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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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@ -32,7 +32,7 @@ void Sram_InitDebugSave(void) {
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// RANDOTODO replace most of these GiveLink functions with calls to
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// Item_Give in z_parameter, we'll need to update Item_Give to ensure
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// nothing breaks when calling it without a valid globalCtx first
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// nothing breaks when calling it without a valid play first
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void GiveLinkRupees(int numOfRupees) {
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int maxRupeeCount;
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if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
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