mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-16 10:02:59 -07:00
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
parent
a9c3c7541e
commit
a5df9dddf0
467 changed files with 3081 additions and 3459 deletions
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@ -28,7 +28,7 @@ void func_800BC450(GlobalContext* globalCtx) {
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}
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void func_800BC490(GlobalContext* globalCtx, s16 point) {
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ASSERT(point == 1 || point == 2, "point == 1 || point == 2", "../z_play.c", 2160);
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ASSERT(point == 1 || point == 2);
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globalCtx->unk_1242B = point;
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@ -135,7 +135,7 @@ void func_800BC5E0(GlobalContext* globalCtx, s32 transitionType) {
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globalCtx->transitionMode = 16;
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break;
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default:
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Fault_AddHungupAndCrash("../z_play.c", 2290);
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Fault_AddHungupAndCrash(__FILE__, __LINE__);
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break;
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}
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}
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@ -365,7 +365,7 @@ void Gameplay_Init(GameState* thisx) {
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osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha));
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zAllocSize = THA_GetSize(&globalCtx->state.tha);
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zAlloc = GameState_Alloc(&globalCtx->state, zAllocSize, "../z_play.c", 2918);
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zAlloc = GAMESTATE_ALLOC_MC(&globalCtx->state, zAllocSize);
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zAllocAligned = (zAlloc + 8) & ~0xF;
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ZeldaArena_Init(zAllocAligned, zAllocSize - zAllocAligned + zAlloc);
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// "Zelda Heap"
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@ -728,7 +728,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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globalCtx->envCtx.sandstormPrimA = 255;
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globalCtx->envCtx.sandstormEnvA = 255;
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// "It's here!!!!!!!!!"
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LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
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LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!");
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globalCtx->transitionMode = 15;
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} else {
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globalCtx->transitionMode = 12;
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@ -773,12 +773,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3533);
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LOG_NUM("1", 1);
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}
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if (1 && (gTrnsnUnkState != 3)) {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3542);
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LOG_NUM("1", 1);
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}
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if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) &&
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@ -787,30 +787,30 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3551);
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LOG_NUM("1", 1);
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}
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sp80 = (globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3555);
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LOG_NUM("1", 1);
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}
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AnimationContext_Reset(&globalCtx->animationCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3561);
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LOG_NUM("1", 1);
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}
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Object_UpdateBank(&globalCtx->objectCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3577);
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LOG_NUM("1", 1);
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}
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if ((sp80 == 0) && (IREG(72) == 0)) {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3580);
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LOG_NUM("1", 1);
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}
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globalCtx->gameplayFrames++;
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@ -830,37 +830,37 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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} else {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3606);
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LOG_NUM("1", 1);
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}
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func_800973FC(globalCtx, &globalCtx->roomCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3612);
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LOG_NUM("1", 1);
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}
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CollisionCheck_AT(globalCtx, &globalCtx->colChkCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3618);
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LOG_NUM("1", 1);
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}
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CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3624);
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LOG_NUM("1", 1);
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}
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CollisionCheck_Damage(globalCtx, &globalCtx->colChkCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3631);
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LOG_NUM("1", 1);
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}
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CollisionCheck_ClearContext(globalCtx, &globalCtx->colChkCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3637);
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LOG_NUM("1", 1);
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}
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if (globalCtx->unk_11DE9 == 0) {
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@ -868,31 +868,31 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3643);
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LOG_NUM("1", 1);
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}
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func_80064558(globalCtx, &globalCtx->csCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3648);
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LOG_NUM("1", 1);
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}
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func_800645A0(globalCtx, &globalCtx->csCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3651);
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LOG_NUM("1", 1);
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}
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Effect_UpdateAll(globalCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3657);
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LOG_NUM("1", 1);
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}
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EffectSs_UpdateAll(globalCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3662);
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LOG_NUM("1", 1);
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}
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}
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} else {
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@ -900,19 +900,19 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3672);
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LOG_NUM("1", 1);
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}
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func_80095AA0(globalCtx, &globalCtx->roomCtx.curRoom, &input[1], 0);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3675);
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LOG_NUM("1", 1);
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}
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func_80095AA0(globalCtx, &globalCtx->roomCtx.prevRoom, &input[1], 1);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3677);
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LOG_NUM("1", 1);
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}
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if (globalCtx->unk_1242B != 0) {
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@ -933,65 +933,65 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3708);
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LOG_NUM("1", 1);
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}
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SkyboxDraw_Update(&globalCtx->skyboxCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3716);
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LOG_NUM("1", 1);
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}
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if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3721);
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LOG_NUM("1", 1);
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}
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KaleidoScopeCall_Update(globalCtx);
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} else if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3727);
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LOG_NUM("1", 1);
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}
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GameOver_Update(globalCtx);
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} else {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3733);
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LOG_NUM("1", 1);
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}
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Message_Update(globalCtx);
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3737);
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LOG_NUM("1", 1);
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3742);
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LOG_NUM("1", 1);
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}
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Interface_Update(globalCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3765);
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LOG_NUM("1", 1);
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}
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AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3771);
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LOG_NUM("1", 1);
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}
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SoundSource_UpdateAll(globalCtx);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3777);
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LOG_NUM("1", 1);
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}
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ShrinkWindow_Update(R_UPDATE_RATE);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3783);
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LOG_NUM("1", 1);
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}
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TransitionFade_Update(&globalCtx->transitionFade, R_UPDATE_RATE);
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@ -1001,12 +1001,12 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3799);
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LOG_NUM("1", 1);
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}
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skip:
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3801);
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LOG_NUM("1", 1);
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}
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if ((sp80 == 0) || (gDbgCamEnabled)) {
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@ -1016,13 +1016,13 @@ skip:
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globalCtx->nextCamera = globalCtx->activeCamera;
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3806);
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LOG_NUM("1", 1);
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}
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for (i = 0; i < NUM_CAMS; i++) {
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if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) {
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3809);
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LOG_NUM("1", 1);
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}
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Camera_Update(globalCtx->cameraPtrs[i]);
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@ -1032,12 +1032,12 @@ skip:
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Camera_Update(globalCtx->cameraPtrs[globalCtx->nextCamera]);
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3814);
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LOG_NUM("1", 1);
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}
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 3816);
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LOG_NUM("1", 1);
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}
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Environment_Update(globalCtx, &globalCtx->envCtx, &globalCtx->lightCtx, &globalCtx->pauseCtx, &globalCtx->msgCtx,
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@ -1065,7 +1065,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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Lights* sp228;
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Vec3f sp21C;
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OPEN_DISPS(gfxCtx, "../z_play.c", 3907);
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OPEN_DISPS(gfxCtx);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
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@ -1109,7 +1109,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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0.0f;
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// This transpose is where the viewing matrix is properly converted into a billboard matrix
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Matrix_Transpose(&globalCtx->billboardMtxF);
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globalCtx->billboardMtx = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->billboardMtxF, "../z_play.c", 4005),
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globalCtx->billboardMtx = Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&globalCtx->billboardMtxF),
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Graph_Alloc(gfxCtx, sizeof(Mtx)));
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gSPSegment(POLY_OPA_DISP++, 0x01, globalCtx->billboardMtx);
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@ -1341,7 +1341,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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POLY_OPA_DISP = gfxP;
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}
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CLOSE_DISPS(gfxCtx, "../z_play.c", 4508);
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CLOSE_DISPS(gfxCtx);
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}
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void Gameplay_Main(GameState* thisx) {
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@ -1352,7 +1352,7 @@ void Gameplay_Main(GameState* thisx) {
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DebugDisplay_Init();
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 4556);
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LOG_NUM("1", 1);
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}
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if ((HREG(80) == 10) && (HREG(94) != 10)) {
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@ -1377,7 +1377,7 @@ void Gameplay_Main(GameState* thisx) {
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}
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 4583);
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LOG_NUM("1", 1);
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}
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FrameInterpolation_StartRecord();
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@ -1385,7 +1385,7 @@ void Gameplay_Main(GameState* thisx) {
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FrameInterpolation_StopRecord();
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 4587);
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LOG_NUM("1", 1);
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}
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}
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@ -1465,8 +1465,8 @@ void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
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void* allocp;
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size = file->vromEnd - file->vromStart;
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allocp = GameState_Alloc(&globalCtx->state, size, "../z_play.c", 4692);
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DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694);
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allocp = GAMESTATE_ALLOC_MC(&globalCtx->state, size);
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DmaMgr_SendRequest1(allocp, file->vromStart, size, __FILE__, __LINE__);
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return allocp;
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}
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@ -1647,7 +1647,6 @@ s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Ve
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s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov) {
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s32 ret = Camera_SetParam(globalCtx->cameraPtrs[camId], 0x20, &fov) & 1;
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if (1) {}
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return ret;
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}
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