diff --git a/soh/include/z64save.h b/soh/include/z64save.h index e58d7a925..114de9fd4 100644 --- a/soh/include/z64save.h +++ b/soh/include/z64save.h @@ -3,6 +3,7 @@ #include "ultra64.h" #include "z64math.h" +#include "z64audio.h" #include "soh/Enhancements/randomizer/randomizerTypes.h" typedef struct { @@ -114,9 +115,9 @@ typedef struct { /* 0x0EF8 */ u16 infTable[30]; // "inf_table" /* 0x0F38 */ u32 worldMapAreaData; // "area_arrival" /* 0x0F40 */ u8 scarecrowCustomSongSet; - /* 0x0F41 */ u8 scarecrowCustomSong[0x360]; + /* 0x0F41 */ OcarinaNote scarecrowCustomSong[108]; /* 0x12C5 */ u8 scarecrowSpawnSongSet; - /* 0x12C6 */ u8 scarecrowSpawnSong[0x80]; + /* 0x12C6 */ OcarinaNote scarecrowSpawnSong[16]; /* 0x1346 */ char unk_1346[0x02]; /* 0x1348 */ HorseData horseData; /* 0x1354 */ s32 fileNum; // "file_no" diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp index e0de89d09..4fe0b1cfd 100644 --- a/soh/soh/SaveManager.cpp +++ b/soh/soh/SaveManager.cpp @@ -22,7 +22,8 @@ std::filesystem::path SaveManager::GetFileName(int fileNum) { SaveManager::SaveManager() { AddLoadFunction("base", 1, LoadBaseVersion1); - AddSaveFunction("base", 1, SaveBase); + AddLoadFunction("base", 2, LoadBaseVersion2); + AddSaveFunction("base", 2, SaveBase); AddLoadFunction("randomizer", 1, LoadRandomizerVersion1); AddSaveFunction("randomizer", 1, SaveRandomizer); @@ -319,11 +320,23 @@ void SaveManager::InitFileNormal() { gSaveContext.worldMapAreaData = 0; gSaveContext.scarecrowCustomSongSet = 0; for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) { - gSaveContext.scarecrowCustomSong[i] = 0; + gSaveContext.scarecrowCustomSong[i].noteIdx = 0; + gSaveContext.scarecrowCustomSong[i].unk_01 = 0; + gSaveContext.scarecrowCustomSong[i].unk_02 = 0; + gSaveContext.scarecrowCustomSong[i].volume = 0; + gSaveContext.scarecrowCustomSong[i].vibrato = 0; + gSaveContext.scarecrowCustomSong[i].tone = 0; + gSaveContext.scarecrowCustomSong[i].semitone = 0; } gSaveContext.scarecrowSpawnSongSet = 0; for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) { - gSaveContext.scarecrowSpawnSong[i] = 0; + gSaveContext.scarecrowSpawnSong[i].noteIdx = 0; + gSaveContext.scarecrowSpawnSong[i].unk_01 = 0; + gSaveContext.scarecrowSpawnSong[i].unk_02 = 0; + gSaveContext.scarecrowSpawnSong[i].volume = 0; + gSaveContext.scarecrowSpawnSong[i].vibrato = 0; + gSaveContext.scarecrowSpawnSong[i].tone = 0; + gSaveContext.scarecrowSpawnSong[i].semitone = 0; } gSaveContext.horseData.scene = SCENE_SPOT00; @@ -700,12 +713,172 @@ void SaveManager::LoadBaseVersion1() { }); SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData); SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet); + SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) { + SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]); + }); + SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet); + SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) { + SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]); + }); + SaveManager::Instance->LoadStruct("horseData", []() { + SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene); + SaveManager::Instance->LoadStruct("pos", []() { + SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x); + SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y); + SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z); + }); + SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle); + }); + + SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]); + }); + + SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone), + [](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); }); +} + +void SaveManager::LoadBaseVersion2() { + SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex); + SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge); + SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex); + SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime); + SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag); + SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays); + SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount); + SaveManager::Instance->LoadData("deaths", gSaveContext.deaths); + SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.playerName[i]); + }); + SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag); + SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity); + SaveManager::Instance->LoadData("health", gSaveContext.health); + SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel); + SaveManager::Instance->LoadData("magic", gSaveContext.magic); + SaveManager::Instance->LoadData("rupees", gSaveContext.rupees); + SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth); + SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer); + SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired); + SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic); + SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense); + SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag); + SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum); + SaveManager::Instance->LoadStruct("childEquips", []() { + SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i], + static_cast(ITEM_NONE)); + }); + SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i], + static_cast(SLOT_NONE)); + }); + SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment); + }); + SaveManager::Instance->LoadStruct("adultEquips", []() { + SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i], + static_cast(ITEM_NONE)); + }); + SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i], + static_cast(SLOT_NONE)); + }); + SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment); + }); + SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54); + SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum); + SaveManager::Instance->LoadStruct("equips", []() { + SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast(ITEM_NONE)); + }); + SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast(SLOT_NONE)); + }); + SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment); + }); + SaveManager::Instance->LoadStruct("inventory", []() { + SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]); + }); + SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]); + }); + SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment); + SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades); + SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems); + SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]); + }); + SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]); + }); + SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts); + SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens); + }); + SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) { + SaveManager::Instance->LoadStruct("", [&i]() { + SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest); + SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch); + SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear); + SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect); + SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk); + SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms); + SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors); + }); + }); + SaveManager::Instance->LoadStruct("fw", []() { + SaveManager::Instance->LoadStruct("pos", []() { + SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x); + SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y); + SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z); + }); + SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw); + SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams); + SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex); + SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex); + SaveManager::Instance->LoadData("set", gSaveContext.fw.set); + SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags); + SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags); + }); + SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]); + }); + SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.highScores[i]); + }); + SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]); + }); + SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]); + }); + SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) { + SaveManager::Instance->LoadData("", gSaveContext.infTable[i]); + }); + SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData); + SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet); SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) { - SaveManager::Instance->LoadData("", gSaveContext.scarecrowCustomSong[i]); + SaveManager::Instance->LoadStruct("", [&i]() { + SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx); + SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01); + SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02); + SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume); + SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato); + SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone); + SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone); + }); }); SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet); SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) { - SaveManager::Instance->LoadData("", gSaveContext.scarecrowSpawnSong[i]); + SaveManager::Instance->LoadStruct("", [&i]() { + SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx); + SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01); + SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02); + SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume); + SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato); + SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone); + SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone); + }); }); SaveManager::Instance->LoadStruct("horseData", []() { SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene); @@ -841,11 +1014,27 @@ void SaveManager::SaveBase() { SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData); SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet); SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) { - SaveManager::Instance->SaveData("", gSaveContext.scarecrowCustomSong[i]); + SaveManager::Instance->SaveStruct("", [&i]() { + SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx); + SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01); + SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02); + SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume); + SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato); + SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone); + SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone); + }); }); SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet); SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) { - SaveManager::Instance->SaveData("", gSaveContext.scarecrowSpawnSong[i]); + SaveManager::Instance->SaveStruct("", [&i]() { + SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx); + SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01); + SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02); + SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume); + SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato); + SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone); + SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone); + }); }); SaveManager::Instance->SaveStruct("horseData", []() { SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene); @@ -1252,13 +1441,9 @@ void CopyV0Save(SaveContext_v0& src, SaveContext& dst) { } dst.worldMapAreaData = src.worldMapAreaData; dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet; - for (size_t i = 0; i < ARRAY_COUNT(src.scarecrowCustomSong); i++) { - dst.scarecrowCustomSong[i] = src.scarecrowCustomSong[i]; - } + memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong)); dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet; - for (size_t i = 0; i < ARRAY_COUNT(src.scarecrowSpawnSong); i++) { - dst.scarecrowSpawnSong[i] = src.scarecrowSpawnSong[i]; - } + memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong)); dst.horseData.scene = src.horseData.scene; dst.horseData.pos.x = src.horseData.pos.x; dst.horseData.pos.y = src.horseData.pos.y; diff --git a/soh/soh/SaveManager.h b/soh/soh/SaveManager.h index ee13451fb..06a382baa 100644 --- a/soh/soh/SaveManager.h +++ b/soh/soh/SaveManager.h @@ -117,6 +117,7 @@ public: static void SaveRandomizer(); static void LoadBaseVersion1(); + static void LoadBaseVersion2(); static void SaveBase(); std::vector initFuncs;