_ITEM, RG_MASK_ZORA, true, LOGIC_NONE, RHT_MASK_ZORA, RG_MASK_ZORA, OBJECT_GI_ZORAMASK, GID_MASK_ZORA, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_GERUDO] = Item(RG_MASK_GERUDO, Text{ "Gerudo Mask", "Masque de Gerudo", "!!!" }, ITEMTYPE_ITEM, RG_MASK_GERUDO, true, LOGIC_NONE, RHT_MASK_GERUDO, RG_MASK_GERUDO, OBJECT_GI_GERUDOMASK, GID_MASK_GERUDO, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASK_TRUTH] = Item(RG_MASK_TRUTH, Text{ "Mask of Truth", "Masque de Vérité", "!!!" }, ITEMTYPE_ITEM, RG_MASK_TRUTH, true, LOGIC_NONE, RHT_MASK_TRUTH, RG_MASK_TRUTH, OBJECT_GI_TRUTH_MASK, GID_MASK_TRUTH, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
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@ -5691,14 +5691,22 @@ void Randomizer::CreateCustomMessages() {
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"Vous obtenez la %rtouche %y\xa6%r de&l'Ocarina%w! Vous pouvez&maintenant l'utiliser lorsque&vous en "
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"jouez!"),
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GIMESSAGE(RG_MASK_KEATON, ITEM_MASK_KEATON, "You found the Keaton Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_SKULL, ITEM_MASK_SKULL, "You found the Skull Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_SPOOKY, ITEM_MASK_SPOOKY, "You found the Spooky Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_BUNNY, ITEM_MASK_BUNNY, "You found the Bunny Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_GORON, ITEM_MASK_GORON, "You found the Goron Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_ZORA, ITEM_MASK_ZORA, "You found the Zora Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_GERUDO, ITEM_MASK_GERUDO, "You found the Gerudo Mask!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_TRUTH, ITEM_MASK_TRUTH, "You found the Mask of Truth!", "!!!", "!!!"),
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GIMESSAGE(RG_MASK_KEATON, ITEM_MASK_KEATON, "You found the %rKeaton Mask%w!", "!!!",
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"Vous obtenez le %rMasque&du Renard%w!"),
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GIMESSAGE(RG_MASK_SKULL, ITEM_MASK_SKULL, "You found the %rSkull Mask%w!", "!!!",
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"Vous obtenez le %rMasque&de Mort%w!"),
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GIMESSAGE(RG_MASK_SPOOKY, ITEM_MASK_SPOOKY, "You found the %rSpooky Mask%w!", "!!!",
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"Vous obtenez le %rMasque&d'Effroi%w!"),
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GIMESSAGE(RG_MASK_BUNNY, ITEM_MASK_BUNNY, "You found the %rBunny Mask%w!", "!!!",
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"Vous obtenez le %rMasque&du Lapin%w!"),
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GIMESSAGE(RG_MASK_GORON, ITEM_MASK_GORON, "You found the %rGoron Mask%w!", "!!!",
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"Vous obtenez le %rMasque&de Goron%w!"),
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GIMESSAGE(RG_MASK_ZORA, ITEM_MASK_ZORA, "You found the %rZora Mask%w!", "!!!",
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"Vous obtenez le %rMasque&de Zora%w!"),
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GIMESSAGE(RG_MASK_GERUDO, ITEM_MASK_GERUDO, "You found the %rGerudo Mask%w!", "!!!",
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"Vous obtenez le %rMasque&de Gerudo%w!"),
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GIMESSAGE(RG_MASK_TRUTH, ITEM_MASK_TRUTH, "You found the %rMask of Truth%w!", "!!!",
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"Vous obtenez le %rMasque&de Vérité%w!"),
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GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
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"Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!",
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