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Cosmetics menu rework (#589)
* - * DPad/some margin fix(left side) * various ImGui stuff and fixes * disabled kaleido menu (non working) * fix win being dumb * same for C btn this time * Fix windows build * Beating hearts fix * Default win size and some placement fix * Fix Dpad Ammo & C notes, Kaleido, white dog * some texts fix and tab move * Add stone of agony, some fixes and build correctly * precise item place with Dpad * Gamecube -> GameCube Co-authored-by: Baoulettes <iMacWin10>
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@ -257,9 +257,11 @@ typedef struct {
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/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
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/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
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/* 0x0C */ s16 alpha;
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/* 0x0E */ s16 intensity;
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/* ---- */ s16 isBossCard; //To detect if that a Boss name title card.
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/* ---- */ s16 hasTranslation; // to detect if the current title card has translation (used for bosses only)
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/* ---- */ s16 intensityR; //Splited intensity per channel to support precise recolor
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/* ---- */ s16 intensityG;
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/* ---- */ s16 intensityB;
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/* ---- */ s16 isBossCard; //To detect if that a Boss name title card.
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/* ---- */ s16 hasTranslation; // to detect if the current title card has translation (used for bosses only)
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} TitleCardContext; // size = 0x10
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typedef struct {
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