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Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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parent
a9c3c7541e
commit
a5df9dddf0
467 changed files with 3081 additions and 3459 deletions
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@ -37,7 +37,7 @@ char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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void func_800636C0(void) {
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s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo));
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gGameInfo->regPage = 0;
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gGameInfo->regGroup = 0;
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gGameInfo->regCur = 0;
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@ -222,7 +222,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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if (!CVar_GetS32("gDebugEnabled", 0))
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return;
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OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
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OPEN_DISPS(gfxCtx);
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GfxPrint_Init(&printer);
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sp78 = POLY_OPA_DISP;
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@ -244,9 +244,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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Graph_BranchDlist(sp78, sp7C);
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POLY_OPA_DISP = sp7C;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
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CLOSE_DISPS(gfxCtx);
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GfxPrint_Destroy(&printer);
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}
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