Use PlayState instead of GlobalContext (#1927)

* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
This commit is contained in:
Garrett Cox 2022-11-06 02:24:34 -06:00 committed by GitHub
commit 99260acaf1
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926 changed files with 41210 additions and 41210 deletions

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@ -1,33 +1,33 @@
#include "global.h"
void Flags_UnsetAllEnv(GlobalContext* globalCtx) {
void Flags_UnsetAllEnv(PlayState* play) {
u8 i;
for (i = 0; i < 20; i++) {
globalCtx->envFlags[i] = 0;
play->envFlags[i] = 0;
}
}
void Flags_SetEnv(GlobalContext* globalCtx, s16 flag) {
void Flags_SetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
globalCtx->envFlags[index] |= mask;
play->envFlags[index] |= mask;
}
void Flags_UnsetEnv(GlobalContext* globalCtx, s16 flag) {
void Flags_UnsetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = (1 << bit) ^ 0xFFFF;
globalCtx->envFlags[index] &= mask;
play->envFlags[index] &= mask;
}
s32 Flags_GetEnv(GlobalContext* globalCtx, s16 flag) {
s32 Flags_GetEnv(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
return globalCtx->envFlags[index] & mask;
return play->envFlags[index] & mask;
}