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Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
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parent
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467 changed files with 3081 additions and 3459 deletions
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@ -1,23 +1,23 @@
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#include "global.h"
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void Gfx_DrawDListOpa(GlobalContext* globalCtx, Gfx* dlist) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 214);
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OPEN_DISPS(globalCtx->state.gfxCtx);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 216),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, dlist);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 219);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void Gfx_DrawDListXlu(GlobalContext* globalCtx, Gfx* dlist) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 228);
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OPEN_DISPS(globalCtx->state.gfxCtx);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 230),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, dlist);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_cheap_proc.c", 233);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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