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Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)
* Add right-stick aiming to third-person aim * Add Z-aiming CVar and inversion to Z-aiming * Create calculation for rel.right_stick and apply it in Z-aiming * Move option to First-Person section to match shield * Fix max/min aiming heights * Expand min/max + comment * block out vanilla + comments * block vanilla code better * Remove extra space * new documentation formatting * rewrite ==0 and !=0
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5 changed files with 111 additions and 4 deletions
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@ -2210,6 +2210,14 @@ s8 PadUtils_GetRelYImpl(Input* input);
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s8 PadUtils_GetRelX(Input* input);
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s8 PadUtils_GetRelY(Input* input);
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void PadUtils_UpdateRelXY(Input* input);
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s8 PadUtils_GetCurRX(Input* input);
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s8 PadUtils_GetCurRY(Input* input);
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void PadUtils_SetRelRXY(Input* input, s32 x, s32 y);
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s8 PadUtils_GetRelRXImpl(Input* input);
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s8 PadUtils_GetRelRYImpl(Input* input);
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s8 PadUtils_GetRelRX(Input* input);
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s8 PadUtils_GetRelRY(Input* input);
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void PadUtils_UpdateRelRXY(Input* input);
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
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f32 Math_FTanF(f32 x);
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f32 Math_FFloorF(f32 x);
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