Gameplay Stat Tracker V1 (#1986)

* First test of gathering some gameplay stats

* timer changes and other stuff

* Move code to new files + rename

* Name change - gamePlayStats

* Finish rename, remove n64ddFlag checks

* Improve item get times

* Better time tracking, more stats,

* Put button under Enhancements

* Fix merge conflict

* Add pauseCount, fix bug with rando items

* Adjust inits/declarations

* step counter

* Name change: "itemGetTime" to "timestamp"

* Tidying + CI test

* Set up array for stat counts

* Macro

#define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.gameplayStats.playTimer / 2 + gSaveContext.gameplayStats.pauseTimer / 3)

* Add boss defeat timestamps

* Add sword swings, pots broken, bushes cut

* fix int type

* Add counts for enemies defeated

Broken down by enemy, with a total

* Add ammo used

* Hide breakdowns until count > 0

* Forgot Big Octo

* Count chests opened

* Update after LUS submodule

* Enemy count spacing

* Comments

* Count 3 mini Floormasters as 1 Floormaster

+ some cleanup

* Comments

* Colour coding for timestamps on quest items

i.e. medallions/stones/songs

* Move stat into the sohStats struct

+ rearrange the counts enum for easier addition of future counts

* Some documentation + count button presses

* Stop counting button presses when Ganon defeated

* Couple bugfixes

Add count for Gerudo Thief, fix step counter counting in some situations where it shouldn't

* Fix comment
This commit is contained in:
Sarge-117 2022-11-22 17:04:40 -08:00 committed by GitHub
commit 9c162fc0ec
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@ -6,6 +6,7 @@
#include "macros.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/gameconsole.h"
#include "soh/Enhancements/gameplaystats.h"
#include <Cvar.h>

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@ -6,6 +6,7 @@
#include "z64audio.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "soh/Enhancements/randomizer/randomizer_inf.h"
#include "soh/Enhancements/gameplaystats.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
typedef struct {
@ -30,6 +31,11 @@ typedef struct {
/* */ u8 heartPieces;
/* */ u8 heartContainers;
/* */ u8 dungeonKeys[19];
/* */ u32 playTimer;
/* */ u32 pauseTimer;
/* */ bool gameComplete;
/* */ u32 timestamp[TIMESTAMP_MAX];
/* */ u32 count[COUNT_MAX];
} SohStats;
typedef struct {