Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
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467 changed files with 3081 additions and 3459 deletions

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@ -250,8 +250,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) {
time = osGetTime();
// (?) I guess MB_SIZE=0x180, PROC_OF_MBS=5 which means data is not a part of JpegWork
ASSERT(workSize >= sizeof(JpegWork), "worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)", "../z_jpeg.c",
527);
ASSERT(workSize >= sizeof(JpegWork));
osCreateMesgQueue(&ctx.mq, &ctx.msg, 1);
MsgEvent_SendNullTask();