Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
467 changed files with 3081 additions and 3459 deletions

View file

@ -11,7 +11,7 @@ void Sample_Draw(SampleContext* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
View* view = &this->view;
OPEN_DISPS(gfxCtx, "../z_sample.c", 62);
OPEN_DISPS(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
@ -36,7 +36,7 @@ void Sample_Draw(SampleContext* this) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0);
CLOSE_DISPS(gfxCtx, "../z_sample.c", 111);
CLOSE_DISPS(gfxCtx);
}
void Sample_Main(GameState* thisx) {
@ -79,8 +79,8 @@ void Sample_SetupView(SampleContext* this) {
void Sample_LoadTitleStatic(SampleContext* this) {
size_t size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164);
this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, __FILE__, __LINE__);
}
void Sample_Init(GameState* thisx) {