Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp"

The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp"
This commit is contained in:
Glought 2025-06-29 08:30:50 -07:00
commit a3e41841bf
3 changed files with 1 additions and 6 deletions

View file

@ -306,10 +306,6 @@ void GameInteractor_ExecuteOnFileChooseMain(void* gameState) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileChooseMain>(gameState);
}
void GameInteractor_ExecuteOnGenerationCompletion() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGenerationCompletion>();
}
// MARK: - Game
void GameInteractor_ExecuteOnSetGameLanguage() {

View file

@ -75,7 +75,6 @@ void GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(uint8_t optionInd
void GameInteractor_ExecuteOnUpdateFileRandomizerOptionSelection(uint8_t optionIndex);
void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode);
void GameInteractor_ExecuteOnFileChooseMain(void* gameState);
void GameInteractor_ExecuteOnGenerationCompletion();
// MARK: - Game
void GameInteractor_ExecuteOnSetGameLanguage();

View file

@ -3753,7 +3753,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
generated = 1;
GameInteractor_ExecuteOnGenerationCompletion();
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGenerationCompletion>();
}
bool GenerateRandomizer(std::string seed /*= ""*/) {