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Fix SFM wolfos logic (#5192)
* Fix SFM logic SFM mixed child wolfos / adult moblin logic, making both incorrect In particular, Din's Fire is ineffective on Moblins, & slashing your way through them should not be in logic Adds trick for getting through SFM as adult without killing moblins Includes small cleanup elsewhere in logic * moblins not required
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4 changed files with 4 additions and 4 deletions
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@ -216,7 +216,7 @@ void RegionTable_Init_DekuTree() {
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LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
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}, {
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//Exits
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Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return true;}),
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Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_DEKU_TREE_MQ_PAST_BOULDER_VINES, []{return Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));});}),
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});
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@ -21,7 +21,7 @@ void RegionTable_Init_CastleGrounds() {
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}, {
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//Locations
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LOCATION(RC_HC_MALON_EGG, true),
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LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanAttack()),
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LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
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LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
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LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
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LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
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@ -7,7 +7,7 @@ void RegionTable_Init_SacredForestMeadow() {
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areaTable[RR_SFM_ENTRYWAY] = Region("SFM Entryway", "Sacred Forest Meadow", {RA_SACRED_FOREST_MEADOW}, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_LW_BEYOND_MIDO, []{return true;}),
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Entrance(RR_SACRED_FOREST_MEADOW, []{return logic->CanJumpslash() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE);}),
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Entrance(RR_SACRED_FOREST_MEADOW, []{return logic->IsAdult || logic->CanKillEnemy(RE_WOLFOS);}),
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Entrance(RR_SFM_WOLFOS_GROTTO, []{return logic->CanOpenBombGrotto();}),
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});
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@ -6,7 +6,7 @@ using namespace Rando;
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void RegionTable_Init_ZoraRiver() {
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areaTable[RR_ZR_FRONT] = Region("ZR Front", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {
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//Locations
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LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanAttack()),
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LOCATION(RC_ZR_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
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}, {
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//Exits
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Entrance(RR_ZORAS_RIVER, []{return logic->IsAdult || logic->BlastOrSmash();}),
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