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https://github.com/HarbourMasters/Shipwright.git
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* Add Overlay Text Font Size option and extends max Song Name Display Duration to 20 seconds
* Solved conflict (2)
This commit is contained in:
parent
237dcfec74
commit
9fdf72e82b
4 changed files with 44 additions and 3 deletions
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@ -546,7 +546,7 @@ void AudioEditor::DrawElement() {
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UIWidgets::CVarSliderInt("Overlay Duration: %d seconds", CVAR_AUDIO("SeqNameOverlayDuration"),
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UIWidgets::CVarSliderInt("Overlay Duration: %d seconds", CVAR_AUDIO("SeqNameOverlayDuration"),
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UIWidgets::IntSliderOptions()
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UIWidgets::IntSliderOptions()
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.Min(1)
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.Min(1)
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.Max(10)
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.Max(20)
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.DefaultValue(5)
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.DefaultValue(5)
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.Size(ImVec2(300.0f, 0.0f))
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.Size(ImVec2(300.0f, 0.0f))
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.Color(THEME_COLOR));
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.Color(THEME_COLOR));
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@ -345,9 +345,8 @@ void OTRGlobals::Initialize() {
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context->InitWindow(sohFast3dWindow);
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context->InitWindow(sohFast3dWindow);
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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overlay->LoadFont("Press Start 2P", 12.0f, "fonts/PressStart2P-Regular.ttf");
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overlay->LoadFont("Fipps", 32.0f, "fonts/Fipps-Regular.otf");
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overlay->LoadFont("Fipps", 32.0f, "fonts/Fipps-Regular.otf");
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overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
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LoadOverlayTextFont();
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context->InitAudio({ .SampleRate = 32000, .SampleLength = 1024, .DesiredBuffered = 1680 });
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context->InitAudio({ .SampleRate = 32000, .SampleLength = 1024, .DesiredBuffered = 1680 });
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@ -513,6 +512,30 @@ void OTRGlobals::ScaleImGui() {
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previousImGuiScale = scale;
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previousImGuiScale = scale;
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}
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}
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void OTRGlobals::LoadOverlayTextFont() {
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// TODO: Currenty, reloading a font causes crash.
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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float fontSize;
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switch (CVarGetInteger(CVAR_SETTING("OverlayTextScale"), 0)) {
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case 0:
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default:
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fontSize = 12.0f;
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break;
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case 1:
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fontSize = 24.0f;
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break;
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case 2:
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fontSize = 32.0f;
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break;
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case 3:
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fontSize = 40.0f;
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break;
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}
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SPDLOG_DEBUG("Loading Overlay Text Font with size {}", fontSize);
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overlay->LoadFont("Press Start 2P", fontSize, "fonts/PressStart2P-Regular.ttf");
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overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
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}
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ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) {
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ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) {
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auto mImGuiIo = &ImGui::GetIO();
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auto mImGuiIo = &ImGui::GetIO();
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ImFontConfig fontCfg = ImFontConfig();
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ImFontConfig fontCfg = ImFontConfig();
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@ -72,6 +72,8 @@ class OTRGlobals {
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void ScaleImGui();
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void ScaleImGui();
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void Initialize();
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void Initialize();
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void LoadOverlayTextFont();
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bool HasMasterQuest();
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bool HasMasterQuest();
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bool HasOriginal();
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bool HasOriginal();
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uint32_t GetInterpolationFPS();
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uint32_t GetInterpolationFPS();
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@ -56,6 +56,13 @@ static const std::unordered_map<int32_t, const char*> bootSequenceLabels = {
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{ BOOTSEQUENCE_FILESELECT, "File Select" },
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{ BOOTSEQUENCE_FILESELECT, "File Select" },
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};
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};
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static std::unordered_map<int32_t, const char*> overlayTextScaleOptions = {
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{ 0, "Small" },
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{ 1, "Normal" },
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{ 2, "Large" },
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{ 3, "X-Large" },
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};
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const char* GetGameVersionString(uint32_t index) {
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const char* GetGameVersionString(uint32_t index) {
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uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
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uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
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switch (gameVersion) {
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switch (gameVersion) {
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@ -244,6 +251,15 @@ void SohMenu::AddMenuSettings() {
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.ComponentAlignment(ComponentAlignments::Right)
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.ComponentAlignment(ComponentAlignments::Right)
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.LabelPosition(LabelPositions::Far))
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.LabelPosition(LabelPositions::Far))
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.Callback([](WidgetInfo& info) { OTRGlobals::Instance->ScaleImGui(); });
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.Callback([](WidgetInfo& info) { OTRGlobals::Instance->ScaleImGui(); });
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AddWidget(path, "Overlay Text Size", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_SETTING("OverlayTextScale"))
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.RaceDisable(false)
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.Options(ComboboxOptions()
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.ComboMap(overlayTextScaleOptions)
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.Tooltip("Changes the font size of Overlay Text.\n(REQUIRES RESTART)")
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.DefaultIndex(0)
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.ComponentAlignment(ComponentAlignments::Right)
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.LabelPosition(LabelPositions::Far));
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// General - About
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// General - About
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path.column = SECTION_COLUMN_2;
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path.column = SECTION_COLUMN_2;
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