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Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733)
* Initial Bombchu rework implementation * Finish bombchus in logic overhaul * address reviews * Post resolution fixes * fix git being dumb * Readd Child Wallet To Bombchu Bowling Logic * post merge fixes * fix some oversights in bombchu shopping logic * doesn't work, linker errors * cleanup old reviews * Make it build, likely broken by VB * attempt to fix carpet man second purchse text * commit to change branch * mostly have carpet guy working * badly fix carpet salesman * fix better bombchu shopping * fix bombchu drops * remember you need bombchus in inventory to get drops * Address reviews * post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case * fix oversight which could have allowed for bombchus to logical exist when they shouldn't * Remove special bombchu playthrough checks which are causing bugs and no longer needed * fix Slingshot logic reset * Convert helpers I touched into CanUse and HasItem * last cleanups
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45 changed files with 521 additions and 414 deletions
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@ -781,7 +781,6 @@ void Context::ApplyItemEffect(Item& item, bool state) {
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case RG_BOMBCHU_5:
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case RG_BOMBCHU_10:
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case RG_BOMBCHU_20:
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case RG_BOMBCHU_DROP:
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SetInventory(ITEM_BOMBCHU, (!state ? ITEM_NONE : ITEM_BOMBCHU));
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break;
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}
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@ -880,7 +879,6 @@ void Context::ApplyItemEffect(Item& item, bool state) {
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case RG_BOMBCHU_5:
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case RG_BOMBCHU_10:
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case RG_BOMBCHU_20:
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case RG_BOMBCHU_DROP:
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SetInventory(ITEM_BOMBCHU, (!state ? ITEM_NONE : ITEM_BOMBCHU));
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break;
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}
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