mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 13:23:45 -07:00
Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp"
The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp"
This commit is contained in:
parent
aef4cb3199
commit
a3e41841bf
3 changed files with 1 additions and 6 deletions
|
@ -306,10 +306,6 @@ void GameInteractor_ExecuteOnFileChooseMain(void* gameState) {
|
|||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileChooseMain>(gameState);
|
||||
}
|
||||
|
||||
void GameInteractor_ExecuteOnGenerationCompletion() {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGenerationCompletion>();
|
||||
}
|
||||
|
||||
// MARK: - Game
|
||||
|
||||
void GameInteractor_ExecuteOnSetGameLanguage() {
|
||||
|
|
|
@ -75,7 +75,6 @@ void GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(uint8_t optionInd
|
|||
void GameInteractor_ExecuteOnUpdateFileRandomizerOptionSelection(uint8_t optionIndex);
|
||||
void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode);
|
||||
void GameInteractor_ExecuteOnFileChooseMain(void* gameState);
|
||||
void GameInteractor_ExecuteOnGenerationCompletion();
|
||||
|
||||
// MARK: - Game
|
||||
void GameInteractor_ExecuteOnSetGameLanguage();
|
||||
|
|
|
@ -3753,7 +3753,7 @@ void GenerateRandomizerImgui(std::string seed = "") {
|
|||
|
||||
generated = 1;
|
||||
|
||||
GameInteractor_ExecuteOnGenerationCompletion();
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGenerationCompletion>();
|
||||
}
|
||||
|
||||
bool GenerateRandomizer(std::string seed /*= ""*/) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue