Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
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GPG key ID: 4AEE18F83AFDEB23
467 changed files with 3081 additions and 3459 deletions

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@ -37,7 +37,7 @@ char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
void func_800636C0(void) {
s32 i;
gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo = (GameInfo*)SYSTEM_ARENA_MALLOC_DEBUG(sizeof(GameInfo));
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
@ -222,7 +222,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
if (!CVar_GetS32("gDebugEnabled", 0))
return;
OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
OPEN_DISPS(gfxCtx);
GfxPrint_Init(&printer);
sp78 = POLY_OPA_DISP;
@ -244,9 +244,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
Graph_BranchDlist(sp78, sp7C);
POLY_OPA_DISP = sp7C;
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
CLOSE_DISPS(gfxCtx);
GfxPrint_Destroy(&printer);
}