Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
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GPG key ID: 4AEE18F83AFDEB23
467 changed files with 3081 additions and 3459 deletions

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@ -247,8 +247,6 @@ void UCodeDisas_PrintVertices(UCodeDisas* this, Vtx* vtx, s32 count, s32 start)
vtx->v.cn[3], start + i);
}
vtx++;
if (1) {}
}
}
@ -717,7 +715,6 @@ void UCodeDisas_Disassemble(UCodeDisas* this, GfxMod* ptr) {
: "???";
if ((setscissor.x0frac | setscissor.y0frac | setscissor.x1frac | setscissor.y1frac)) {
if (1) {}
DISAS_LOG("gsDPSetScissorFrac(%s, %d, %d, %d, %d),", modeStr,
(setscissor.x0 << 2) + setscissor.x0frac, (setscissor.y0 << 2) + setscissor.y0frac,
(setscissor.x1 << 2) + setscissor.x1frac, (setscissor.y1 << 2) + setscissor.y1frac);