Updated GetSmallKeyCount to return int8_t.

This commit is contained in:
Anthony Stewart 2025-03-23 13:31:06 -05:00
commit 99e1a1e036
2 changed files with 6 additions and 6 deletions

View file

@ -2171,7 +2171,7 @@ namespace Rando {
return dungeonSmallKeyDoors[key];
}
uint8_t GetUsedSmallKeyCount(SceneID sceneId) {
int8_t GetUsedSmallKeyCount(SceneID sceneId) {
const auto& smallKeyDoors = GetDungeonSmallKeyDoors(sceneId);
// Get the swch value for the scene
@ -2183,7 +2183,7 @@ namespace Rando {
}
// Count the number of small keys doors unlocked
uint8_t unlockedSmallKeyDoors = 0;
int8_t unlockedSmallKeyDoors = 0;
for (auto& smallKeyDoor : smallKeyDoors) {
unlockedSmallKeyDoors += swch >> smallKeyDoor & 1;
}
@ -2191,11 +2191,11 @@ namespace Rando {
return unlockedSmallKeyDoors;
}
uint8_t Logic::GetSmallKeyCount(uint32_t dungeonIndex) {
int8_t Logic::GetSmallKeyCount(uint32_t dungeonIndex) {
return mSaveContext->inventory.dungeonKeys[dungeonIndex] + GetUsedSmallKeyCount(SceneID(dungeonIndex));
}
void Logic::SetSmallKeyCount(uint32_t dungeonIndex, uint8_t count) {
void Logic::SetSmallKeyCount(uint32_t dungeonIndex, int8_t count) {
mSaveContext->inventory.dungeonKeys[dungeonIndex] = count;
}

View file

@ -260,8 +260,8 @@ class Logic {
bool CheckEquipment(uint32_t item);
bool CheckQuestItem(uint32_t item);
void SetQuestItem(uint32_t item, bool state);
uint8_t GetSmallKeyCount(uint32_t dungeonIndex);
void SetSmallKeyCount(uint32_t dungeonIndex, uint8_t count);
int8_t GetSmallKeyCount(uint32_t dungeonIndex);
void SetSmallKeyCount(uint32_t dungeonIndex, int8_t count);
bool CheckDungeonItem(uint32_t item, uint32_t dungeonIndex);
void SetDungeonItem(uint32_t item, uint32_t dungeonIndex, bool state);
bool CheckRandoInf(uint32_t flag);