Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox 2022-11-06 02:24:34 -06:00 committed by GitHub
parent 710a768d76
commit 99260acaf1
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GPG key ID: 4AEE18F83AFDEB23
926 changed files with 41210 additions and 41210 deletions

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@ -124,7 +124,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
if (gameStateInitFunc == Title_Init) {
return &gGameStateOverlayTable[2];
}
if (gameStateInitFunc == Gameplay_Init) {
if (gameStateInitFunc == Play_Init) {
return &gGameStateOverlayTable[3];
}
if (gameStateInitFunc == Opening_Init) {
@ -469,8 +469,8 @@ static void RunFrame()
// Setup the normal skybox once before entering any game states to avoid the 0xabababab crash.
// The crash is due to certain skyboxes not loading all the data they need from Skybox_Setup.
if (!hasSetupSkybox) {
GlobalContext* globalCtx = (GlobalContext*)runFrameContext.gameState;
Skybox_Setup(globalCtx, &globalCtx->skyboxCtx, SKYBOX_NORMAL_SKY);
PlayState* play = (PlayState*)runFrameContext.gameState;
Skybox_Setup(play, &play->skyboxCtx, SKYBOX_NORMAL_SKY);
hasSetupSkybox = true;
}