* Add Overlay Text Font Size option and extends max Song Name Display Duration to 20 seconds

* Solved conflict (2)
This commit is contained in:
nclok1405 2025-06-20 16:02:57 +09:00
commit 9fdf72e82b
4 changed files with 44 additions and 3 deletions

View file

@ -546,7 +546,7 @@ void AudioEditor::DrawElement() {
UIWidgets::CVarSliderInt("Overlay Duration: %d seconds", CVAR_AUDIO("SeqNameOverlayDuration"), UIWidgets::CVarSliderInt("Overlay Duration: %d seconds", CVAR_AUDIO("SeqNameOverlayDuration"),
UIWidgets::IntSliderOptions() UIWidgets::IntSliderOptions()
.Min(1) .Min(1)
.Max(10) .Max(20)
.DefaultValue(5) .DefaultValue(5)
.Size(ImVec2(300.0f, 0.0f)) .Size(ImVec2(300.0f, 0.0f))
.Color(THEME_COLOR)); .Color(THEME_COLOR));

View file

@ -345,9 +345,8 @@ void OTRGlobals::Initialize() {
context->InitWindow(sohFast3dWindow); context->InitWindow(sohFast3dWindow);
auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay(); auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
overlay->LoadFont("Press Start 2P", 12.0f, "fonts/PressStart2P-Regular.ttf");
overlay->LoadFont("Fipps", 32.0f, "fonts/Fipps-Regular.otf"); overlay->LoadFont("Fipps", 32.0f, "fonts/Fipps-Regular.otf");
overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P")); LoadOverlayTextFont();
context->InitAudio({ .SampleRate = 32000, .SampleLength = 1024, .DesiredBuffered = 1680 }); context->InitAudio({ .SampleRate = 32000, .SampleLength = 1024, .DesiredBuffered = 1680 });
@ -513,6 +512,30 @@ void OTRGlobals::ScaleImGui() {
previousImGuiScale = scale; previousImGuiScale = scale;
} }
void OTRGlobals::LoadOverlayTextFont() {
// TODO: Currenty, reloading a font causes crash.
auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
float fontSize;
switch (CVarGetInteger(CVAR_SETTING("OverlayTextScale"), 0)) {
case 0:
default:
fontSize = 12.0f;
break;
case 1:
fontSize = 24.0f;
break;
case 2:
fontSize = 32.0f;
break;
case 3:
fontSize = 40.0f;
break;
}
SPDLOG_DEBUG("Loading Overlay Text Font with size {}", fontSize);
overlay->LoadFont("Press Start 2P", fontSize, "fonts/PressStart2P-Regular.ttf");
overlay->SetCurrentFont(CVarGetString(CVAR_GAME_OVERLAY_FONT, "Press Start 2P"));
}
ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) { ImFont* OTRGlobals::CreateDefaultFontWithSize(float size) {
auto mImGuiIo = &ImGui::GetIO(); auto mImGuiIo = &ImGui::GetIO();
ImFontConfig fontCfg = ImFontConfig(); ImFontConfig fontCfg = ImFontConfig();

View file

@ -72,6 +72,8 @@ class OTRGlobals {
void ScaleImGui(); void ScaleImGui();
void Initialize(); void Initialize();
void LoadOverlayTextFont();
bool HasMasterQuest(); bool HasMasterQuest();
bool HasOriginal(); bool HasOriginal();
uint32_t GetInterpolationFPS(); uint32_t GetInterpolationFPS();

View file

@ -56,6 +56,13 @@ static const std::unordered_map<int32_t, const char*> bootSequenceLabels = {
{ BOOTSEQUENCE_FILESELECT, "File Select" }, { BOOTSEQUENCE_FILESELECT, "File Select" },
}; };
static std::unordered_map<int32_t, const char*> overlayTextScaleOptions = {
{ 0, "Small" },
{ 1, "Normal" },
{ 2, "Large" },
{ 3, "X-Large" },
};
const char* GetGameVersionString(uint32_t index) { const char* GetGameVersionString(uint32_t index) {
uint32_t gameVersion = ResourceMgr_GetGameVersion(index); uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
switch (gameVersion) { switch (gameVersion) {
@ -244,6 +251,15 @@ void SohMenu::AddMenuSettings() {
.ComponentAlignment(ComponentAlignments::Right) .ComponentAlignment(ComponentAlignments::Right)
.LabelPosition(LabelPositions::Far)) .LabelPosition(LabelPositions::Far))
.Callback([](WidgetInfo& info) { OTRGlobals::Instance->ScaleImGui(); }); .Callback([](WidgetInfo& info) { OTRGlobals::Instance->ScaleImGui(); });
AddWidget(path, "Overlay Text Size", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("OverlayTextScale"))
.RaceDisable(false)
.Options(ComboboxOptions()
.ComboMap(overlayTextScaleOptions)
.Tooltip("Changes the font size of Overlay Text.\n(REQUIRES RESTART)")
.DefaultIndex(0)
.ComponentAlignment(ComponentAlignments::Right)
.LabelPosition(LabelPositions::Far));
// General - About // General - About
path.column = SECTION_COLUMN_2; path.column = SECTION_COLUMN_2;