From 99714f2fb7cc720d5a95312558fa88c7c2bd59c7 Mon Sep 17 00:00:00 2001 From: William Casarin Date: Wed, 2 Jul 2025 12:06:35 -0700 Subject: [PATCH] =?UTF-8?q?z=5Fhorse:=20rename=20scratch=20Vec3f=20`sp54`?= =?UTF-8?q?=20=E2=86=92=20`eye`=20(camera=20eye=20position)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The vector feeds `Play_CameraSetAtEye`, so calling it `eye` says what it *actually* is instead of “random temp 54”. No logic changed and the generated ELF remains identical (symbol-level rename only). Signed-off-by: William Casarin --- soh/src/code/z_horse.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/soh/src/code/z_horse.c b/soh/src/code/z_horse.c index cfb34c0b7..48e748acb 100644 --- a/soh/src/code/z_horse.c +++ b/soh/src/code/z_horse.c @@ -224,7 +224,7 @@ void Horse_SetCutsceneMount(PlayState* play, Player* player) { Actor_MountHorse(play, player, player->rideActor); func_8002DE74(play, player); } else if ((horseCutsceneRecipes[i].type == 5) || (horseCutsceneRecipes[i].type == 6) || (horseCutsceneRecipes[i].type == 8)) { - Vec3f sp54; + Vec3f eye; s32 temp = 0; if (((gSaveContext.eventInf[0] & 0x10) >> 4) && horseCutsceneRecipes[i].type == 6) { @@ -245,11 +245,11 @@ void Horse_SetCutsceneMount(PlayState* play, Player* player) { Actor_MountHorse(play, player, player->rideActor); func_8002DE74(play, player); - sp54.x = player->actor.world.pos.x - 200.0f; - sp54.y = player->actor.world.pos.y + 100.0f; - sp54.z = player->actor.world.pos.z; + eye.x = player->actor.world.pos.x - 200.0f; + eye.y = player->actor.world.pos.y + 100.0f; + eye.z = player->actor.world.pos.z; - Play_CameraSetAtEye(play, play->activeCamera, &player->actor.world.pos, &sp54); + Play_CameraSetAtEye(play, play->activeCamera, &player->actor.world.pos, &eye); } else { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseCutsceneRecipes[i].pos.x, horseCutsceneRecipes[i].pos.y, horseCutsceneRecipes[i].pos.z, 0, horseCutsceneRecipes[i].angle, 0, horseCutsceneRecipes[i].type, true);