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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
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926 changed files with 41210 additions and 41210 deletions
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@ -1,33 +1,33 @@
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#include "global.h"
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void Flags_UnsetAllEnv(GlobalContext* globalCtx) {
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void Flags_UnsetAllEnv(PlayState* play) {
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u8 i;
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for (i = 0; i < 20; i++) {
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globalCtx->envFlags[i] = 0;
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play->envFlags[i] = 0;
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}
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}
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void Flags_SetEnv(GlobalContext* globalCtx, s16 flag) {
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void Flags_SetEnv(PlayState* play, s16 flag) {
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s16 index = flag / 16;
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s16 bit = flag % 16;
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s16 mask = 1 << bit;
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globalCtx->envFlags[index] |= mask;
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play->envFlags[index] |= mask;
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}
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void Flags_UnsetEnv(GlobalContext* globalCtx, s16 flag) {
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void Flags_UnsetEnv(PlayState* play, s16 flag) {
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s16 index = flag / 16;
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s16 bit = flag % 16;
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s16 mask = (1 << bit) ^ 0xFFFF;
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globalCtx->envFlags[index] &= mask;
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play->envFlags[index] &= mask;
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}
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s32 Flags_GetEnv(GlobalContext* globalCtx, s16 flag) {
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s32 Flags_GetEnv(PlayState* play, s16 flag) {
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s16 index = flag / 16;
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s16 bit = flag % 16;
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s16 mask = 1 << bit;
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return globalCtx->envFlags[index] & mask;
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return play->envFlags[index] & mask;
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}
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