Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
This commit is contained in:
Baoulettes 2022-07-06 01:29:34 +02:00 committed by GitHub
parent a9c3c7541e
commit a5df9dddf0
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467 changed files with 3081 additions and 3459 deletions

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@ -786,9 +786,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
gAudioContext.curLoadedBook = audioFontSample->book->book;
break;
}
if (1) {}
if (1) {}
if (1) {}
nEntries = 16 * audioFontSample->book->order * audioFontSample->book->npredictors;
aLoadADPCM(cmd++, nEntries, gAudioContext.curLoadedBook);
}
@ -901,7 +898,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
nSamplesInThisIteration = nSamplesToDecode + nSamplesInFirstFrame - nTrailingSamplesToIgnore;
if (nSamplesProcessed == 0) {
if (1) {}
skipBytes = nFirstFrameSamplesToIgnore * 2;
} else {
phi_s4 = ALIGN16(s5 + 16);